Case of the Inedible Gipsoidals: Horwasp harvesting doesn't...

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702 days, 14 hours, 48 minutes ago
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blackpooldragon
Case of the Inedible Gipsoidals: Horwasp harvesting doesn't...Write Reply
Case of the Inedible Gipsoidals:
Horwasp harvesting doesn't seem to work as documented or I'm not understanding it correctly.

Homeworld had a large number of Gips. Nearby world has large number of Bovs. Plan was to harvest all the Gips and pod over Bovs. After a few turns of harvesting, I'm now at a place where harvesting should consume the remaining Gips, but it doesn't. Next turn, I've still got plenty - if fewer. Now my allocation is assigned to burrowing, which I hadn't actually set. (Some kind of default when the harvesting goes wrong?) First pod of Bovs must have landed and fought with Gips (as documented, I think) and gotten killed. Has happened for 3-4 turns now.

Test game I created with just me and the computer.
http://planets.nu/#/sector/235785
702 days, 13 hours, 39 minutes ago
View whisperer's profile
whisperer
RE: Case of the Inedible Gipsoidals: Horwasp harvesting doesn't...Write Reply
@Blackpooldragon,

> I'm now at a place where harvesting should consume the remaining Gips, but it doesn't. Next turn, I've still got plenty - if fewer.

Is there any chance that the auto-allocator is causing this problem? Is the new population low enough that it could be the leftover growth?
702 days, 13 hours, 32 minutes ago
View psydev's profile
psydev
RE: Case of the Inedible Gipsoidals: Horwasp harvesting doesn't...Write Reply
My guess is the new auto-management system prevents you from wiping out a native group, and your workers are automatically re-assigned to the next priority (building burrows).

If you really want to wipe them out though, bringing in other clans will eventually work, they do ground combat against one another.
702 days, 13 hours, 21 minutes ago
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blackpooldragon
RE: Case of the Inedible Gipsoidals: Horwasp harvesting doesn't...Write Reply
So checking the fixed allocations check box will turn off the allocator? Where do I find out how the auto allocates things?
702 days, 13 hours, 17 minutes ago
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azcheron
RE: Case of the Inedible Gipsoidals: Horwasp harvesting doesn't...Write Reply
It will automatically change your orders after 1 turn of no manual change to be 'sustainable' I think. If you set it to 100% it should still finish them off though I think? But you'd need to set it manually each turn until the deed is done or they will start burrowing.

Such is the primitive mind of the Horwasp.
702 days, 12 hours, 48 minutes ago
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blackpooldragon
RE: Case of the Inedible Gipsoidals: Horwasp harvesting doesn't...Write Reply
Also, how do most Horwasp players feel about the auto-alloc, does it fit in with a good expansion strategy?
702 days, 12 hours, 46 minutes ago
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azcheron
RE: Case of the Inedible Gipsoidals: Horwasp harvesting doesn't...Write Reply
Its really handy for expanding quickly. Considering how most planets can build a nest almopst immediatly I feel like it is useful so that you don't spend waaay to long on turns. However for certain circumstances you might want to start mining earlier than the auto alloc does it (after burrows are complete).
702 days, 10 hours, 46 minutes ago
View psydev's profile
psydev
RE: Case of the Inedible Gipsoidals: Horwasp harvesting doesn't...Write Reply
I think the auto-alloc is great in principle. However, in practice, burrowing is rather unnecessary. It would make more sense to go straight to mining.

If burrowing had some other effects, then maybe it would be worth it to use. But the only effects it has now are increasing defense and reducing food use when idle (which doesn't happen often, since your workers are always busy, except in special circumstances).

@Blackpooldragon, you can find out info on the auto-alloc. here:
http://planets.nu/#/post/horwasp-alpha-2-release
Quote:
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Playability Improvements:

1) Horwasp colonies will always work according to the natural order of the Wasps unless otherwise instructed. Once a player sets an allocation the following natural rules apply:
- Harvesting will stop as the balance point between natives and workers is found on the planet so that the natives will always continue to grow a little bit (if possible).
- Burrowers will stop burrowing once the burrow is large enough to accomodate the colony. *[see note]
- Miners will stop once all minerals on the planet are mined out.
- Terraformers will stop once the planet reaches 50 degrees.
- Liquifying can only be manually set and will not stop.
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* [note: It takes 4 turns for a colony working at 100% effort to make burrows for itself]