Oh yeah, I won't get notifications for this thread until I post. I was tempted to be vexed with him too. But then I remembered that we started New Year's Eve as opposed to four weeks before, so my rage kinda dissipated...
Well you see, three terrible things happened. First, I made a poor decision, second, My first planet is full of Tribal Amorphous worms, and third, I forgot to set a speed on one of my ships. It's a good thing there's nobody nearby to punish me for my mistakes. :)
So.... everybody's still on holidays? I don't know about everybody else, but it's taken me an average of around four minutes to play each of my turns. If everybody finishes their turns tonight, Joel can play his and roll it, otherwise we're waiting 'til midnight tomorrow night. That's three days' wait to play four minutes worth of game.
Just thinking someone should maybe contact Dan and remind him the host runs tonight? sometimes he has had time at lunch, maybe he'd find it easier then than at night, since he has apparently been too busy recently.
Build points priority We shared evenly; a point for thee, a point for me
Yet recently, our pointy symmetry 'Midst orbital cacophony Broke dramatically
Oh, the Humanity! Foul Instrumentality! My Patriots, flee! Fly! Be Free!
:P
I still hope somebody gets tossed about by that monster ion storm before it moves off. The most enjoyable part of our last game for me was watching time-lapsed footage of Ali's whole fleet being swept off the edge of the universe! It still makes me giggle when I think about it. :)
Is anyone else afraid of a certain silicon-based life-form's steadily rising base count? I think we ought to hide under our blankies for the time being.
I'm dnoe with this game. Yet again my both starbases did not build the ships I told them to. Last turn I built on both, ended turn, came back and checked and they WERE set to build. This turn, no new ships. One base has the parts one base does not.
Have fun with this game, but I will not continue playing this.
i need more damn scouts to follow my ships and move my money around. my two producing bases have to make warships to defend both my borders. its bullshit imo.
hmm, i've never been afraid of a small deep space freighter before... I think CasaNova should head north anyway. viggles is obviously the greater threat. the crystals are just evolved rock.
And on the peace treaty, i feel i was pretty succinct and fair in my reasoning for declining. it's in the interest of the game, rather than my own empire.
You were warned, Vincenzo. :P Look at that: FOUR bases for the Feds? I'm gonna have to pull myself up by my own bootstraps if I want to compete here. It's too bad my productive Bases are 6-7 turns away from my borders in any direction...
can i mention again how large this map is? i'm trying to do my turn but i've got 60 planets and 40 ships to deal with, and i'm still not fighting anyone. these turns are not short :(
I vote Fed. :P I sure wish Dan was still in... I can fight ship-to-ship, but ship-to-webmine is gonna be... interesting, heh. I spent over four hours on this turn, but it wasn't strictly necessary; I had time to kill. Plus, now my entire empire is planned for the next 6-7 turns, so theoretically all I have to think about is routine planetary maintenance. That said, trying to squeeze any kind of performance out of my average-at-best quality planets spread across so wide a space, is rapidly degenerating into a logistical nightmare (how's everybody else doing for fuel?). Fortunately for me, I'm better at logistics than tactics. But all it takes is a couple forgotten warp speed settings or misclicked headings and the whole house of cards could come tumbling down... :P
BTW, I also have 60 planets, and I think 14 more that I can see, and I have yet to encounter a single Bovinoid planet. This bodes well for the mineral- and fuel-starved future, when supplies become the cornerstone of our economies. I'm keen to see the composition of everybody else's space once this game has wound down. :)
Aww, come on you haven't even encountered me yet. There's plenty of other races for you to pick a fight with. Why not attack the crystals, or if you're so devoid of fuel go hunt some of the colonies ships. The feds are a peaceful race who mostly want to deal with the rampant tribble problem, and acting out manly half naked death fights with each other on desert rock worlds.
You misunderstood... I vote CRYSTALS to fight you, so it takes the attention off of me :P I already have to start to defend my (*cough* Robit) space against the earthy invader. Some sort of response on my part must certainly be made to his imperialistic adventures. :P
Edit: I can contribute one gold-bikini-clad Princess Leia to the festivities. :)
I dunno, the feds are more of a bureaucratic race than a fighting race. I think he'd be better off heading in your direction. I'm happy to continue moving my teraformers around and make all my citizens comfortable.
i think there's an issue with the statement "if you're so devoid of fuel go hunt some of the colonies ships." first it's nearly a forty turn round trip to colony space from my territory, so i imagine a thirty turn for danno at least. second, have you tried moving a fleet 15 turns away from an empire that lacks fuel? it's not easy. that said, i think ali should send toward each of us some aries and cobols so the journey can be more viable. everyone agree?
I lost my first ship this turn. that scout had 25 crew on a well heated ship. that spacemine was a temporary bliss of molten goodness that quickly cooled to take those rocks from their families forever. basically, dick move man.
Danno, you may fear webmines, but i fear your thievery of established planets on my borders as more than a small threat. it will be dealt with appropriately. your ability to colonize north unhindered is also unsettling. maybe i'll see if i can't chunnel some minelayers up there to...uhhh... help you out?
haha i didn't know you guys were taking my complaints seriously. I just wanted more conversation. unlike dans, my planets have an acceptable distribution of fuel and bovinoids. I'm pretty excited about this massive ion storm now that i know mines can't be seen or swept in it. :P
funny story about vince being in the worst position ever: to his north he has Colonies, itching to kill somebody; to his south and east he has the crystals and the feds both both with better race advantages than him; and to his west he's got the rebels, also looking to increase their territory into lands with un-assimilated natives. i don't think the military spike will save him. heh.
i hope i don't ram my scouts and minelayers into a planet with 3~5 federation ships again this turn. that was probably a bad idea. also you should pay for your account :)
Aha! So I'm not the only one. Turn 30, 111 planets owned/seen, yet to encounter a single space cow. As David was kind enough to point out, even if I were to find one at this point, it would be so far from my productive centre as to be virtually useless, and largely indefensible. I should write another poem, that seemed to help last time things were going badly for me. :P
Hey everybody! Happy Halfway to the Ship Limit Turn! It's all downhill from here. It's also well past my bedtime, but I can't seem to sleep. I think webmines have sucked out all my serotonin. :P
i'm finishing my turn later and later. fighting dan and aron at the same time is a lot of work. especially when dan rapes my inards with falcon groins.
I still spend more time on what should be simple logistical crap than on tactics. Because of your fortunate, albeit properly exploited economy, your logistics are simple: build a good ship, send it off, decide what to do with it when it gets there. Mine is the opposite: spend hours setting coinciding routes on thirty separate ships to gather up the resources to build one good ship every half dozen turns, and fill the remainder of the build queue with sub-par or gimpy ships, and of course infrastructure ships now and again. As I run out of natural minerals well prior to the ship limit, the inherent weakness of my 1/555-odds-against-sacred-space-cow-devoid empire will become apparent. One moderately populated bovinoid planet thousands of light-years from my homeworld will not support the defense of ~120 planets.
Incidentally, How would you feel about pushing up the host run time two hours (to 3am)? With the time change it's now running at 5am. Since I'm working night shifts lately, 4-5 is when I usually go to bed, and it would be nice to have a look at the next turn before then, and it shouldn't change anything for anyone else. Unless that interferes with Joel's schedule - check with him first. And speaking of... he's missed two turns (and 3 of the last 5), and looks to miss this one and get auto-kicked, too. He hasn't responded to my recent messages. This situation makes me unhappy. :(
Oops, should have kept my mouth shut. This seems to happen every time we try to change the host times. Even though it ought to be straightforward, it somehow isn't. Oh well.
there, i've finished my turn. I'm annoyed that I can't win this game. If I defeat dan and Ali with the help of the weakest race in game, it's because dan found no bovinoids and 2 ion storms gave me a tactical advantage at precisely the moment i could use them. but if dan wins, it's because he overcame adversity to collect 275 unowned planets. (I hope he doesn't take this seriously... :P)
Haha! Always a grain of truth, right? For my part, I'll be satisfied if I can simply survive long enough for Ali to collect the rest of the required planets; I've long since given up any hope of actually fighting you off with main strength. I'm no fan of winning on technicalities any more than I am of losing to poor luck. All that said, had Dan remained in the game and all other things remained equal, I am 90% certain I would have been destroyed many turns ago. Lady luck is famously fickle. :)
damnit, turn ran before I got a chance to do anything, guess I did the math wrong to change to host time. Not that it matters, I'll be web mined to death regardless of if I play.
I am sure you will see some explosions soon enough with your ally on her way, I am really getting excited now, I wish everyone would take there turn sooner rather than... not sooner, see you all on the battlefield :P
next host in 7 hours, eh? 7pm sounds fair. I'm actually unable to do my turn this host because i was out all yesterday, and i'll be out all tonight. I'm happy that vince is excited to fight someone, but there is a disparity in the duration of our turns. i'm all for performing 26 ship and 26 planet turns in half an hour, but 116 and 106 respectively takes a bit longer.
I'm hoping you are able to pause the game for this host, and switch to twice per week sunday night and wednesday night schedule.
I noticed the time error, and changed it. But it didn't take effect. So, the game is paused, I'll start it up again when we have completed our turns. Hopefully it'll return to the proper schedule.
The time it takes to do a turn doesn't increase linearly with increasing objects to deal with, more like exponentially, since that's how the options open up. My own turns take between four and six hours and David's have to be longer, because he fights on two borders, and web mining effectively is as complicated as dealing with web mines, heh. A lot of the hassle could be greatly mitigated if we were able to DRAW CIRCLES *ahem*. Dave's proposal was to move to a forced run on Sunday night/Monday morning, and Wednesday night/Thursday morning: twice a week, due to this complexity. I would be in favor of this as well, bearing in mind that we don' HAVE to wait for the host run, and it will run as soon as everybody completes their turn. The game wouldn't necessarily slow down if everybody would do their turns when they were able, instead of always waiting until just before the force-host. How about it?
And uh, can you pause it again? I didn't realize we were starting again or something, and I've got to go to work now. I'll be home by 3 and likely done by 4 if everybody else does theirs, so it will still run tonight. Thanks!
Whoa hey! Oops? Um, nobody look at their turn yet, ok? I'll ask if we can get a rollback, but if people look, they'll have access to information that can't be rolled-back, if you see my point. If they can't, well, whatever. :(