|Yeah, sorry I didn't explain much above. Ideally, this isn't a feature where the details matter too much. You just play your first few turns like you normally would, only faster. But it's fair to ask so here's some more info:|
An example game with Accelerated Turns 3 would go:
- You join and make your moves for turn 1
- You click End Turn, host calculates only your moves, and you receive turn 2
- You make your moves for turn 2
- You click End Turn, host calculates only your moves, and you receive turn 3
- You make your moves for turn 3
- You click End Turn, this time your turn is just marked ready and you wait for the host like normal
- When this host runs, all the player positions are merged and all objects are now active and visible. Note that this happens before the turn is processed, so it is possible to engage in combat, sweep/hit mines, sensor sweep planets, etc.
In this example, for the first 2 turns, no one can see anyone else. No planets, no ship, no minefields. It's like they don't exist. So in these turns some things like RGA, sensor sweep, cloak, and other things that interact with other players won't have much point.
At the beginning of turn 3 host run, everything becomes visible. This is when the conflict resolution occurs, and it is very simple. For any planets currently owned by more than 1 player, the one with the most clans gets to keep it. And the planet will be as it was from their perspective. So they only have the buildings, minerals, supplies, starbase, etc that they developed. Other than that, everything is just plunked down on the map and the turn runs as normal.
And just to comment on why we've done this, the suggestions above are correct in that this is primarily targeting beginners, especially the MvM games. We're hoping that letting the players develop a little more at first will engage them more, and help reduce the early drops that MvM games see.
And hopefully as a side-effect, it will keep beginners from joining too many games and then burning out or having to drop some.
For the upper-level games, it's just a nicety that shaves a couple days off the game. We may run some experimental games to see how raising the value a turn or two works, but with a setting of 3 any effects on the game itself should be very minor.