|There have been plenty of suggestions in the recent past,...||Write Reply|
|There have been plenty of suggestions in the recent past, but I would like to come up with one more. Also interested in counter-arguments. Important, this suggestion does not impact balance or Planets mechanics, only the NU-Alliance feature which impact gameplay in a controversial way.|
Suggestion is simple: For alliance victories, do not start the 5-turn countdown for x (20?) turns after the alliance has been formed.
Reason: Currently in most games (I've seen), the alliances are not officially formed until the alliance has the required number of planets to win. There is then almost no time for other players to react - and it somehow does not feel like a true alliance, just like a means to quick and dirty get the win.
The incentive to form an alliance earlier, by getting full information shared and one or two minor features enabled, is not strong enough to outweigh the interest to, well, not shout through the whole sector that an alliance is in place - as this always poses the risk that to many other players band together to fight town the alliance.
Alliances should be changed in such a way that they make sense to be created earlier in game, to have real meaning in game. I think the suggestion achieves that, and as a side effect eliminates the "We are now allies and in 5 turns we have won" effect, forcing players to always play in a way "assuming" the top planet count leaders to suddenly anounce an alliance, ending the game in 5 turns.
Of course, one could simply join 0 allies game to avoid this, but generally I like it that it is possible to form an alliance to win, not to have to beat everyone but have a partner through the game to achieve victory together. And that#s what it should be - a long parntership, a long alliance, to be victorious together!