Thank you for your extensive and well argued posting martinr
Yes I am talking about that Jackers.
I agree with your observation that these unpretending innocently looking Jackers on the face of it looks like very weak ships.
But this superficial impression rest on not having seen how overpowered the 3/4 damage mitigation really is : :(
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Just one of them damaged my fully build up Home World 80 % :O :(
As longs as there are 20+ fighters, then that suffices, as the Jackers are beamless and thus do NOT shoot down any fighters.
BUT the taking only 1/4 damage from fighters aka ignoring 3/4 the damage from fighters aka having 3/4 damage mitigation,
that is simply too much damage mitigation, making them effectively unstoppable in time.
Thus just 1 of them making it through can indeed cripple even a very strong planet / starbase, that will then with only 5% repair possible per turn, simply fall victim to the next Jacker, that makes it through to attack it.
While I appreciate the ingenuity of having invented the totally revolutionary novel concept of mixing the availability of both foghters and torpedos like in the Brood;
that maybe not realized by all,
works like a carrier with a build in torpedos (otherwise typically sacrificial) torpedo shield killing ship);
and the vast extension of the concept of damage mitigation;
presently already applied to some torpedo boat groups, allowing these to take just step losses, that at least exist in Campaign games,
to the more general hugely overpowered 3/4 damage mitigation of the Jackers,
which is obviously also an introduction / extension of an interesting concept, but one that NEED to be calibrated to a more sustainable level;
then I for one am very dismayed that the community does not immediate move the recalibrate these ships, to make the Horwasp race a fairer and thus sustainable race in this game.
Other games, NOT least competitive games like the hugely popular LOL league of legens always immediately move to correct errors and issues of need to reduce to sustainable level any powers of champions that are shown to be mechanically broken or having gotten an unintended overpowered skill or combo (combination) of skills.
Including, as I unsuccessfully proposed to apply to Horwasp race in a related string,
by disabling a HERO, making it unavailable until it has been fixed and or recalibrated.
sincerely bediju |