@Glynsalternate,
> "Whisperer: The "testing" implementation that Joshua created doesn't always do Chunnel properly" > > This implies it has been tested even once... that is false and a blatant lie created due to personal bigotry.
False? FYI, it was tested in a Private game by @Martinr. As Joshus didn't respond in that thread, it's unknown whether this was a user error, a system glitch, a bug that was fixed or a bug that wasn't fixed. Based on Martinr's test results, my claim is optimistic.
http://play.planets.nu/#/activity/3988355
> This simply is not enough information to know if Chunnel goes to Chunnel target ShipID# 1001 or 001 goes first because who knows what order the list of ShipID#s is traversed
This statement is absolutely correct, as far as it goes. What it's missing is that, as ship IDs pass the 1000 mark, there becomes a chance that a newly built Chunnel ship will have the same last three digits as an already existing Chunnel ship. This means that ONE of them is useless as a Chunnel destination (by Martinr's testing, any Chunnel target >999 is useless, so, once again, I'm being optimistic).
It should be noted that the frequency of duplication of the last three digits is greater than most people would think, as it turns into a generalized Birthday Problem (https://en.wikipedia.org/wiki/Birthday_problem#Generalizations). The more ships that exist in the game (increases randomness of new Ship ID), and the more Chunnel Targets the Cyborg player has, the less likely that new Chunnel targets will be useful.
> each Cyborg Player could have max 999 valid Chunnel Targets at the same time
You're missing the above mentioned "Birthday Problem" aspect of ship ID allocation. In reality, once the ship ID goes past 1000, new useful Chunnel targets will become moderately rare events, especially if the player had a good economy in the early game.
Do the math; it gets interesting :)
FYI, your "side note" is completely irrelevant, as the resources that might be needed near ship ID 1234 are unlikely to be similar to those needed near ship ID 234.
Please remember Joshua's post: From http://play.planets.nu/#/activity/3903014
> Unlimited ships is definitely not a direction we see the game going from a standard configuration perspective |