|I've been working on a script to help allies coordinate better by allowing them to share their current moves with each other. Unfortunately I'm not in any games right now, so I can't do that much testing with it. I'm hoping some teams or allies out there in current games could try it out and let me know how it does with realistic game data. I have a small test game I use and it seems to work there OK, but I'm not convinced it's ready for prime time.|
If anyone's interested here's how it works:
1. You must have a FULL alliance with someone.
2. BOTH players in the alliance need to install the userscript from the link below
3. You can tell it is working (at least in some form) by going to the diplomacy menu. Notice the new menu item "Update Allies".
4. After you make some changes to your turn, click the "Update Allies" button and a message will be sent to your allies containing all your current ship/planet/starbase data. You should see an "Updated Info" message sent (and they should get email notification, just like any other message.
5. When your ally opens their turn, the message you sent will be parsed automatically and that information will be used when displaying your stuff, so they will see all of the moves you've made and can coordinate with them as needed.
So basically both sides will now get all the CURRENT info on what's going on (waypoints (including snap-to ally's waypoint), current FCs even if changed, what's being built at each other's bases, missions, cloak states, etc). It should all be there, down to the build targets and tax rates on planets. You will now also view your allies stuff using the same interface you use to view your own, though you should not be able to edit them.
Anyways, if there are some groups out there who want to give this a shot and help me get it cleaned up that would be awesome. I know there are still some issues with it, so keep that in mind and be prepared to disable it if needed. But I think you will also find it to be an extremely useful tool for team play once it reaches a stable state.
DISCLAIMER: Because this script involves getting (and believing) information from an external party (your ally), it could be used to maliciously send bad information, etc. I don't really see that happening, but it is a possibility, so you should only use this with players you trust.
OK, here's the link to the script: