Frustrated noob here! In a practise (learning) game...

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433 days, 5 hours, 30 minutes ago
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Frustrated noob here! In a practise (learning) game...Write Reply
Frustrated noob here! In a practise (learning) game against AI, I've had a group of ships chasing an enemy ship around and they never catch him; whenever they're ordered to go where he is (at warp 9), next turn he's simply somewhere else.

However, he just intercepted one of my freighters also doing warp 9! So why is he able to intercept my ships, but I can't intercept his?

Bonus question: Is there any way to group ships into fleets?
433 days, 5 hours, 10 minutes ago
View azzazzello's profile
azzazzello
RE: Frustrated noob here! In a practise (learning) game...Write Reply
Ships have mission called Intercept - use that after targeting the ship.

If you just set waypoint all you doing is moving to ships last location while same turn that ship gets to move too
433 days, 5 hours, 9 minutes ago
View emork the lizard king's profile
emork the lizard king
RE: Frustrated noob here! In a practise (learning) game...Write Reply
Hi Fade!

Did you use the ship mission "intercept" to chase the AI ship?

If no, try this.
If yes, was the ID (the number left of a ship's name) of your intercepting ships highter than the ID of the AI ship? If not, then use ships with a higher ID.

Bonus answer: not in the standard interface. Maybe there is a user script which can do it but this has to answered by someone else.
433 days, 5 hours, 1 minutes ago
View snork's profile
snork
RE: Frustrated noob here! In a practise (learning) game...Write Reply
https://greasyfork.org/en/scripts/2596-planets-nu-fleet-ui

This might help with fleet planning. I don't use it myself, so I can't say how useful it is.
433 days, 4 hours, 41 minutes ago
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RE: Frustrated noob here! In a practise (learning) game...Write Reply
Aha - intercept mission must be the answer. I was using Kill. Thank you everyone!
433 days, 1 hours, 25 minutes ago
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xi scorpii
RE: Frustrated noob here! In a practise (learning) game...Write Reply
Hey @Fade. Welcome.

As @Emork said it's possible that even using the Intercept mission the enemy ship isn't where your ships end up. If you understand the sequence of what's going on behind the scenes it'll help you a lot.

Ships without an Intercept mission move first (by ship ID number from lowest to highest) then ships with an Intercept mission move (likewise by ship ID number from lowest to highest).

So if the enemy ship is also doing an Intercept mission on one of your freighters or something, and has a higher ship ID number than the ships you're using to intercept it, your ships will move to where his ship is, and then his ship will move to it's target. It's a good trick and worth remembering for future use.

Here's a link to the Host order. It's invaluable to understanding what happens when, and is an endless source of clever tactics. Don't let the volume of information it has be overwhelming. You'll become familiar with it fairly quickly and you only really need to deal with a small section of it at a time. For instance in this case, it's only lines 34, 35 and 37 about ship movement that are needed.

http://help.planets.nu/host-order-commentary
433 days, 0 hours, 15 minutes ago
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RE: Frustrated noob here! In a practise (learning) game...Write Reply
Splendid, thank you very much for taking the time to help, Xi Scorpii!
432 days, 21 hours, 26 minutes ago
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xi scorpii
RE: Frustrated noob here! In a practise (learning) game...Write Reply
Glad to help out. Planets is a great game, especially once you get past the early learning curve.

I notice that you're in a game as the Colonies. They're an excellent choice when starting out. I hope you don't mind if I offer a bit of advice that might help you have a strong game.

Build most of your Virgos with only X-Ray beams and Warp 5 engines until the ship limit is hit. The fighters onboard will provide all the offensive power and all the minesweeping you'll need (except against Crystals). They'll cost about 1/3 the amount than if you build them with Warp 9 engines. It's far better to have 3 times as many of them, even if they're slower, because they can be towed by Warp 9 Cobols or Geminis. After the ship limit you can switch to building Warp 9 versions.

Build a lot of Warp 9 Cobols. I'd recommend X-Ray beams again because they're cheap and are perfect for capturing enemy freighters and small ships. And mainly equip them with Mark 4 torp tubes. Mark 4s are inexpensive, are efficient with respect to firepower versus cost, and can be used for laying minefields in a pinch. After the ship limit maybe switch to Mark 7 tubes for more serious minelaying. Try not to use them in fights where they might be captured by an enemy though. They're highly prized especially early when they can be cloned.

Instead of building Warp 9 Large Deep Space Freighters like most races will be doing, consider building Super Transport Freighters with Warp 1 or Warp 5 engines and towing them everywhere with a Cobol. You'll be able to move more than twice the cargo and will have a lot of fuel available as well.

Lastly, Humanoid planets are ideal for building Warp 5 Virgos, Super Transports and Merlins, while Ghipsoidal planets are ideal for building Warp 9 Cobols and Geminis. If you come across either of them, particularly before the ship limit, try to get a base on them asap and start building ships. Much of Planets is how fast you can get ships out before the ship limit is reached.

Well that's a lot to read I realize, but hopefully that'll help you have a solid start in your Colonial game and make it a good deal of fun.
432 days, 21 hours, 23 minutes ago
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RE: Frustrated noob here! In a practise (learning) game...Write Reply
Wow, thank you so much for the advice! I'm going to have this open when the game properly begins. I really appreciate it. :)