Joining a 999 ship limit game for the first time. How does...

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365 days, 21 hours, 43 minutes ago
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tom n
Joining a 999 ship limit game for the first time. How does...Write Reply
Joining a 999 ship limit game for the first time. How does this change your playing strategy? Is there still a race to build the most ships?
365 days, 20 hours, 58 minutes ago
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martinr
RE: Joining a 999 ship limit game for the first time. How does...Write Reply
999 ships only tends to extend the ship limit by a few turns and I think its the same as a 500 ship game for tactics. You just get more time to do it.

But this is from reading comments from other games and no experience.

And also depends on who else is playing as well and if they are reading these comments.
365 days, 11 hours, 59 minutes ago
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glyn
RE: Joining a 999 ship limit game for the first time. How does...Write Reply
@Tom+N: It will change what and when you build ships assuming you adapt by changing what you think you can build before the Ship Limit is hit... which as Martinr mentioned... still happens. If you reduced the number of planets, or the gaps between them, slowing economic development results in Ship Limit being hit later... just like less Races in a game would.

What I am interested in... is a sweet spot that results in 999 never being reached. Part of the problem is the race to the Ship Limit... basically the hoarding of 'slot-fillers' has to cost more than the reward enough that it becomes known as a bad idea.. and then with a lot of time, players habits will change. There will always be those that try anyhow, or just join us fresh from playing VGAP3 with the classic 11 player race to the Ship Limit.

PLS is nice... it will help accomplish the above a lot easier by limiting how many 'slot-fillers' you can hoard... so that at least one player can't ruin it for all... or the more likely case, some Races will always result in more ships... Lizard Hissing, probe scouts, Gunboat "picket line" to spot and Intercept incoming Horwasp Rocks, Lady Royales, etc.

Lowering mineral density for example will slow the Ship Limit race... however that tends to hurt Feds and boost Lizards.

I recently tried reduced native probabilities to weaken Horwasp and Cyborg, as well as debuff the Advanced Bioscanner in my Nebula filled, low Scan Ranges Sector prototype I'm playing with... 'me no likey'.

Maybe from 55 to 50... but 25... ack!

So now I think improved Native Governments... helps everyone but Horwasp (right?) and Cyborg less so, but at the same time boosts their early game if you think about it... more easy cash is not what Cyborg need at this time!
_ _ _

I played a replacement position in a Team game with a 400 Ship Limit. Five teams of two, 400 Planets; http://play.planets.nu/#/sector/172941

I was interested to know what they thought of the 400 Ship Limit... my opinion, which I can confidently say they shared, was less ships was not fun.
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500 Ships / 11 players = 45 per player

400 Ships / 10 players = 40 per player

Look at any game you've already played... what five ships would you not have? Obviously you'd do things differently... but I think you get what I'm getting at.
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I should bring up that at one point... that in a 999 Ship Limit Sector, whomever tried to build ship #1000... would actually build it... but when the system goes to assign a shipID#... -poof-!

Very likely this info is out-of-date, if you see me using disclaimers, it's my way of saying either test it to be sure, or see if someone 2nds or counters it.
365 days, 11 hours, 44 minutes ago
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tom n
RE: Joining a 999 ship limit game for the first time. How does...Write Reply
Interesting read, Glyn. I'm probably going to play it "business as usual" and wondering if at some point, if my EE lives past the early game (always tricky), I might end up with 220 ships to move at turn 150. Not really looking forward to that, but maybe, as you say, priorities will change in the late game. Hope so.
365 days, 10 hours, 32 minutes ago
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glyn
RE: Joining a 999 ship limit game for the first time. How does...Write Reply
@Tom+N: If someone wasn't comfortable with scripts... I wouldn't recommend playing where you will have a large amount of ships moving or require tending each Turn. Terraformers aren't much of a hassle, well, until you have a stack... set them on double-Ready and forget-a-boot-it! (think Canadian Italian; https://youtu.be/Zf0ZyoUn7Vk <-strong language, do you even lift brah?)