• about 'nu'Learn more about VGA Planets "Nu"
  • the projectAbout the VGA Planets "Nu" project, the official web based remake of VGA Planets.
  • contactContact the VGA Planets "Nu" team.
VGA Planets
YEAR: 001717th year of the first Emperor war
  • HomeVGA Planets is a space strategy game that became the largest play by email game ever created. VGA Planets Nu is the new 2010 web edition of this classic turn-based game, originally launched in 1992.
  • My Games
  • Join GameThe Echo Cluster
  • News and EventsBlog posts, recent posts and player events.
  • LeaderboardView the top players in the VGA Planets Nu community.
  • ForumsVGA Planets discussion forums.
  • FeedbackSend us suggestions and report bugs here on our UserVoice.
  • How to PlayVGA Planets "Nu" documentation.
  • UpgradeSign up for VGA Planets Nu and start playing the greatest space strategy game ever created.
  • Sign In

Orkney World System

« Back to Games

102 days, 1 hours, 2 minutes ago
Profile Image
admin
Orkney World SystemWrite Reply

This is the public discussion board for Game 33876: Orkney World System You may discuss the game here with the other players.

98 days, 14 hours, 45 minutes ago
View dark'a'man's profile
dark'a'man
RE: Orkney World SystemWrite Reply
All,

As Joshua stated that this game format is for getting new players into action fast, it's good to see that there are some veterans joining.

Let us help new players get into action the right way. Not just to slaughter our neighbours on first sight. Or it should be to get rid of all those nasty veterans :)

See you in space and don't hesitate to ask questions in this forum.

Dark'a'man
98 days, 12 hours, 55 minutes ago
View joshua's profile
joshua
RE: Orkney World SystemWrite Reply
Don't worry dark'a'man we're still in trials for this. So the new signups are still hitting the computer. When we have them start into the game they will be in their own game with max rank. 
98 days, 12 hours, 51 minutes ago
View halion's profile
halion
RE: Orkney World SystemWrite Reply

Should be fun so good luck all!

For me I will try a new race different ot my normal playstyles, so lets count me in the new player category if you are near me dark'a'man ;)

98 days, 6 hours, 26 minutes ago
View mjs68508's profile
mjs68508
RE: Orkney World SystemWrite Reply
This looks like a fun concept. I expect to be eliminated. I have no idea how to win with this race. But, I plan to have a lot of fun in the process. I have my little 10 planet cluster mapped out. I just plan to defend it until someone attacks. Then mayhem, fun, pillaging, more mayhem, more fun, ground assault, more mayhem, more fun, commerce raiding with cloakers, yet more mayhem, and even more fun.

"Go ahead, make my day!"

98 days, 4 hours, 28 minutes ago
Profile Image
regicide
RE: Orkney World SystemWrite Reply
I picked the Rebels as no one else did.
I have played many games of planets over the years and love all the changes that are being made here on. planets.nu.
There are still things that I would like to see.
 
97 days, 20 hours, 17 minutes ago
Profile Image
cyberian
RE: Orkney World SystemWrite Reply
I'm surprised - shouldn't have run turn 2 this morninig? The game was full around midnight, wasn't it? But we're still in turn ready mode!
97 days, 17 hours, 34 minutes ago
View ratingen's profile
ratingen
RE: Orkney World SystemWrite Reply
Probably my fault cyberian - played the turn at work and forgot to mark as ready. Marked ready this morning and host ran.

Sorry everyone, mea culpa!
95 days, 23 hours, 0 minutes ago
View mjs68508's profile
mjs68508
RE: Orkney World SystemWrite Reply
Ouch, timestaller had a bit of bad luck there. So, which do you think is his home world - 344 or 103? My money is on 344.

Anyway, who did you bump into, timestaller? "Enquiring minds want to know."

Muckraker Mike

95 days, 21 hours, 59 minutes ago
View joshua's profile
joshua
RE: Orkney World SystemWrite Reply
Just checking if the starting position algorithm is working well. Does anyone in this game feel like they have a poor/unfair start position?  If so raise your hand so I can have a look. 


95 days, 21 hours, 52 minutes ago
View geoff's profile
geoff
RE: Orkney World SystemWrite Reply

Two dead already? Wow!

@Joshua: I have two Amorphous planets side by side in the small group of planets that are mine. Not really bad but was surprised to find two already! I'll make it work...

95 days, 21 hours, 48 minutes ago
View geoff's profile
geoff
RE: Orkney World SystemWrite Reply
Oh I almost forgot... the Scoreboard is showing the Evil Empire as dead, zero planets, etc. But I am over his homeworld and there is definitely a starbase there and a ship. The wipe the dead race thingy is obviously not working. :P
95 days, 21 hours, 33 minutes ago
View joshua's profile
joshua
RE: Orkney World SystemWrite Reply
That can still happen. The rest of your position looks pretty good though. Tip: Since you are playing the borg you should be heavily over-taxing (up to 20%) your natives before you assimilate them. You can get some massive money from those insectoids before they are all gone!

Going to look into that EE thing.



95 days, 21 hours, 28 minutes ago
View joshua's profile
joshua
RE: Orkney World SystemWrite Reply
The EE is actually gone. There was a host order issue where he's removed AFTER you scan. So you detected the ship/base but they don't actually exist. They should disappear next turn.  
95 days, 20 hours, 47 minutes ago
View geoff's profile
geoff
RE: Orkney World SystemWrite Reply

OK, I wouldn't want to have an unfair advantage or anything! LOL

And thanks for the tip...makes sense.

95 days, 16 hours, 4 minutes ago
View halion's profile
halion
RE: Orkney World SystemWrite Reply

So if i read it right the kill race ability removes starbases,ships and clans.

Geoff you likely still have a nice advantage with a planet sitting with 10k cash and good minerals for an instant base.

Also you know nearby there is atleast 1 decent native with some cash as well :) :)

1 issue with kill race a little later in the game.... if a player finds himself totally outsmarted by a privateer or crystal player. in original days the ships were there for the taking and was just reward for good play (different to farming an enemy that leaves behind huge fleets)

Instant erase of all ships would be a big disadvantage to rob equiped races. perhaps there is a small turn(3-5turns) window before the ships are deleted to allow ships already in the grips of crystal/priv to be aquired? similar might apply to empire who was just about to SSD IA 2-3 bases but the enemy resigns and leave the EE nothing for his efforts..

I can see this sort of issue coming up later into games.

95 days, 5 hours, 21 minutes ago
View geoff's profile
geoff
RE: Orkney World SystemWrite Reply

Yep, I'll take it!     :^)

95 days, 0 hours, 40 minutes ago
View geoff's profile
geoff
RE: Orkney World SystemWrite Reply
@Joshua:  Well the clans I dropped got eaten by EE folk. And there is still a starbase, etc. They are not friendly!
93 days, 16 hours, 59 minutes ago
View domlos's profile
domlos
RE: Orkney World SystemWrite Reply
Rudel has resigned and kill race did not run. Another player joined for him. So something is not working properly with the new Kill Race.
93 days, 13 hours, 52 minutes ago
View figak's profile
figak
RE: Orkney World SystemWrite Reply
*decloaks*

New Kill Race? When/where is the announcement? Or its in testing?

*cloak*
93 days, 13 hours, 19 minutes ago
View joshua's profile
joshua
RE: Orkney World SystemWrite Reply
Killrace runs during host. So it is possible a player can be replaced immediately after resigning. 
93 days, 6 hours, 4 minutes ago
View geoff's profile
geoff
RE: Orkney World SystemWrite Reply
Regarding the killrace on the EE: the ship was destroyed but I still see a starbase even though it says 0 starbases in the scoreboard.
93 days, 4 hours, 27 minutes ago
View geoff's profile
geoff
RE: Orkney World SystemWrite Reply
Also, after this host ran: A ship with 18 fuel and only requiring 1 to reach the destination arrives empty and ony one clan left? I went back and checked and that was definitely not what I ordered.
93 days, 2 hours, 16 minutes ago
View mjs68508's profile
mjs68508
RE: Orkney World SystemWrite Reply
Sounds like a Privateer stole your fuel and most of your cargo. With most of your cargo gone, a trip that should have cost 1 now costs 0. With 6 Privateers in the game, we all probably have one adjacent to us. Time to pop out some minefields!
92 days, 11 hours, 48 minutes ago
Profile Image
ephes7
RE: Orkney World SystemWrite Reply
We are missunderstood and peaceloving. Please don't lay mines. Can't we just be friends?

92 days, 7 hours, 9 minutes ago
View mjs68508's profile
mjs68508
RE: Orkney World SystemWrite Reply
The Privateers: A Tale Of Two Faces

by Leo Told-Story

"They are the best of neighbors. They are the worst of neighbors."
91 days, 19 hours, 6 minutes ago
View ratingen's profile
ratingen
RE: Orkney World SystemWrite Reply
... and Charles Dickens spun in his grave.




91 days, 18 hours, 47 minutes ago
View mjs68508's profile
mjs68508
RE: Orkney World SystemWrite Reply
Oops. I guess when it comes to literature, I better not have Great Expectations.
90 days, 18 hours, 53 minutes ago
View ratingen's profile
ratingen
RE: Orkney World SystemWrite Reply
LOL!,

yeah when Our Mutual Friend is to get Hard Times and No Thoroughfare in the The Battle of Life

Long live Go Ogle
90 days, 10 hours, 4 minutes ago
Profile Image
eraulli
RE: Orkney World SystemWrite Reply
Half way to the ship limit already, I figure we'll hit it at turn 14 - 15. I need to hurry up and push out a Darkwing before that. Some PBPs wouldn't hurt either, I guess its time to pick out that one lucky neighbor...

Btw, @Joshua I love this new game format, its like starting out in the mid game. Lots of fun, not too serious, a good way to break up my more important 2 / week games. Great idea, great execution. Thanks, and keep it up!
90 days, 10 hours, 0 minutes ago
Profile Image
eraulli
RE: Orkney World SystemWrite Reply
Hitting the ship limit so quick is kind of interesting. In a way it should really help the Crystals and Privs, yet the kill race function can really hurt them too.

As much as I don't want to help the Crystals and Privs near me, I think it would be a lot more fair if all ships inside a web field and all ships that have already been robbed dry are immune to kill race.
86 days, 10 hours, 35 minutes ago
View r. m. callaway's profile
r. m. callaway
RE: Orkney World SystemWrite Reply
so many players... very brutal. 
83 days, 19 hours, 56 minutes ago
Profile Image
ephes7
RE: Orkney World SystemWrite Reply
It happend again. Killrace does not work, folks. One Turn after drikan left the game one of his ships destroyed my scout. Two turns later is his replacement attacking me.


83 days, 18 hours, 22 minutes ago
View mjs68508's profile
mjs68508
RE: Orkney World SystemWrite Reply
Killrace is activated 3 turns after a player quits. During those 3 turns, another person can take over that position.

See Joshua's posts in the Cheeseball Melee game for the change.

83 days, 17 hours, 31 minutes ago
Profile Image
ephes7
RE: Orkney World SystemWrite Reply
thanks

82 days, 21 hours, 43 minutes ago
View mjs68508's profile
mjs68508
RE: Orkney World SystemWrite Reply
Oops, I guess I just assumed that the game would slow down after 15 turns. I guess it is 1 day per turn for the whole game. This is going to be brutal!
81 days, 21 hours, 46 minutes ago
View mjs68508's profile
mjs68508
RE: Orkney World SystemWrite Reply
Whew! It is only 1 turn per day for the first 30 turns. That sounds about right.
42 days, 12 hours, 59 minutes ago
Profile Image
jaloke
RE: Orkney World SystemWrite Reply
i think killrace must to destroy all starbases, buldings and clans, no only the ships.

Follow VGA Planets on Twitter Play Planets on Facebook!
© Copyright 2010 Geographical Media Inc.
 About Planets Nu - Contact Us - Site Rules - API