Not sure if this is intended disadvantage for horwasps but intercept missions are practically impossible - lack of speed is one obvious reason, but ship ID and host order is another.
My opponent had an isolated ship that I felt my soldier could intercept so loaded it with fuel in case it moved away and I would then have a large distance to run home again. It did not, moved closer so I hoped for the intercept. However I failed to check the ID as host order tells me the lower moves first, so a chance the intercept won't work.
However... it looks like all horwasp ships have very large ID's that keep going up. we have a high build frequency and are unlikely to have low ID's, especially when the time comes to build defenders. In normal games ship ID's recycle? Do normal ships recycle in horwasp games keeping their ID's low?
I am thinking this is a major disadvantage as a horwasp ship is almost always going to have a higher ship ID, especially later in the game.
Have I got this right/any comments?
Vin
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