Who says clown cars can't cloak?! USERVOICE! (I've actually always envisioned LCCs like large clown cars - eight zillion screaming Lizards pouring out at any moment, capturing my bases and making life miserable.)
Oh, I grant that full knowledge of this will change the game balance. It will, among other things, force players to travel in packs.
But you're forgetting some things, gentlemen -- especially you, Mega. How can someone both RGA and break tow at the same time? How can any of these vessels sweep mines? Logically, there's always a way for a cloaker with minefield superiority to pick apart any stack of mutually-intercepting ships. Alternately, one can always just lay stacks of mines and trap them on a planet. And Lord help them if they try to move!
No, this is a balance-changer, not a game-changer.
And I submit to you, gentlemen, that the players most in need of some balance -- the Robots, the Empire -- benefit as much as anyone. The Colonies? Sure -- but they can't simultaneously minesweep and resist tow. The Rebels? Can't simultaneously RGA and resist tow. No; this benefits the static fleet stack. It works against the Birds... but they're one of the few races that benefits from the enemy holding a static fleet stack. Same for the Fascists.
This hurts (in my opinion) the Crystals a very little and the Privateers a little more. Lizards, Birds, and Fascists? It slows them and forces a tactical adaptation.
And so does EVERY new tactic ever invented. Come now! We can't go outlawing new tactics at this point in our lives! |