I just went to the Starwarriors site, first time I have been there in years and years. There is even a link to the old SpaceNet site which is of course gone. The site seems deserted but I still was able to get in.
Posting like this to a forum in order to chat reminds me of the old Prodigy Rebel Space days. 12k dial up, 286 computers, 15" CRT monitors, 1 Mb of Ram. Look what our generation started. Sure do miss Goss, I bet there are more of us here than we realize.
Old friends, I am in need of advice. I have successfully joined and upgraded and am ready for my first NU game. As you know, I have some small experience with VGAP, but I would like to exercise the differences without committing to an everyday or year long game. I guess what I am really looking for is a 'test" game I can walk away from once I have the NU basics down. Oh yes... I guess I am also limited to beginner's games.
Hey /\/\ule! Nu set up a "Melee" game format just for players in your situation. It is filled with all-new players (or players who have not played in awhile). LOTS of players join one galaxy, knowing that many will quit at some point (so Kill Race function enabled when they do). Unfortunately for you, turns do run every day (but turns are quicker at first anyways).
Hi /\/\ule, yes, I like it also. I find that the interface has many advantages. The only negative is that I used to spend many hours on planes doing turns, something that is not usually possiable on Nu. But then, I am traveling a lot less these days :-)
I know that there are many more "legacy" players here and also still gaming. I thinl that many of them do not usually read the forums. I know that there have been weeks and weeks where R L has kept me from doing so. I think we just have to reach out to them. I think I will go and see if the RC World forums are still up and post there.
DD, Thanks for the info. But, fer as I can see, this NU game isn't all that different from the VGAP I played for decades. I would like to know how to search the forums or whatever other database that might exist. Maybe when I step up in class and run into some of the game variations that could change.
What I am looking for is when I see a game that says, "Win Condition Diplomatic Mission" - I'd kind of like to know what to do to win. And I'd like to get a few more hints on how the grease monkey based utilities work and are implemented. I could play "practice games" forever and not get those kind of answers.
Nor, do I know if this is the kind of thing these forums are for or if I should be asking someone via private messaging.
Late addition: And I'd like to know just how do I get ungraded to play against some of my "old mates." I'm in a melee game now. Does that count? If I punched out a bunch of these training games you mentioned, does that get me off the "beginner" snide? See - these answer don't seem to be readily available on the site and I can't be the only experienced VGAP player that wants to know. As much as I enjoy the game in general, I may not be willing to spend years all over again just trying to get into something other than beginner games.
Sorry to hop in your personal thread here. But, if you go to the how to play section and close to the bottom is leaderboard and it tells you what is required for certain ranks. Helps when trying to get out of the lower ranks.
Diplomatic Planets win condition just means the player(alliance) that gets over 50% of the planets for, is it 4 or 5, turns wins. And you can have up to one ally to do so.
doing the training scenarios a few time will take you up through the experience only ranks faster than a game will but then when achievements are required it has to be in games.
/\/\ule, I think Kokunai answered your questions about diplomatic planets victory conditions and the route to get to the leaderboard information. This explains how you get up in rank. It really doesn't take that long.
Yes, all non-training games count towards achievements. However, if you quit a game, like a melee game, then those achievement points go away, although some experience points and all destruction points stay. But, it is the achievement points you need to advance, which are the hardest.
To be honest, I haven't played much with the old mates. Haven't even played in a game with Bear yet. I only play 1-2 games at a time. I have played with Bond in a few games, but that is because one was a team game (my favorite) and yes, that was arranged by e-mail first as all team games should be. But I have run into many fine commanders in NU. And the makers of NU are really working hard to make things interesting.
I am not sure what you mean by grease monkey utilities? There are extra utilities/scripts people have made and some are great. I used many. But had to stop when NU was updated and the added scripts were causing problems. Not sure if they are fixed yet.
With regard to the greasemonkey scripts, most all of them have a forum entry in the developers forum which is probably the closest you will get to documentation on what they do and how to use them. The forum entries usually start with "Utility Script" or "userscript" or similar. My experience (and I write some of them as well) is that they are fairly well maintained (I run about a dozen and all are currently working), though it can be a pain to have to keep track and update them as updates to the .nu code break them sometimes. Making a comment in the forum entry will get you notified of updates as they are posted.
If you use firefox you will need to install greasemonkey, then you should be able to install scripts from the links in the forum entries (or search for "planets.nu" at userscripts.org). I think chrome can install them without greasemonkey, but I don't use it so can't say for sure. I'd just try them out and see what you like. Just keep in mind that you may occasionally have to disable them while the script writers catch up to the latest code.
Just a thought... It's too bad the NU forum does not have a search function. I'll bet every one of my questions have been asked and answered more than once.But, after scrolling through several pages of the "help" forum and not seeing my Q&As I just came here where there were people I knew would help.
I remember you, we were in Atlanta, sitting around the big long table discussing the future of star warriors, since prodigy, was about to fall and rebel space with it. We talked for hours that night, with baer, krill Ed, galactus, Merlin and others. The result of that nights talks led to our migration to vgap and the creation of the star warriors bbs. And the plans to build rebel space II on that bbs.it was a long night but a very productive one.
soonafter we began hosting vgap on prodigy, I believe we had three hosts at the time, me Baer and krill? Anyhow prodigy fell apart soon after.
Hi Eeon, I remember that time. Actually the SpaceNet VGAP hosting was done by /\/\ule and Steel Rat, all I did was get it started up. I learned about VGAP from HotRod who was visiting us in California. He had just found the Beta of VGAP from Tim. /\/\ule actually lived in the same small town here in CA as Tim and he met him. We started messing with it and then introduced it to the group at the Starwarriors meeting in Atlanta and then later in the year the gathjering in Baltimore.
Anyway, it is good to her from you. I think that if we can get more of the original group from Rebel Space here it would make for some great "remember whhen" games. Perhaps a VGAP game between the survining members of the "Q" and the Chrimson Knights or the FdM? (ahh memories) :-)
Yes Coldblooded, many of us played a Prodigy game called RebelSpace in it's hay-day. Thousands played. Of course, it was not as complex as VGAP, but what it lacked in complexity, it made up with strategy. It turned out to be real cloak and dagger stuff. Many turned to teams. And soon, having a trusted and loyal ally was only overshadowed by one thing...... developing a relationship with a true and honor bound NEMESIS.... Finally finding a Nemesis, or Arch-enemy team was a true find that you did not give up lightly. Hence the forum. I can't tell you the hours deep into the night you would spend time communicating and miss-communicating just to gather intel to bring to the round table. We even would fly across the country for player-made conventions.
LONG live the "Q" !!!
After the collapse of Prodigy, and therefore RebelSpace, I found VGAPlanets, tim host 2.2, soon to be 3.0 and so on (still in development, but well underway and the best thing out there) Remember the old DOS versions , loved them. Charts and calculations covered my walls. And talked some of the old RS buddies to try out some games. We even made up some custom galaxies to have some fun. The rest is history. Soon the better 3.2, 3.5 and Winplan came out, but dropouts were rampant. PHOST and the those groups brought out great add-ons and the community grew until the variety became awesome. Still player dropouts were high and no central connection.
We can complain a lot about NU, but I believe they have started to succeed in the one thing we have all longed for more then just the game, a sense of community.
I applaud them for this. We all complained about RS if you think about it. But we weren't there just for the game, we were there for the gamers.
Gad! That brings back memories! Printed out maps with a plastic overlay, so I could use colored markers to plan strategy. Late night long distance conference calls to plot our conquests, until we figured out a private forum with password security where the Q Continuum was born. I remember Baer showed up to drag me kicking and screaming into the Windows age. And playing VGAP throughout.
I used to watch my dad planet planets when it was brand new, 93 or 94 or so. When i got older I just played against the AI, I never thought an Older game would have had a community. That and I've never been a huge Forum Troll :/
I feel like I've missed out on so much if I could have been talking to actual human beings over strategy and whatnot. I would probably be a much better player than now.
Yes, that was about 1989 or so, I was 48 years old and had already been
gaming for 15 years. My first game was a play by mail (yes you send in your
turn by snail mail) and the host inputted and then snail mailed you back the
results,. After that there was Flying Buffalo Etc. and others but Rebel Space
was special. RS broke new ground.
There were a number of clans in RS but the three I most remember
were the Crimson Knights (CK), The FdM (Flur de Mort or Flowers of Death) and
of course, my Brothers in the “Q”. I remember that night when a bunch of us were all posting in a chat area and Mouse
suggested that we start the Q and take on the dastardly FdM. Mouse was in
Dallas, /\/\ule, Steel Rat and I were in California, DD and Bondservant were on
and there were more. So the Q was borne. Over the next few months we started
posting, harassing the FdM and we even got the attention of the CK’s who were
the top dog at that time. The result after a few months was an arranged challenge
game involving 50 players, 25 FdM and 25 Q. That game was the peak of Rebel
Space, it was the Super Bowl, it involved intrigue, spying, including double
agents that actually used, dast we admit, sexual favors to gain information on
the opposing team. It involved flying half way across country to attend some strategy
sessions, a number of long conference calls to plan. Great friendships were
made, great enemies built respect for each other. It was an amazing experience.
The graphics and the game play which went on for months were simple compared
to VGAP but the overall experience was amazing.
If any of you wish more details just ask but let it be known for
the following generations that the Q win in a climactic battle and the key bit
of intelligence that allowed the key battle to go to the fleet of Q Mils (militarists)
and Sci’s (Scientists) on a planet with the defenses prepared by the Q Viro’s (Environmentalists)
was gathered by a very attractive Q sympathizer who gave all to an FdM general
who could not resist her and then engaged in “pillow Talk” She then immediately contacted Q
command with what she had learned and the rest is history.
Hi Merlin, you are correct in that after we beat the FdM (which was the first game ) in that emotionally charged game the CK then chalenged us and when we said we needed a break they goaded us into playing but actually no one took that game seriously. We actually should not have taken that on as most of the Q did not play as they were burned out from the previous game. I was told that the CK also had only a few players controlling all the slots for them so yes we lost but we really did not care as very little effort was expended. RS was already starting to go down hill and also most of us were moving on to VGAP.
But to set the record straight, in the follow up game the CK challenged us and then won and after that we all became great friends and helped to start the Star Warriors Guild and SpaceNet.
Being bored on a Saturday afternoon I was browsing the NU site and happened across the Leader Board. I was happy to find 2 of our own chums were on top of their respective race standings. DD as Lizard and Bondservant as Crystal Not that I am surprised - but not too shabby! And for brothers to boot! It's like the football Manning brothers all over again!
Now, as a long time Fascist player, I guess I had better get busy! I mean... How can I allow someone named "the lizard king" to be the top Fascist (or Klingon as some of us used to say). I guess I'll have to see how this whole ranking thingee works!
OK - OK... It was a Melee game that had players dropping out just as soon as the first bad thing happened to them. Curious, I thought. But I did have some fun fighting a Lizard and a couple of Pirates. But, winning my first game played was probably not as impressive as I made it out to be. Still, any win is better than a loss. :)
Starwarriors game, im up for that. got me some experience now so i good to go. mule just won his experience, and acknowledges how much diferent it isnt from the old game. i think we have 6 starwarriors here now. i might be able to bring ed and galactus here, ill give em a holler that would nine if they come, is my math right?
heres my thinking, we dont have gatherings anymore which is a bummer, but we could start doing reunion games, that start this labor day, we could call this Starwarriors Reunion 1 and mayhaps if it works out have another one next year Starwarriors Reunion II
ive done a couple private games for testing, appears you can have more than 11 palyers and there can be more than 1 race so each player is welcome to choose his own race. just hope we dont end up with a dozen priv races lol or something along those lines. doesnt seem to be a wa7y to addons like stellar cartography, which is ok since we probably want the vanilla game anyhow. only thing left to decide is number of planets and victory conditions..
I would be interested in joining a Starwarriors private game that would have everyone in diplomacy relationships with Block Communications & therefore have Max Allies = 0. Everyone would agree to not write private messages to each other. But "public" notes in the Nu forum for the game would be allowed/encouraged and you could name your ships whatever you would want (like "do not attack me and I will not attack you" or "I am coming to destroy you /\/\ule"). Of course ship names would not be very secure or binding so acting/reacting to them would be at your own risk.
Playing this type of game would require less time - which would be attractive to me and perhaps others, since diplomacy can add a good amount of time. And with Starwarriors involved, I know everyone would honor the mutual agreement of only public comments. And we could end up with a lively in-game forum, which would be fun too. This first game might be a learning/re-learning game for a couple players, so we could offer helpful hints on the forum too.
Okay great allies of the past. Been REALLY too busy to even look at a game. However, maybe by the second or third week (when a game really gets going) of September, I will get some free time. I like the no-allies thing. The one thing we have shown with this group in the past is that we make great enemies with each other. That is worth it's weight in gold. This does hurt the small ship races like the Lizards, since I will not be able to trade with anyone unless it is VERY in the open on public boards. But, I have played these before and they are fun. So count me in as the Lizards. See you then, I will count on you to take care of the details. I agree to any settings as long as we all know them at the beginning, but NOT a steller game.
I'm good with the no allies and with a Sept start as well. I have also taken note that at NU, we are not limited as far as races we might pick. I can see 10 Crystals laying webs all over the place and capturing all DD's little ships sneaking in to under stealth to ground attack our innocent colonists.
Of course we COULD stick to the vanilla game and insist on only one of each race, maybe we pick by seniority here at NU. I realize that would probably make me last choice. But that's OK, because I figure I could beat you bozo's with any race! (Gee - did I really say what I was thinking there? That could get me in DEEP trouble.)
I'll play with whatever rules.
But, I did think of an interesting twist that might allow DD (and the rest of us) to do some trading. Take some area in the middle of the board and designate it a "Neutral Zone" where no combat was allowed, no planets could be colonized, no mines laid, and where anyone could trade with anyone as long as it was done "in the open" on the Forum. Of course, I imagine you could be ambushed going to or coming from the neutral zone. And there would have to be some real serious penalty for any OOPS moment. Just a thought from my ever fertile brain that was once compared to a popcorn popper missing a lid.
Anyway, it would be fun to get the old group together under any rules. /\/\ule
okay i see alot of yes's but i need some races to go with those yes's. with more than 11 players im hoping to just do a map with 100 planets per number of players, and we should play the race we want. i dont think we will have 10 crystals i think our group is well rounded and loves the thought of diversity.
as for rules, im going to go with no allies, only one can win. however ship trading i would consider as fun as well, i see reason to say no to trades and bargains or peace accords. because in the end only one can win. however i like the idea of no in game chatter, so if peace accords are to be struck they would have to do it in the open game forum. same with trade talk i would assume. no surprises, and more fun... thats a second request for a start date of mid september, plus caver and another also mentioned they wont be available til after laborday weekend. so maybe like sept 15th would be a good start date,.
as for turn duratoins, im thiinking 5xweek for first 15 turns then 2x week there after.
all this is open to discussion of course im just throwing it out for specifically that (discussion)
thoughts? oh and please announce the race you want to play if your joining in the fun.
If we set our diplomacy so that NO ONE can share communications secretly, then trades will be very close to impossible. OR, it could be interesting at least. IF you had to communicate one simple message via ship name only once a turn, then two things will happen:
1) it would take 15 turns to make a simple trade
2) although in the open, not everyone would see it.
Instead, is there a way that if you wrote a message, it was open to ALL players with no exception. In other words, you couldn't just send a message to one player. If this is the case, you could get a trade done in 5 turns or so. BUT, everyone would know EXACTLY what the trade is and where the trade was taking place. So the traders are giving away important logistical information as far as location, and IF you are getting too powerful with trades. Most of the time it would just not be worth the risk to make the trade...
ahem.... unless you wanted a cloaker, and Eros or a Loki that is ;-)
I would probably play Fascists if I had the choice in a standard vanilla game. But, that could change if there were no limitations on races. The melee game I just played had something like 20 Pirates at one time or another. Going into another game like that again would make me want to pick something different than Fascists. But, it wouldn't stop me from playing.
Why don't we start with how many of our old players, whatever the races, are available and interested? And then see what the majority think about the whole race question.
I imagine this would also be a good time to list our "in a perfect universe" desires.
Mine: 1. 5X for 15 turns, 3X for the next 15 turns, and 2X for the remainder.
2. No penalties, slaps on the wrist, or other negative effects from dropping. *explanation: We don't have "quitters" in our circle of players - so that's not an issue. But, if by some strange fluke of cosmic bad luck, I happen to be player #11 of 11 players and have absolutely no chance of winning or even effecting the outcome, then I want to tip my King - pass out the Kool-Aid to my loyal subjects - scuttle my remaining small freighter - and move on. If you can only get your "jollies" from kicking a down and out player, then bad on you.
3. Allies should be all or nothing. Either we allow an ally or we allow no agreements at all. With the possible exception of trades in some "free zone." But, I REALLY don't like the idea of peace accords between non-allies. Taken to an extreme, that could be worse than a one-ally game. Imagine - 5 or 6 players with interlocking peace accords and areas of control. The difference between it an a "team game" would be slight. And, what does that do to the poor players trying to "go it alone?" It forces them into seeking similar agreements. And especially done on the forum, I can visualize spending all my efforts on that forum or giving up on the game because I just don't have the time or interest in playing that kind of game.
4.... Well I guess that's it. Unless, of course, I could get everyone else to be limited to warp 7 and xrays - while I get the full gamut of choices - all at half price! No? I didn't think so...
when deaqling with the diplomatic screen, the host of a private game cannot deny any of this in a game. the only thing that is interesting about this is that when an alliance is formed. it creates a message for the syystem which everyone can read. so alliances are basically public, and we can in fact tell who hits the switch for that. but the others options such as share intel and safe passage and open communications.... nobody knows when a players activates these except the recieving player. so again anything dealing with the diplomatic screen is not host optionable. so it would have to be a honor thing.
basically the only things a host can control are as follows...
the name of the game number of players victory conditions (only two options)n percent of planets or military strength races the player will play hosting schedule number of allies (zero is an option) map width, map height and number of planets
everything else involved in the game including host configuration settings like max minefield sizes is not an option within planets.nu private game setup
Victory condition. As much as I might like you guys, I don't want to be playing the same game 2 years from now.
Percentage: Is that % of ALL planets or % of claimed planets? I assume it to be all planets. If there are 100 planets per player and we had 10 players - that's 1000 planets total. If a player needed 50% to win, based on my assumptions, a single player would need 500 planets. Even if everyone else just quit, moving all your ships around to find and colonize that many planets could take a LONNNNNG time. Esespecially at only 2X turns per week.
How about a much smaller percentage than 50% - maybe one player having 20% (that's still - based on my assumptions, 200 planets in the face of stiff competition) or whoever is ahead after a certain period of time - say 1 year? IMHO. that would add incentive to get a move on and DO SOMETHING! Personally, I really like the football model (whoever is ahead after a certain period of time) than the baseball model (play up to forever until some given numerical advantage is achieved.)
I realize my suggestion might be too "radical" for some, but there it is anyway.
well its all negotiable but just so you know... percentage of planets for 5 turns is basically a percentage of all owned planets of active players. dead player planets wont count. and unexplored planets wont count.
Well, if we stick with our group of people and we come to an agreement (whatever it is) I am confident that the honor system will work out just fine. If it makes it simpler to just say that there is NO communication, alliances (which we agreed) and no trading to boot because it would cause too much confusion...... then I am fine with this as well... even if I was saying I would like it.
I agree that we should keep the total of planets down to 500. I would prefer to keep the races as the main 11 races and only one of each, but if the majority want it another way, then I am fine with that as well.
My thoughts .. mid September start is good for me. Signups could begin once we agree on settings.
I will go with Birdmen, but if someone chooses Birds, then I will play Rebels. I would like to see only one player per Race, if possible and I am willing to pick a different Race to accommodate.
2x a week might be best as a setting -- that is the MAXIMUM time allowed. Even in the 2x/week game I am in now, we did a turn every 1-2 days for the first 15 turns, with maybe only one or two exceptions. So we would ask everyone to turn around those initial turns fast. Otherwise, a faster start is fine, with moving to 2x a week starting around turn 10 or 15 or so.
For sure only 500 planets maximum - with less planets if we have less than 11 players.
I agree Honor system will work with us (no Host option required) -- although its easier to be Honorable if every player agrees to choose the Diplomacy option of "Block Communications" with every other player. This would mean no Peace Treaty or Share Intelligence either. Communications via forum only and you could say anything in forum (with everyone listening). Trades could take one turn to arrange -- since you can go back and forth many times in one day on the forum to arrange.
Victory Conditions -- either 50% planets or I would not mind a Time Limit of 9 months or 1 year if the 50% planets condition is not met. Also possible, we will all vote to end the game when the winner appears evident.
Hi all, for some reason I have not been getting e mail notices from Nu lately so I missed all this until /\/\ule sent me a note. Thanks /\/\ule. I am not sure of all the rules and agrements as I have not read through this yet but I agree with whatever you guys set up?
Stormrider, this is a game for long time allies from other sites, long ago :-)
Tell Krill I say hi. He did a lot to help the original SpaceNet with some original scenarios, back when no one was doing that in the early 90's.
This sounds like it is going to be a great game. /\/\ule, that is not new for you, you always were a Rebel :-)
I hope this game does not start too soon however, I am in three mature games now. I have read over the terms and conditions now and the only request I have is to not do a 5X quick start, or perhaps not do it for more than one week?? This is just a request and I am going with whatever the group wants. With this group we all can be sure that the rules will be adhered to.
One question, is anyone else not getting e mail notices on turns and postings? I stoped getting them a few weeks ago and I have not been able to find a setting that I might have changed.
Baer, On the updates they send out there is an unsubscribe link like this:
You were sent this email because you opted
to receive email notifications when someone responded to your post in
this discussion. Click here to unsubscribe from this discussion.
Maybe you clicked on it by accident?
See if your updates start working again after these new posts, and if so does this unsubscribe show again.
Here is my forum issue... Does anyone know how to change the order and make the newest posts appear at the top? As this and other threads gets longer, it gets longer to get to the bottom and see the newest posts. That seems backwards to me.
@baer, i found some of mine in the spam folder, even though i hadnt marked as such, i guess the email program was saying, woah way too many, you gotta be spam... so i marked em as not spam, and i get em again.
Nope, my Outlook junk folders are clear on all computers and there have been none received by my server. I even went to the e mail server using a browser before opening outlook and none there. Tis a puzzlement ,,,
well heres my thinking on this matter of 1 of each race, this is all fine and danady if we less than 11 players. if we get more than 11 than a custom game should be made where would have to esxpect one or two duplicates. lets say we have 13 starwarriors here... id rathe it be a 13 player game with your choice of race, than keep 2 starwarriors out.
I like not excluding anyone. I also agree that no triplicate races unlerss the unlikely event of more than 22 and in that case perhaps we split into two games with a follow on final match. I do think that when we reach 11 we might want to begin a countdown of perhaps a week or ten days just to be sure we have everyone. Are there any other places we can post to see if there are others who do not know about Nu?
As the newest Star Warrior I just thought I would drop a line here and say hello to you guys... I don't think I am quite ready to jump in the reunion game, especially in one of the three remaining races...
I'm still getting my feet under me here and I tend to favor the two Star Wars races. I don't feel ready to take on you vets with something as complex as the Privateers or Fascists and I have a personal problem regarding the Crystals...(not really, I just don't get the mentality it take to play them).
FYI, Although I have played many game over the years, here at NU, I am almost a Rookie. I played only one Melee game where I won due to everyone else bailing out and have just now started my 2nd game as a.... wait for it.... Crystal. :) So, I guess I can play 2 Crystals at once.
IMHO.... I think we should open it up only if we are not able to fill 11 spots with SW/SN/RS players...
AND if any new players are willing to commit to a certain "stick-to-ed-ness" that we know we have with our old "chums" and that I have not seen here at NU yet. I know I have always argued that players should not have to have their feet held to the fire once it is well and truly obvious they are no longer a factor in the game. But the number and rapidity of drops I have seen here thus far shocks me.
Anyway, least I get off on a soapbox - that is my opinion.
well we definately have more than 11 coming. just spotted and spoke with spacechick. and im sure ed will be here by the deadline. hoping rill and or nother hordesman show as well. rill said she would be here. anyone else off the top of our heads? maybe petrock ?
Star, this group does not play the way you and RM do. I do not think you would like us. Also you will not see this group boasting over a good turn of fortune as they have all been around long enough to know that in the next game the worm turns.
Do not worry, that game is not over yet and there will also be other chances. Now lets stay on topic. There is a thread for the other game where you can tell me how dumb I was to negociate with myself in good faith to no avail and that is not here.
my appologies fellow starwarriors, mithras apparently doesnt know his place around here, he is under the false assumption that he has been given choices as a new recruit. i would hope that all of you will do as normal and apply him his 20 lashes for thinking he has rights as the new pup in the guild.
Mithras your not here for fun, your here for target practice. your the whipping post.
Well if we do turn out to have more than 11 in our game, then we will be having at least one Race with 2 different players. So if that is the case, I do not mind if we do not fill out all 11 Races .. just have a max of 2 people per Race. So for example, we could have two players each playing Robot, Rebel, and Colonies & then 1 each of all Races but 0 playing Fascists. And no one playing Privateers either is fine, although us Birdmen don't mind Pirates as neighbors :).
Eeons walks thru the corridor to mithras quarters, knocks twice, mithras answers, hers your new official new recruit uniform, you will notice the target is painted both on the back and the front. and has a locator beacon installed in the collar. you be required to wear this thrughout the game. if need help, feel free to send out a distress signal,. although we prolly will already know where you are < evil grin>
eeon departs with evil thoughts of " Release the hounds"
IF... We exceed 11 and start double entries, I would like to fall back on my sword... er...
I mean fall back on my original choice and play Rebels. Therefore, I have modified the race table to show my race as Rebel Crystals. Someone yell if that's a problem. Anyone not following the entire thread will read that and say, "What????"
Altho... Falcons HYPing in and laying webs and then towing off prizes and Crystal Thunders capable of making fighters on board sounds pretty cool to me. :)
Star, no problem with loosing, it was my fault for trusting after being attacked during a border negociation. I am a big boy and I do loose. In fact I usually either win or get my butt kicked, usually not in the middle. We know you are a great player, you keep telling us that so it must be true. I have no problem being in a game with you again; but trust? That is a different matter. OK this is off topic so sorry all.
I'm thinking there are some details we have yet to sort out and they might effect what races we play or how they might be played. I'm thinking about trades and border agreements, for example. Some of us have voiced opinions and perhaps now, while we wait on more players, might be a good time to continue the discussion.
We could continue to hash it out and maybe vote on it and thus reach a majority agreement or we could just toss out a few ideas and let Eeon - as game sponsor - make the decisions and let us know. I'm OK with either approach.
I think we came to an agreement earlier. As I understand, the stipulations for the game is that the game will be set for NO allies = 0. Also, there will be no private communications between the players (E-mails or in game). However, open communications on the game forum is okay. If you wish to set a trade or border agreement with another player that is within the realm. BUT, all players will see the information, be able to know how many ships you have traded for, AND any coordinates for meeting you have set. This makes this VERY interesting. Also, border agreements will need to be set on the open forum. Of course you can do it by naming a ship a funny way or something, but that would take many turns. Either way, communication between players for non alliance issues is fine, but everyone will know your business. Of course this is not a big issue for many thing, but if those keeping track notice that you are doing a lot, there is bond to be repercussions and definitely less surprise.
Yeah, good thought /\/\ule. At the very least we should have a "Doccument of Agrement". With this group once the rules of the road, so to speak, are agreed upon there should be no other issues during the game.
DD, that will be very interesting. Even with using ship names to indicate deals there is always the chance that someone else will notice and post it in the forum. In fact anything wrong with posting false info in the forum? Can we post anything we want, true, false, deal or no deal as long as it is in the open?
-DD- All that works for me and I hereby formally agree/accept. But, being the stubborn bomb-throwing radical that I am, I like things spelled out and agreed to. Of course, I expect no problems with this group, but there are fewer misunderstands this way. /\/\
There are two reasons I have always admired this group. First, This has always been an honorable group. It's not to say there have not been high emotions and issues concerning this. But in the end we have always policed ourselves very good. Not only have you made the best allies in games, but there have been times in the past I have been giddy with excitement when one of you made my arch enemy for a game. Not that there was not sneaky and misinformation and death dealt, but there was NO lying or taking things to a personal level and attacking the person. This may not seem much to you, but it is big deal to me.
Second, this group knew how to make the game fun because you were the best at taunting. No not the taunting with words that you see here most of the time. You taunted with your actions. Even if it did not help you win or even hurt your game standing, there were SOOOOOO many tricks I learned and deployed that would drive your enemy CRAZY. Who can forget the "ring around the planet", "the pentacle of death" or the "ping pong carrier" of the past. NO, if you do not remember them, I will not tell you ;-). That was way back at 3.2 so there are many more chances now. In RS there was even more limitations so the creativity was constantly flowing.
Therefore, I agree we should all bow to the winner and announce to all that they rule and we drool. But, for our group I suggest we make some categories to judge our own on. I do not know what they should be but here are some REALLY rough drafts.
1) the biggest trick of the game
2) The best series of tricks or sneaky great maneuvers (3-5 turns long)
3) The best game-long sets of tricks for the game
Since these would go to a cloaker and no fair, we will add some more.
4) The mightiest Armada of the game (must stay together for 5 turns so it is not a borg chunneled fleet. We can add mass or count a combo of beams/tubes/bays/cargo etc.....I don't care as long as we all agree for an official list
5) The underdog battle award. One player wins a battle in one location where his fleet is actually only 2/3's as big as the other player's fleet.
6) the "turn around" or "right back at you" award. This will take some thinking, but it will be basically where a player hurts another player using the second players skill. For example: you ground assault a lizard( more then 10 clans), you steal a pirates or crystals ship, you destroy 50,000 robot mines or lay 50,000 mines against the bots in one turn. You steal 20,000 MC's from the Feds within 5 turns. I am not sure about all the races really. I haven't given it thought.
are any of you players interested in this? It would have to be agreed by all players in the game because confirmation may be needed (and we can look at the end of the game with those still in it) But this confirmation may require a small tactical disadvantage to the player giving it, so we need to all agree before the game. What are some other areas you would like to recognize that fits our old group. Thoughts? And, if no one is interested, that is fine too. I am sure there will be plenty of banter and as I said, it is an all or none.
/\/\; I agree. Once we get everything hammered out, we can make an official document all in one page that all can agree too. Now, is there a wordsmith anywhere among us that officially put this together when we are done? -DD-
I like the ideas of some special game Awards. Was hoping we would see more of that here at Nu. Can even encourage players to display the award they win on their Nu Profile page. So in that case, I think all Awards should begin with "StarWarrior .. .. .. " Award.
And perhaps add one or two awards specifically for those players that appear by mid game that they are unlikely to be able to win, to give them (me?) more to play for during end game. Something like:
"StarWarrior Comeback Kid" Award -- for the player that gains the most planets after losing 20 or more of his or her planets. .. hey when did Caver Bob come out of his cave?
"StarWarrior Most Stubborn" Award -- Player that ends with at least 5 planets but never had more than 20 planets the last 20+ turns of the game. pssst .. thinking of you /\/\ule
"StarWarrior Galactic Menace" Award -- for the player that the eventual winner says gave them the most trouble in their effort to expand their # of planets in the galaxy. someone with dragonbreath?
"StarWarrior Honey Award" -- for the player that can capture the most ships owned by Baer. .. ok that was just a joke - but maybe someone will try to win it anyway hehe
wow see what you started here baer? 263 threads on a suiingle subject. and its obviously not gonna end here as we willbe moving this to our game forum when its ready,
any how great job guys. i agree with all of it. and have a couple award suggestions that i hope will inspire banter as well.
starwarrior most misunderstood starwarrior best costunme award Starwarrior Kamakaze awards, For the players whos ships crashes and buns more than any other. Starwarrior Rock award, for being stuck between a rock and a hard place for longest duration of the game.
ill make sure the rules document is the first post on the game forum thread. so its not overlooked or hard to find.
thanks for volunteering to draft that for us mithras, it is mucho appreciated.
Also add at the bottom or near the end of the draft that it is our intention to have reunions each year at the same time until gatherings return. and that the winner of said battlefield becomes the crowned starwarrior king or queen, and must pick his/her race last on the following year.
bond i love the idea of starwarrior campiagn awards. if given the award you must wear it proudly on your profile page. great way to represent here at .nu just need someone artsy craftsy to make the pics for each award. and thats not me. any volunteers?
so we need someone to make pics for the awards, and someone in charge of writing the awards. as well as some one to run the votes for the awards.
also id like to each player get campaign ribbons, this being our first campaign, it should be noted in everyones profile that they participated in the great masacre that is has been called reunion 2012.
It might be better if we can start a tad earlier for me... Assuming we're going to do the first 15 turns daily hosting followed by a 3x per week drop. That will let me get the first 15 turns in just before my wife gives birth to our second child. I can manage a couple turns during the hospital stay, but I'd like to not have to worry about it every day we're there.
If not, fine by me as well. I can work around it. I'm fairly flexible... And it might be a good distraction to have around since this birth is going to be a bit more complicated than typical.
Here is a fun bit of trivia for anyone who like that sort of thing:
My first son's name is Andrew. My second son's name will be Simon.
Although we did not plan this, something very interesting occurred in the names of our two boys. Can anyone come up with what it is? There are actually two levels to it, the second stemming from the first. I imagine the first level can be solved with a simple Google search, but the second one may take a bit of actual research.
I'd offer a prize to anyone who came up with both levels, but the only thing I can think of is a free Falcon courtesy of me in the Reunion Game, and seeing as I'm the rook, I'm not sure I want to give up something so precious. But maybe.
Okay then... I know one of the things we're waiting on is me to do my drafting, so I will make that a priority over the next 48 hours so we're no longer waiting on that. If I don't do it tonight, then I promise no Turns tomorrow morning until its been drafted.
Shouldn't take me too long since /\/\ule said I can't make it too legalesee...means all my planned jokes have been reduced to special rules regarding what can and can't be done to the Rook...
I'll stop working on my theory, which is based on the following.
The first 3 letters of Andrew's name, spelled backwards, is DNA - which as everyone knows, is what is passed down from parent to child. The next 3 letters (backwards) are WER and Simon backwards is NOMIS.
So, putting it all together, we have
DNA WERe NOt MISsed. In other words, the genetic package was delivered successfully!
But, now I'm thinking my backwards and scientific theory might not be where you were going.
Wow /\/\ule, you've got me in stitches, I will certainly give you that. But no, you're WAY off base.
Eeon gets credit for the first part. Simon and Andrew were brothers, and both disciples of Jesus. Like I said, Google can get that one (not that I'm saying you used it, just that a simple search would more than likely turn up that exact passage of the Bible). To get the second part you have to do some research on the first one.
I'll give it another day or so before I just flat out tell y'all.
Oh and /\/\ule, since you definitely worked for it. I will make you a deal. One of my Falcons, after Turn 15 in the game, will be placed somewhere on the map (I promise it will be inside the ring of planets that form Echo Cluster, not way off it) and named /\/\ule's Falcon, its Friendly Code will be set to "gs#" and if you find it, its yours. If someone else finds it first, well, I'll ask they not take it, but I won't police it.
RE: /\/\ule, that simply hurts my head .. I hope any future military plans against me are a bit simpler....
What? Military plans? From little old farmer me? Not to worry, my convoluted bifurcated thinking will only be devoted to peaceful pursuits and otherwise trying to keep my head down while the more aggressive players play smash mouth.
I'm just trying to sit back and watch the show. Trust me!
Hey, hey, hey now... I simply said after Turn 15. Lawyer, remember? ;)
I'm kidding, the only reason I won't hide it ON Turn 16 is if it gets Stop-Lossed for survival purposes. If that's the case I will inform you of the situation on the game forum, but I have every intention of holding to my word.
Still another Falcon up for grabs for anyone who can use the now blatant hints above to come up with the more obscure connection between Simon and Andrew. And unlike /\/\ule's Falcon (although he can get both still) I will personally deliver the Trivia Falcon to a location specified by the winner.
Last hint is that Simon's full name was Simon-Peter, and he is much better known by the second part than the first.
If I promise to only use it for peaceful humanitarian purposes, will you put at least warp 3 engines and maybe a laser or two on it?
That's assuming, as I said, that I survive that long. I remember a game many moons ago where the Rebel found my HW by chance in the early going and used RGA on me so much and so well that I never recovered.
Just so you know, I'm hoping that is NOT how you plan to hide it - as in to the hilt in my chest or in any other part of my anatomy.
Simon and Andrew were brothers. They first met their father (Jesus) at the Sea of Galilee. Today you are the father of the brothers Simon and Andrew. You also like to go skinny dipping in the Sea of Galilee? (Connection?) Oh wait, I think I am thinking of someone else?
So... Back to NU. I know this is a digression from the Reunion Game, but I figure we should have a specific thread for that soon anyway, and I have a question for my more experienced chums. I am now well into my 2nd game and confident of another win, but I am left wondering...
Thus far, in my 2 games I have seen about a 50% drop out rate by turn 25. It does take some of the satisfaction out of winning a game by realizing that your win has as much to do with just sticking around long enough and making the right alliance to satisfy ALLIANCE PLANET COUNT as the winning condition as it is due to your stellar play.
In the games requiring a higher rank, is the drop-out rate lower?
Okay, just to kill it off for good here is the answer I was looking for:
Simon-Peter, better known to most as St. Peter, was the first Pope of the Roman Catholic Church. St. Peter's Basilica, the main church in the Vatican City, is built over his tomb and for all intents and purposes St. Peter was the founder of the Roman Catholic Church.
St. Andrew, brother of Simon-Peter, like most brothers had some differences of opinions with his brother. He founded a different church, The Byzantine Catholic Church, often called Eastern Orthodox, or Eastern Catholic Church.
Together they are the two founders of the Catholic Churches of the world. Pretty neat on face, but in the context of my wife and I it gets a bit better.
I was raised in the Roman Catholic Church. My wife was also, but only because her parents, who were originality from New Jersey where there is a larger eastern European community than our current home of Texas, could not find a decent Byzantine Catholic Church when they moved here. They, and in fact pretty much my wife's entire family save her parents and their children, are all still Byzantine Catholics.
Like I said, we just picked names we liked. It wasn't until I was doing some research on the names we chose that I came across the fact that not only did we name both our kids after Apostles who were brothers, but we named them after the founders of our families' two chosen religions. That was pretty neat.
Granted, I am a typical Catholic...meaning I am agnostic...and my wife is as well, but we wholly intend to give our kids the chance to make that decision for themselves so we'll be taking them to Church on Sundays once they are old enough to comprehend any of it. I actually attend a weekly Bible study because I tend to like the Bible as one of the greatest works of all time and think, despite not thinking of it as the word of God, that its a fantastic moral foundation upon which to build a person's life.
Not that anyone care...
Anyways.../\/\ule gets the agreed to Falcon for his most creative answer, and Bond, you're also welcome to one for getting "closest to the hole" in my opinion, although since you didn't get it right it will be under the same conditions I offered /\/\ule, if you chose to accept it.
As to your question /\/\ule, I've come to understand that yes, the more experience in the game means the lower the dropout rate around here.
In beginners games you will run across a lot of people who are either trying it out for the first time, only buy a month's registration and will often drop after it expires, or players who join too many games when they first start playing and then drop them once it gets a bit longer to play turns, which is similar to what I hear a lot of people tend to do which is start a bunch of games but only stick with the ones they are successful in.
I think that last part is a byproduct of being matched up with random players rather than a community of players. In the older days, where you had to really seek out a community to PBEM, if you got that reputation you'd find yourself no longer getting invited. Here there really isn't anything to make you stick with a game you know you can't win.
People have tried to bring up Karma system, etc... but I think that's a pretty tall order when the people running the show have a monetary interest in just getting as many signups as they can. Why shoot themselves in the foot like that when they don't have to? I think the best thing to do is just stick with it until you can join more senior games, or play a lot of training games with one race to jack up your ranking so you can get to the better games faster.
Hey Mule, drop outs are an issue at all levels of the game, but as mithras says, they are especially prevalent in beginner games - by design. There are several kinds of dropouts:
1) Beginner dropouts -- these are the players that were put into a game right away and then decided to not play. They only play 0-1 turn. These are Melee games with 30 players starting, with the thought that 15-20 of these players will drop out immediately, making it a "normal" game of about 11 players.
2) New player dropouts -- these are the players that try Nu out for a month or so and then decide to not play/renew, which also affects mostly beginner games.
3) Too many games dropouts -- these players signed up in too many games and then realize that they can not handle so many games once it gets to midgame in all of them, so they drop half their games or so.
4) Real life hits dropouts -- due to Real Life events, these players drop all their games.
5) Bad start droputs -- there are players that will drop during the early game if they don't get what they consider a good start to the game, anywhere from turn 1 to about turn 30.
6) Can not win dropouts -- players that drop beyond turn 30 during the midgame or endgame, once it is clear they are not doing well and it will end badly for them.
7) Winner is Clear dropouts -- players that drop once it is clear what player/alliance will win no matter what.
8) Never say Die non-dropouts -- these players play to their last planet/ship, never dropping until the game officially ends.
Different Nu players have different standards on when it is fine to quit. Personally, I have feel Dropouts #1, #2, #4, #7 and #8 above are all legitimate reasons for dropping and I wish them well.
And I have sympathy for #3 -- although there are numerous posts warning players to not sign up for too many games at first. Most players are able to handle well either 1, 2 or 3 games at one time (depending on how involved they are in each of the games). There are a rare # of players that can handle more than that.
#6 is common -- and it varies in degree. Some players get attacked and soon thereafter drop the game if it does not go well for them. Actually, this is not unique to Nu -- this happened in my games 15 years ago too. In fact, since it is part of the game -- I partly plan for this fact in my games. It is one reason it pays to be aggressive, especially with some Races. In almost all of my games, there is usually one or two players/alliances that I will likely be competing against for victory - not 10 other players. So I always keep one eye looking out for them as the game progresses. All the other players are just part of the winning player's equation in that galaxy.
So personally, I only have a problem with the #5 dropouts -- which there are too many here at Nu. Some people feel everyone should be a #8 player. (In fact, during the current Championship game, I was a #7 dropout and I received quite a bit of flack among #8 players -- also some accused me of being a #6 player, but they did so not knowing the true situation of the game so nothing I could do about that). But I don't feel that is good for the game, since these #8 players could end up playing in many games that are not fun and then they will eventually stop playing VGA Planets completely. If someone wants to be a #8, that is great. But I am just as happy to have others (except #5s).
With that said -- I expect that in our private StarWarriors Reunion game, we will only have #7 and #8 players? Actually, I hope we can come to a consensus among all the #7 players and then end the game at that time accordingly.
So.... The drop out rate is lower with the more experienced NU Planets players? That's good.
I'm not sure exactly where this falls in the list, but I have no problem with a player that drops after doing his/her best and finding he/she can no longer win or even have a significant impact on a game. Hanging in there until the last erg is wrung out of you has never seemed like much fun to me. But, I sort of wish drops would Killrace if they have the option and not leave stuff laying around to help the closest vulture (even me) to come along and profit from.
As far as our (reunion) game, I am not worried about these inexplicable early drops.
I've been around since last Jan 2011, and I would say there is no honor here. I think its not so much the Individual as it is the times. Know who you play with and don't believe anything you read. Merlin
introducing 4 new awards for the game. in order to recieve the awards, all players must attempt to predict the outcome of the game based on whatever knowledge you choose or like. this will be done on turn 20. each player will produce a list, from top to bottom the outcome and placement of the winners. this list will be posted by the player in the diplomacy send message screen, and will be the only known time to use this message screen. < this is to keep it on record fairly easily, and to review as the game progresses>
Example List 1st pl eeon 2nd place eEon 3rd place Eeon 4th pl EEon etc and so on.
StarWarrior Jedi Apprentice Award - for Prediciting the players who will finish in the top 5 correctly on turn 20 StarWarrior Jedi Master Award - for exactly prediciting the winning 5 ranks exactly in order on turn 20
StarWarrior Sith Apprentice Award - for Prediciting the first 5 to be elimited on turn 20 StarWarrior Sith Master Award - For Exactly Prediciting the First 5 to be eliminated and in what order on turn 20
and of course there can be more than one winner of each award. and a single player can potentially win all 4. if a player wins all 4 he will be awarded the,
StarWarrior Master of the Force Award - Predicted correctly from top to bottom the winning ranks on turn 20
LG, I'm wondering what we have done differently? I get emails whenever someone posts on this thread, and admittedly it's a long thread, but I have yet to be buried as you describe. Even at it's most busy, I can't remember more than a few on the same day and usually it goes several days without a single post/email notice.
Now, I can imagine that if I was posting to a lot of different threads I could get a lot of emails. The solution seem obvious - (1. unsubscribe from those OTHER threads. 2. stop posting to those OTHER threads.) Naturally, you should continue posting here and not label this site and especially THIS THREAD as spam. If you did that - how could we taunt you for all your soon to be enjoyed game disasters?
Hi all, I have been away so not as active here the last ten days.
/\/\ule, I am not getting any e mail notices from Nu anymore, not forum posts, not games ready, Nada. I am not seeing them in my spam folder on my srver either. I am thinking that my main ISP is blocking communications from NU as SPAM. I have to just check back here every few days to see what is happening. Anyone else use Earthlink as their main e mail? If so are you seeing this?
As for the game, I will be ready to start anytime after the 15th od Sept but not before. I am in three games and four is too many so I may have to drop one. If this were SpaceNet or RC World Etc where almost all players played with honor all the time I would just tough it out but as has been said already, many of the players here are i-Kiddie gamers who could care less if they drop. Many of them sign up and if their location is not great they just drop out or if they are not near a pre planed ally they drop out or if there is an Amorph planet within 81 LY they drop out or if .... well you get the idea.
We all are the first generation of on line gamers, many of us are or were in the tech industry, /\/\ule and Merlin were game designers, Merlin and I were bitter enemies in RS but very good friends in RL.I consider /\/\ule, Bondservant, Merlin, Steel Rat and others to be good personal friends, some of us have shared lifes ups and downs in RL but still will kick each others butt in a game with no offence taken. We all learned that being respected for always playing with honor was more important than winning. Hell, I have run into a few players here who while negociating with you will outright lie or double deal. Anyway, my point is that I would never drop from a game with this group, even if I am getting my butt kicked by Eeon :-) but in a normal NU game, while I have never droped a game yet, I really should not feel badly about droping one if necessary. As this group continues to play games together I expect we will get requests from others to play in our special games with us. I suggest that if any of the "founding members" of this "legacy" group, perhaps defined as those who play in the first game, if any of that group veto a new players application, so to speak, to join one of our games then the NU player should be denied entry. I really think that this group is special here in that all rate their honor higher than their score, no matter the in game banter. This is just a suggestion but I think we should begin to think about "qualifications for entry" into a "Starwarriors Vet Game" (perhaps a good name for us??) before we have to do so.
Ceasar sandy please contact me by tonight with a race or ill end yup having to select one for yahs. ill be creating the game late tonight, and sending out the invites to that game forum to the email address you have provided on your .nu profile's
for any new signups we have toilmidnight to request your race choice Eeon
Mind you, I can fly with any race. (I'm think I'm just that good!) But, do I assume that since we have 2 Borgs without a full roster that we (Mathias and I) can be 2 Rebels as well? Or should I plan on being the Crystals? Just wondering...
Also, since we have had several requests not to start until after Sept 15, maybe we could wait another week for new sign ups? Or do you think they are unlikely at this point?
If we can have 2 each of ANY race, and I can still decide - I'll be Fed #2. If we are limited to previous choices and we can have 2 each of each race - I'll be Rebel #2. If we are limited to only one of each race until all slots are filled - I'll be Crystals.
If we are limited to only one of each race and Feds, Rebs, & Crystals are all taken - I'll play whatever is left... Can't be more flexible than that! :)
subscriptions occur anytime you create a new post in a thread. this appears to be automatic. if you cancel ior request the subscription not to be sent. it will no longer send to your email,, unless of course you post here again. this will automatically renew the subscription.
as for bears problems, i think he nailed it on the head. i think its earthlinks fault. as i recall a similar problem from the3 vgap 4 forums being that vgap 4 turns were not being mailed to earthlink customers as they were marked by spam by one player. in which earthlink ofr some reason marked all turn files from the vgap4 site as spam, and refused to forward them to the players. this was fixed however when the site owner contacted earthlink to have it removed from their auto spam list. so baer its not really in your hands, unless you can get joshua to contact them and find out. joshua would know if it was sent from here, but only earthlink will know if it was sent from there.
I know Baer has been with Earthlink for a long time, but it would be easy to make a new g-mail account just for NU VGAP game communications and update your email address here. How many firstname.lastname@example.org accounts can there be already? Or yahoo's Baer@ymail.com or...
I all. I will admit that I do not know, or better yet... remember all of those on this page. Please announce yourself and what you played. This grey matter needs a jump start ;-) As for me, I was in the "Q" for Rebel Space and a world weaver (scenario developer/host) for SpaceNet. And you?
Eeon, I think turn 20 is a bit too early. Perhaps turn 40? Just a thought.
I just may do that, use a different e mail address. I gernerally do not use web mail acounts but for NU that would be fine. In fact I have a COX acount (they are my connection ISP) as well as some web mail junk acounts so that may just be the easy way, use a junk acount and set it up in Outlook as a ticeriary e mail.
DD if the true goal of the game was to follow the prediction list to the letter, then i agree that turn 40 would be more promising to get higher results. however i dont want it to consume the game, since its not the goal of the game and its only a side award bonus thing. while it may compel others to follow it, i dont want that to be soul purpose of the game. id rather it be more luck than skill, making the awards even harder to acquire. turn 20 panders more to the luck side of the coin, don't you agree? chasing that award is still possible, but not a requirement. stopping others from obtaining it can be quite fun as well. so bottom line , while it can be a goal for some to follow and pursue the award, i dont want it to be the focus of the game in its entirety.
ok no response from casaersandy for the past four days, , and the one game she is playing here she has missed 4 consectutive turns already, ill create the game first thing in the morning without her attending, leaving us 10 players this year.
HAIL STARWARRIORS! Late as always, I'm in another game feeling this place out. If CS doesn't show up, I'll give it a go. Although I'm fond of birds (hats off to Gossy), I see Privs & Facists are not represented, I'll play whichever of those 3 you give me if it is not too late.
wont be starting until the 15th, althoguh we have already created the
game and its forum, ill leave this to a vote of the starwarriors., but
before doing so avalan, could you remind us who you are, as i for some
reason dont have a clue.
Happens to all of us Chickie, just more so with Eeon. AKA LordAvatar, I swapped to Avalan, when anything with Avatar in it, even LordAvatar was already used in games. Hosted several guild VGAP games, showed up as an off breed Celt at a few of the gatherings.
I've got a question about NU that is related to another game I am playing. I have asked it on another thread of this forum and also asked it of the remaining players in that game - but then it occurred to me that maybe my old chums from the RS/SN/SWG that have been at NU longer than I would know the answer, so here it is... ------------- From my other forum post: Both Rebs and Feds have previously shown as open. Suddenly a new player joins as Rebel and is also now shown as allied with an open player - the Feds.
*side tracker has joined the game in slot 10 as The Rebel Confederation. *An alliance has formed between The Rebel Confederation (side tracker) and The Solar Federation (open).
How can an absent/missing/open player accept an alliance offer from a player just joining the game? ------------ Can you join any game with open races and ally with any open races who just automatically accept? I just checked the History Machine and can see no indication of a pre-existing alliance. So... how does this happen? I am just trying to make sense of something that would not happen in any non-NU game I can remember.
It happens easily. Prior to the Fed player leaving, he offered a Full Alliance to the Rebels. But the Rebels did not accept. So later, when the new Rebel player joined - he saw the diplomacy of the Feds offering a Full Alliance. The new Rebel player thinks -- hey I could gain the planet fcs and other advantages if I accept this Full Alliance offer, so he offers a Full Alliance back to the Feds and then the alliance is officially formed.
I am posting on this thread because this is not about 2012 reunion game.
As I am doing my turn on that game, I flashed back to Rebel Space. Doing our turns was simple and quick due to the limited number of ships. Also probably why we could spend so much time plotting against each other. :) Now I know we just started the reunion game, but I got to wondering if we could recreate that RS feel in a "special" Planets game here.
Just off the top of my head...
Only 10 (or pick some other fairly low number) ships allowed. Once you reach that number you would have to lose one in combat or disassemble one before you could build another. We could easily keep track of one another and yell FOUL if someone built too many. Or maybe just limit the warships? Remember when "Yo-Mama" had a special ring to it? It's because we had so few ships to keep track of! The whole idea is a game similar to RS or the early "easy to do" turns of an early Planets game. And I'm sure there is something I'm not thinking of ...
Sounds interesting,Back in the RS days we only had four ships. You had to choose if you were going to use the ship or let it stay on base/planet to improve. In othjer words we all had Fed like abilities with mini super refits. The ships also mproved the planet every turn they stayed or ended a turn on it.
As for "Yo-Mama" that has always been my "Baddest" ship, for example in this game it would be a totally maxed out and loaded Virgo.
On a slightly different topic, I have not heard from SR, I will try to call him. Has anyone heard from PAX? She was playing on RC world for years and then se just jind of disapeeared. Also Mr. J? Hot Rod?
The idea is not so much to recreate RS as it is to limit Planets so that in terms of the time required to play it that it is more like RS. Even for our Reunion game there were some that had to pass or others that were concerned about the time required vs the time they had available. As much as I enjoy playing Planets, doing LARGE turns can become a bit of a drudgery at times.
I'm thinking that the number of planets, with the auto-set feature don't
matter that much. I know I don't spent THAT much time on them. Besides,
if we had only 10 (?) ships each, how many planets could we colonize,
develop, and defend anyway?
Maybe make it 20 ships with some variation for races that can only build smaller ships? With our brain trust I'm sure we could come up with some fair formula if that is an issue. After all, 10 large carriers are not the same as 10 battleships. But those are details to work out only if there is enough interest in the concept in the first place.
Or, as a test game, we could all play the same race?
Very limited # of planets and limited # of ships -- could be interesting. Very interesting. Let's brainstorm some more. /\/\ule, I suggest you create a separate thread just for this idea (and future test game).
At least at first -- all the same race (probably Feds) might make sense. Or limit it to three different races - like in Rebel Space. What are the three Rock/Paper/Scissors Races in VGA Planets? Or what Races would make a great Role Play?
Perhaps limit players to 4 capital ships and 4 freighter ships each? Or 5 each - 10 total. At the very most -- 10 each of capital and freighter ships, but I would like to see a test of less than 10 each. And # planets do make a difference in time playing turn, especially if you are working to make them starbases. So perhaps limit the # of planets to about 10 times # of players - so 10 players means 100 planets. The HOST could create the # of planets. As far as ships -- it would be the Honor system (of course everyone can see how many ships the other players have so yes it could be easily monitored). MOST IMPORTANT -- what eventually made these games so fun were players putting together alliances that would fight each other. So once we had a format that we know would work (testing it out ourselves), then we could create private TEAM games.
If there is interest, I would be happy to work with /\/\ule, Baer, Eeon, and any others to brainstorm and play in a test game for this idea. Perhaps test with 4 Fed players with a total of 40 planets and limit of 5 capital ships and 5 freighter ships? Or even better - test the team concept right away (like in RS) and have 2 players that are Feds and 2 players that are Fascist? Or for Role Play purposes -- one Race being Rebels and another Empire?
to be honest what i find most time consuming is cycling thru all the planets. for a quickie not too much involved game i would recommend considering a limit of planets for two reasons. 1) time consumption. 2) fewer planets means earlier action.some of the best fights i recall were about the constant changeover of planets. having few planets brings that sort of realism back. you take it with scout, i retake it with a destroyer, you come back with a cruiser... and so on....
regarding races, i think for testing feds first. but i have no clue what would be a good rock paper scissors combination with these races. i think feds should probably be the only race specifically for the reasons that rs was based on planet development and refitting. not sure any other races would actually represent that feel.
i think i recall two of the three three as being scientist and militarist perhaps the third was economist? not sure.
in summary feds 60 planets 6 ships 2 frighters/4 war? this would make a level playing field of 6 planets per player if ten players?
perhaps configurable for number of players, 6 planets per player.?
this would be similar to the blitz games i think. with of course a ship limit restriction
Still time to get in the Rebel Planet test game. So far we have 4 signed up. Remember - this game is designed NOT to take up nearly as much of your time as a standard game. Also, we will only be running it a fixed number of turns. 50 - memory serves.
Check out the thread and indicate your interest SOON! http://planets.nu/discussion/rebel-planets
Just trying to get the word out, so I'm posting to all known SWG threads. -----------
On a side note for those of you that have not been following the Rebel
Planets - now renamed as Micro Planets - we have finished our test game
to rave reviews and are now taking sign ups in our Beta One Game.
See: http://planets.nu/discussion/nu-micro-planets-beta-one for the game thread. See: http://planets.nu/games/50664 for sign up page.
This Beta game will be a 60 turn, 15 ship max, Heavy Race Game. We will play a Heavy Race Game - HRG consisting of:
The Cyborgs The Evil Empire The Robots The Rebels The Colonies of Man
As you can see from the sign up page, we still have space for 2 Borgs and 1 Robot.
looking at the link you provided a mouse over says its blocked, checking your linking info says that the site or page your linking is not the signups page but this page here that you and i are posting on
Like bondservant says... I get a message when I do a mouse over in EITHER your post or my copy of the link that says, "THIS LINK IS BLOCKED."
What puzzles me is that I was able to go to the Clan Wars info page before, but now I cannot. I was starting to wonder if I had to sign up first??? I'm glad to is I am not the only one being blocked from the page. I was starting to get paranoid.
An update on the LRG Beta.. Do not depend on the signup page for correct info. Check the thread instead. There have been a few race switches.
Count: Solar Federation 1 (Mule) The Lizard Alliance 1 (jkovalainen) The Empire Of the Birds 1 (turssi) The Fascist Empire 1 (cinnamon) The Privateer Bands 2 (othrym, starwarriorguild) The Crystal Confederation 2 (azzazzello, ruez)
One open slot available for*: Solar Federation The Lizard Alliance The Empire Of the Birds The Fascist Empire
(*Max of only 3 more players due to server config) We are thinking of a start some time in Jan.
no mule bond says your the only one blocked. at any rate i encountered this once before long ago, in another forum for a another game, someone had passed a virus onto me that automatically made browsed links blocked by including them in my browsers security as a blocked address.
but before you get paranoid again, id check your browser to see if there any blocked links listed in your browser security.
Eeon, the links you sent me,..... in IE10 both the
StarWarrior's Reunion 2012 and the reply now link crash the browser. No other website or link that I have gone to does that, including this thread as I am using IE10 to write this.
In FF, the latest version, I can get to the thread through the links but I can not post and it will not let me sign in. This is the case with three different computers that I have tried here. It could be something to do with COX blocking something from Nu but then why only this thread?
this whole place is strange, very buggy, for instance, you cannot reach that perticular thread, while i cannot edit my profiles in either account. i think joshua has his hands full with all these problems. did you write him regarding the problem? as far as cox cable is concerned, i found them to be the best available and never had an inkling of problems with them when i used them in virginia. i would be discouraged to say the least to find this being their fault.
Yeah, I posted in bugs but I am sure he has his hands full.
I really think that part of the issues are that this site seems to be optimized for Chrome which is I think, a mistake.
I use COX for my net connection and I agree, very fast and reliable, I added matching transformers to my input coax, went CAT 6 everywhere and took my net connection as the first split right off the street and I am getting 35Mbps down reliably.
dont post it in bugs, while i believe he reads that forum, he seems to give you the personall response and reliable satisfaction from useing the "contact us" link at the bottom of this thread. let him know its for the starwarriors reunion game and that communication there is vital to the way we play and part of the game rules.
Thought I would stop in and say hello. Recruited by Eeon. I played VGAP back in the mid 1990s and one name does stand out is bondservant. I had played at NAVGAP mostly and a few games at Wolf 359 - so I may have run into a few of you there. For some reason bondservant is a name that I seem to remember.
I also hosted a couple of my own games for friends.
Only played as Lizards, Fascist, and Birds - no carrier race experience.
I just got back into playing last fall (2012) and currently playing in 4 games. Two of which I am teamed up with Eeon. So he invited me to play in a clan game.
I am rusty and always looking for tips and suggestions. My goal is to master one or two races, currently only playing Liz and Klingons now.
Hey ProHobo! Barabas does sound familiar. But so does ProHobo. And even your avatar looks familiar. So maybe its just the margarita having its effect right now. Or you were special back then. Special for your fine play or your wit or your website or your just plain helpfulness? .. not sure. Maybe all of them!
And don't worry. Your association with Eeon here -- we won't hold it against you (at least not too much). :)
oh i almost forgot prohob, during your first game with us your required to wear the offical newb uniform. < Eeon hands probo his white jumpsuit with a bullseye painted on the front and back complete with a locating beacon on its collar >
wear it with pride. dont worry bout the target painted on it, its for old folks like Dragondeji and Bear who cant see too well these days, it gives them a lil edge.
I'm not really sure what thread to post this in, so I'll post it here
and in the Clan Wars thread. The following is a copy of an email I sent to
Joshua this morning. Maybe we will need some kind of public support /
petition? ------------- Joshua,
There are now a
significant number of players (with many years of experience) that have
been playing in SWG sponsored private games on NU. Our key departure
from the public games is a desire for fixed length games. We have also
come up with a game format we call Micro Planets that also has a limited
ship count and a smaller galaxy.
There has been a desire on the
part of some to make these game public so game credit could also be
enjoyed. Is this a possibility? I know you are busy and I don't wish to
add to your workload, so I am keeping this message short.
there is anything that I/we can do to facilitate this, please let me
know. Maybe some way for you to gauge the amount of players interested?
Hi all /\/\ule asked me to come on in here as well ... I am still but the former Quiss-X ...playing as srats here . I have been a part of this site since November. I remeber many of the names here Caver Bob Spacechick, /\/\ule, Baer, etc ... I attended a SWG get together in Plano, TX when I was with BNSF in management...I am also a holdover of the old Dorsai group from Rebel Space. That patch brought back many memories , whoever posted that . I was priviledged to Meet Gossamer before he passed as well as Moe, Spacechick, and others ...Hey I am 60 and Suffer from CRS ..lol Glad I was able to find you all ...like a bad relative ...here I am. I retired from the railroad...in September 2012, 40 years of riding the rails as a Locomotive Engineer ...So I stay busy, but I have a lil more time on my hands for stuff like this ....my wife of 29 years she still rolls her eyes...that I still do this ...
Good to hear from all ... My email address is on my profile ...
Bob ....aka Quiss-X ...playing here as Srats ..
Yeah Mule those employee passes were gold in the era of passenger trains ...The SP, before the Yellow Peril ( UP) got 'em, took over the Rio Grande up here.... When I came back for my last 10 years..I used to get in trouble for asking for track warrants or transfering interchange to the Rio Grande old habits die hard.... I retired BNSF but I am STILL SANTA FE ... :)
Micro Planets Beta One is due to end in 11 more turns, which is when I hope to start the next Micro Planets game, which I will call MP III. Following that will be MP IV, and so on. Kind of like the Super Bowl. :)
now we are discussing format on the game's forum thread. It's starting to
look like another Heave Race Game, but that could change. We are also
discussing if we want it to be an ally game. If you sign up, make sure to post on the forum as well.
Majority decides all game format questions unless it's a tie, in which case I'll break the tie.
Hurry Hurry! Sign up now and join the conversation.
Did I mention that NU is now awarding all applicable credit to our Micro Planet Games?
You gentlemen threw me back to my early days playing VGAP on a BBS in Killen TX. The host was retired Army from Ft Hood and I was hooked from day one. I remember those frustrating nights when the wife was yelling at me to come to bed but I HAD to keep calling the BBS to try and get my turn posted before host at 0001 hours! I would love to play a game with you but am a bit apprihensive of how badly the Buttwooping would be........
Then you should check out the MP Game sign up we have started at http://planets.nu/games/55123. The "wooping" will be limited because it's a limited number of turns and I think a good way to get back in. (I also realize the wooping could go either way.)
Ft Hood/Kileen... Ah yes, those were the days. The last I saw it, I was pushing my class ring across the counter in a Kileen pawn shop. I must have really needed the cash, although all these years later I wish I still had the ring. :)
Just wanted to mention that I finished my first game in planets.nu (been a long time sine those NAVGAP days in the 90s). I allied with another player in one of those huge melee games. What was interesting was that the last 4 players were all lizards. My ally and I won the game, controlling over 250 planets. I was taking the brunt of the attacks from the other 2 lizards players on 3 fronts. However, we held them off.
One thing I really forgot about was managing the PBP and the ship building que in late game. It turned into a real slug fest towards the end. Some interesting tactics when it is lizard vs. lizard vs. lizard vs lizard.
It was fun and really got me pumped up. It looks like another game of mine should be ending soon as well and I think I should (with my ally) win that won as well.