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|Moriak Cluster 48428 – Rebel Perspective|
Turns 1 – 8
Normal expansion efforts.
Turns 8 - 12
Spotted first neighbor – the Crystals – Established communications, but began preparing for anti-Crystal operations,
Spotted EE probe – Established communications, learned that the Borg was between him and I.
Turns 12 – 16
Based on Scoreboard, determined that Borg was pursuing a condensed, defensive strategy. This was the worst possible choice he could make with the Rebels as his immediate neighbor.
Turn 16 Spotted Borg ship for first time. I fought a Borg probe for the first time. Crystals started taking back some Falcon outposts.
At this point I was certain of my course of action. Engage the Borg with Rushes using RGA to kill his SB’s (location given to me by Empire). Destroy the Borg fleet.
Turns 16 – 24
Began ‘early rush’ attack on Borg, culminating on Turn 24 in the destruction of 2 Borg Anni’s and a Merlin. After the battle, the Borg set his ships to head into a Star cluster.
Borg resigns. I sent my first message to the Fascists (who I had been cultivating for possible future anti-Crystal activities) that I had bad feelings about both sides in the Lizard vs Bot/Priv battle. I did not know what was going on, but it didn’t feel like I was getting the whole story. So I began investigating all three players and the red flags starting going up around the Bots and Privs, while the Lizard seemed to be the one that was far more trustworthy.
A flurry of messages brought on the revelation that everyone else was mostly suspicious of the Bots/Privs as well and a very quick decision was made to form an alliance against the Bots/Privs. At this time, it included Lizards, Empire, Fascists, Colonies and Rebels. Haaburger also came on board with the Birds.
It was on this turn that the game went from a local ‘kill my neighbors’ game to a global cluster-spanning war. The interesting thing was that the center of Moriak cluster was dominated by a huge nebula. This gave me an opportunity to have a strong influence in the game as it gave me an avenue to move from the far north where I was located to the far south where the Lizards were located in safety from robbery. Its higher degradation rate for minefields gave me the chance to do it without having to deal with bot mines or at least mitigated them. Also, my anti-Crystal strategy of Heavy Disruptors on every ship and a larger proportion of Iron Lady’s in my fleet instantly converted to an anti-Robot strategy.
I immediately began to send falcons into the nebula to establish forward operating bases.
Privs and Bots form alliance.
Turns 26 – 40
The Rebels began the long journey down to the south. Their goal was to establish an undisputed presence in the center of the map. The Rebels wanted to control the entire nebula so that they could strike at Priv and Robot planets adjacent to the nebula.
By T 29 the Crystal began laying web mines in Lizard territory, thus probably assuring the continuing existent of DD’s position and possibly preserving the victory for the great alliance.
This was the period of growing crisis for The GA. The Privs and Robots were still developing, but the pressure they were applying to us (especially the Lizards) was enormous.
During this time the Birds were keeping a low profile and wanted to disavowal association with the Great Alliance. He was actively attacking the Feds, who eventually dropped.
It was during this time that a new Fed player suddenly shows up and aligns with the Priv/Bots. Worse, it was during this time that the Colonies grew frustrated with Priv harassment and resigned.
Turns 40 – 55
The Gang of Three continued to expand and threaten us. The Crystals were establishing a line of web fields as both a corridor from the north to the south, but also as a barrier to divide the GoT from each other. The Rebels have, by the end of this time, established themselves firmly in the Southern end of the nebula. The Robots and Privs will continue to challenge for control of the nebula through turns 110, but were never able to seriously threaten Rebel control after this time period.
The Crystals were able to establish minelayers in both Bird and Empire space to inhibit the GoT’s offensive operations against these positions.
The Lizard continued his long and brutal struggle versus the combined forces of our enemies.
Feds hit their peak planet count on T 52. Privateers hit their peak planet count on T 54.
Turns 56 – 70
Crystals continue to expand web mines as he drove south just west of the Eagle and Ring nebulas. He also managed to save the Birds from an effort by the Robots to eliminate them with web mines in the Bird home area and started expanding webmines at the intersection of Empire and Fed/Bot space.
Robot mines cover close to half the map. The Robots also continued to heavily mine all throughout Robot, Fed and Priv space. It was during this time that Robot mines were heavily employed offensively against the Fascists, Birds and Empire. The Bots also challenged the southern end of the nebula with mines that cost the Rebels several lost ships, but mostly supply-repaired hits on Rush carriers.
Turns 71 – 81
Zenith of The Gang of Three. During this period The GoT reached their widest expansion. They had launched a significant invasion of Fascist space that was halted only by massive web mine laying by the Crystals and tenacious defense by the Fascists. They tried to exterminate the Birds, but Empire Gorbies, Bird Dark Wings and a transferred base that built a few Rushes turned back that tide. Finally, Three Nova’s lead an attack toward the Empire Home World, that had been stripped mostly of defenses for counter attacks in Bird space. This was turned back by the diversion of a Rebel Rush fleet that was able to operate safely due to Crystal webs and the building of new Gorbies in the area.
Robots reach their peak planet count during T 79-81.
Turns 82 – 115
With their offensive efforts spent and no real long term damage achieved against The Great Alliance, the decline of the Gang of Three was now inevitable. The Great Alliance continued to push back the GoT’s warships and planets on all fronts. With the EE and Birds attacking the Feds from the East. The EE and Rebels attacking the Feds from the North. The Fascists and Crystals attacking the Privs from the North, The Crystals, Lizards and Rebels attacking the Privs from the East. The Lizards, Crystals and Rebels attacking the Robots from the North and West. The GoT, were pushed into ever shrinking boxes, with more The Great Alliance gathering in and holding the territory between them.
On Turn 115, marking the end of the period of decline, the last SB that linked Privateer and Robot territory was finally destroyed. This SB had resisted multiple and varied attacks and was absolutely fitted with maximum defenses. This severed their empires and finally linked the Rebels and Lizards solidly together with an unbroken chain of planets from the northern to the southern edge of the cluster.
Turns 116 until game end
For the most part the Gang of Three had given up by this time, playing occasional turns, but mostly on vacation mode. The collapse and destruction of The Gang of Three was not avoidable from this point forward. The Great Alliance controlled too many ship slots and too many planets. Conversations were had about calling the game, but the decision was made to play it out until the complete and utter destruction of the Gang of Three. By turn 134, they controlled only 68 ship slots and 42 planets. Utterly defeated, but not yet utterly destroyed. The Great Alliance was not yet finished until we had completely vanquished them.