| RE: For MvM games, what are people's opinions on appropriate... | Write Reply |
| Improvements Advice, per @OlegBoleg 's post:
i) No. This is a good format; don't screw with that aspect.
ii) Running start is an excellent idea. I think it should be instituted for all live-Mentor games, starting with (let's say) the seventh or eighth Mid. Agreed only one planet.
iii) Replacement Mids: Great idea. Mentors and Mids alike should split up the job of advertising in the Activity Feeds of unmanned (computer) MvM games. It worked great for us in two successive games, and it's how I filled out the Master Class game.
Do it automatically, though, and you'll just have the same problem recur in four or five turns when half of the replacements drop.
iv) NO computer player.
Look, drops are gonna be a part of the lives of these guys. Just encourage them to move into the vacant space. That way, there's no impersonal neighbor, not subject to diplomacy or reason, who'll push their boundaries.
The game is seriously imbalanced against the Mentor. This is by design. If you have a small number of volunteer replacements, that should be all you'll need to make this an interesting and fun experience. |
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