I am playing the Borg in a private game, and have noticed something odd. I have about four probes that I tried to hyperjump with, and that ended up going far beyond their distance, ending up outside the star system. Just looking to the experts to see if someone has an idea what would cause that. Thanks to all-tim.
The hyperjump I believe always goes between 340 and 360 ly so your target should be in that range. It caused me a little grief as well when I started using hyper ships.
Yeah. You HYPed when you did not intend to. The probe did not go further than 360, you just did not expect it to HYP. If you use the time machine, you can find out for sure.
A common mistake is that once you set the ship to HYP the FCode stays at HYP. So if you refuel it, and just point it for normal movement, but FORGET to change the FC to anything other than HYP then it will hyper jump in the direction you set again.
After a successful HYP, always remember to immediately change the FC.
If your waypoint was less than 340 or over 360 then you will jump a random distance in the direction that you jumped it is very imprecise. I don't remember offhand what the maximum is on a outside waypoint. It says 350 is how far you move but I think it's fuzzy.
Thanks to everyone who wrote. The answer is that you are all right, and I did not realized that I had left the hyp friendly code on ships that I had set to beam up fuel. After looking at the time machine, that became obviously apparent. Thanks again to everyone-tim
And don't forget to manage you assimliation rates and SB builds. Build that SB on that human planet before there are no longer any humans left on it for tech 10 hulls.
Rather than cycling through all ships at the beginning of the turn, go to the Starships list and sort by Hull Type, to get all the probes together. Then change the FCs to not be HYP.
I thought he Privys turns took a long time, they are a cake walk compared to the Borg.
OMG, keep track of your chunneling operations is absoultely insane. I have yet to devise a time efficient method to run these turns, at this point I'm spending probably anywhere between 6 to 8 hours on a turn.. its a full time job!!
Granted, it is very rewarding when everything goes according to plan, but more often than not, one stupid little mistake can make the whole entire thing fall to little pieces :(
We need some significant UI improvements to make Borg turns much more manageable.
Does anyone use the check box and the double-check to "ignore" planets (and ships) that don't need to be looked at every turn in combination with the auto-build feature? Really, once you are done assimilating, you don't have to worry about adjusting taxation that much, and with auto-build you don't have to up the factory / mine / defense count either... I have 150 planets as the borg and only review about 35 of them every turn, and most of those are because the temperature of the planets doesn't support the number of clans which causes them to be in "alert status" and clears the double-check.
I do the same thing with crap ships that I have built as the Fed that I plan on super-refitting later.. just put a double-check on them and you never have to see them again until you want to go back and change something about them.
I check every planet every turn. I always make minor adjustments, or overtax them depending on my needs.
The only time I let planets do their won thing is when I've just started dropping clans at the beginning, I tell them to build a certain amount of factories then when they've completed that mission I then tell them to build mines, or defense posts, depending on what I want.
I don't actually mind going through planets like this.
However what I do want with the auto build feature is a way to prioritize what I"m building.
For example, I want to tell a planet to build 14 Factories, once it is done with that I wnat it to build 21 defense posts, but do not build the defense posts before the factoires are done. There is no way to do that right now.
But for me, by far the most useful thing would be a Fast Foward feature to confirm taht your chunneling setups will go as planned, or at least some more chunnel lines to indicate the same thing.
@centurion: yes I use it all the time for planets with 1 clan 1 supply until I can get a Firecloud to pay it a visit a drop a boatful of clans with a chunneling "boat" ;)
@mjs: do you know of some tool to be able to optimise this? I have to do it by hand (or worse by heart) and it's a pain when you get it wrong by one turn.
I tried to play Borg. Never again, and yes I mean never....... Took so long and they haven't got any good ships for attacking below Tech 9.
Nearly always play as the Robots. So easy to manage in comparison. I'm on turn 186 in Beta 3 and it still only takes me 30-40 minutes to get through 125 starships, 85 planets and 75 starbases........
This is my first time playing the Borg and I think they are simply fantastic, however you are correct, the insane amount of time it takes to complete a turn is insane.
Not only that but its pretty stressful knowing that one tiny little mistake in one of your 500 chunneling calculations could have a ripple effect throughout your entire operation.
If I ever play the Borg again I would do it once the UI has advanced to a point where I can easily see my mistakes.
And I thought Privy turns took a long time :) Those are cake now compared to what I'm dealing with.
I think next time I'm going to maybe turn my brain off and pick the Robots or something like that, just go here, do this, done. Phew, much easier.