| RE: Oh man, 6500 fighters destroyed this turn. That was fun! :)... | Write Reply |
| @Geofoxy,
> left side and 'right' RNG
There is no left or right RNG table. The same RNG table and index is used for both sides. In fact, there are three different RNG tables (used for different things during combat), and all three use the same index.
@Frostriese,
> Is there any kind of ruleset / educated guess ... how the battle order follows, when all ships had fight one time ... > Sometime captured ships fight at unexpected slots
This is explained in the Order of Battle page (http://planets.nu/#/howtoplay/battle-order).
@Kelmain,
> I'd love to see development time put into this kind of improvement
This particular improvement (change RNG table to have a prime length) has been requested in the past (we don't know how many times, as the old threads aren't currently available). The response (sometimes explicit, mostly by the developers ignoring the request - something that they're VERY good at doing) has always been that this is the way it worked in THOST, and it will not be changed (an interesting response, considering how many unnecessary changes have been made - http://planets.nu/#/howtoplay/VGAP-3-differences). This exact same response (or non-response) has been seen for several similar "bugs".
While I understand the wish to stay as close as possible to THOST, the developers should remember that Tim Wisseman is Human (i.e. just as prone to error as the rest of us), and that NO piece of complex code is ever bug-free. With these facts in mind, I believe that historical bugs should be addressed. If it's intended operation, I feel that we should be so informed, and an explanation should be provided (to keep the issue from being brought up in the future).
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