| RE: Gravitronic tow break question Hail, Assume there is a... | Write Reply |
| Hi John,
Even if you have seen the Loki previously travelling at warp 8 and assume that is the limit of his engines, he could still do a warp9 tow overdriving his engines to try and improve the success of the tow attempt. This makes the MBR have to set the longer waypoint or risk being towed.
"Note that the speed at which the towed ship is ordered to travel doesn't affect whether the tow is broken, just the engine rating. If it has transwarps, the MBR can set speed 4 and distance 82 LY to break the tow and end up 32 LY away, if there's a convenient planet there or something."
Ok, that statement makes me wonder about the definition of warp factor. The 3rd of the 4 fingers below mentions you need to have a warp factor greater then or equal to the warp factor of the tower. I believe warp factor is referring to your SPEED, not your engine strength. This means that the MBR has to set warp 9 and waypoint 82LY to break tow. Warp 4 should NOT work because that is a lower warp factor then the Loki using warp 9. There was a prior question about whether so called gravitronic double warp worked if the Grav ship was getting towed and I believed the consensus was NO but I was awaiting a definitive answer from a Pirate who has tried this recently. (If Grav double warp worked when the victim of tow, an MBR could break another ships warp 9 tow using warp5 and moving 26 LY but I do NOT believe this double warpfactor works as victim of tow, only for the grav ship when he is the one doing the towing)
For a ship to break tow we have to consider 4 factors. 1. The ship needs to have on board at least 25 kt of fuel. 2. The ship needs to have 2 engines. 3. The ship has to have a warp factor greater than or equal to the warp factor of the tower. 4. The ship has to have a waypoint further than its warp factor squared.
Warp factor speaks to the speed of the ship, not its engines. Indeed, it has been said several times that the engines don't matter at all so long as you have two of them and at least 25 fuel. Therefore a grav ship needs warp9 and long waypoint of 82LY to break the tow of a lower ID ship just like a non gravitronic ship. Indeed, a warp 1 engine Merlin could potentially break the tow of a warp 9 ship by overdriving his own warp 1 engines to a speed of warp 9 (his warp factor) and a waypoint of 82 LY. He would break the tow but would end up fueless somewhere.
Cheers,
MEGA |
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