|Spotty wifi connection. Sometimes quick, sometimes ultra-slow. My network changes often, sailing from harbour to harbour.|
Wondering what happens when you go to historical turn, when you have a ship pane open. Those commands must be sent to the server, but the client looses sight of that turn. Assume I had the historical turns loaded already, so client switches quickly. The Disconnected state triggers, as the commands do not get through. But is it shown?
Then wondering what happens when I return to Now and the connection status is Disconnected still, will it be shown?
But totally surprised that NOTHING after that would have come through to the server The wifi was not that bad. and End Turn came through, quite alright. (The LDSFs were early commands of the day.) Really makes me think no attempt to submit commands was made anymore, but from what I have seen of the code, attempts are always made when you close a ship/planet/base pane.
Generally, don't recall Disconnect disappearing, except when connection is reestablished. Both clients (that code is still the same, I would expect).
And yes, the Resolute was intended to Super Spy and move a few LY in a sorta-random direction ;) Will check S494 now.