|RE: Since some of us are on the topic of 'change', I have...||Write Reply|
|(@Lord Pollax, yea, I agree, it's almost insane to think that these spacefaring races don't have a basic "Western Union" in place. But, it's a game.... there are plenty of insane things that are part of our rule set, no?) |
I certainly hope that you aren't simply stimulated to anger - my voice is just one voice, and folks are welcome to disagree with my reasoning. Or, ya know, simply ignore my reasoning. Please don't take disagreement as a sign that your thoughts or ideas aren't valuable.
Also, just to note, the "Classic Ruleset" is pretty close to VGAPlanets 3.0. It's still supported (in a fashion) here, and available to play.
As I said, I agree that "SB-Money transfer" is valid... as a campaign option for the Feds (and Birds, and Robots). It simplifies a part of the logistical game, and I think it's an interesting choice for a commander to choose to select that campaign addition or not... it's costly (50 advantage points), but it streamlines money transfers. I can see playing one of those races with it or without it - and choosing it (or not choosing it) would influence other choices I make about advantages. I *love it* as a campaign option for some of the races.
Games (pretty all of them) are fun and interesting based on having the option to make interesting choices. Ya know, "Candyland" isn't a very interesting game... because the player has no choices to make.
With that in mind, giving "Sb-Money Transfer" to all players eliminates a set of choices about how to manage your money. To use "HYP" ships, or Fuel Carriers, or manage MC's locally, or, ya know, play the Feds or 'Bots with the "SB-Money Transfer" advantage. If every race has this by default, it would effectively become a default method of moving MCs. In all fairness, it might change some of our decision-making... folks might be motivated to put up a SB on "money producing" planets that they might not have done previously. But I think overall it would reduce choices in a way that makes the game less complex.
And so, simply put, making this a *default feature* for all races would reduce an element of complexity and decision-making - and I think be a bad thing for Planets.
While I'd be more open to the thought if it were a campaign advantage that races could choose to use or not, as it already is with the Feds/Birds/Bots - I'd still worry that you are making the races too similar.
Finally, would it be worth it to make "SB-Money Transfer for Everyone" an option at game creation - as Lord Pollax suggested? Well, I think that's a loaded question. In my book, of course having more options is generally a good thing for custom games. But I would have reservations about spending limited "developer time" on this particular option.
P.s. Regarding Lord Krell's suggestion about fees on the transfer creating additional "Kin pots" for players to win. As I said before, this feels exploitable. Yes, obviously there are tools to try and minimize exploitation (sliding scales, or caps, etc...) But I'm not particularly confident in the ability to prevent all exploits. More importantly, we *already win Kin* for winning the game. This feature would just "add to the pot" based on how often a player used this option. It feels superfluous to me.