Yes, I think a lower PLS-X number could make the game end faster. Also, consider that a low PLS+X number ("plus" instead of "minus," e.g. PLS+20) could have a similar or even greater effect, because empires with a larger number of planets can have even more ships than under a "minus" scenario. For example, under PLS+20, and empire with 100 planets (limit = 120) would have a large advantage over an empire with 20 planets (limit = 40).
I would be interesting to look at the data for the two current PLS games to see how many players would have bumped into their limits so far with the PLS-70, PLS-50, PLS-40 and PLS+20 scenarios.
I personally don't like having a large number of ships because, as a perfectionist, I feel compelled to get the maximum possible performance out of my ships. With 120 ships, for example, that takes more time than I'm comfortable with. But I think one nice thing about PLS is that you don't necessarily need to use all of your ship slots (unlike a regular game, where you need to grab ship slots in order to keep your enemies from using them).
So for me, I'm still not sure whether I would prefer something like PLS-70 (fewer ships if you are successful) or PLS+20 (more ships if you are successful). :p
@Rod I did a mathematical analysis of the relationship between PLS-X number and maximum possible ships in the PLS addon thread: planets.nu/#/activity/1234434 (second comment after the OP) |