1) Crystals/Spacesquad - Spacesquad/Halion/thin lizzy are a well-oiled machine and will sweep the others away. Having Gorbies, the EE will be killed next. Thin lizzy is a bit better player than spacesquad. But, the Crystal will have a well-developed economy by this time and webs will trump cloakers. All Hail Emperor Spacesquad! 2) It is tempting to say borg/privateers because they are so hated (as a race). And, they are very weak in the beginning, especially the borg. I expect both of them to be neutered quickly. However, tracking down all the borg probes and their planets could take a long while. Likewise, the Privateers will be very difficult to totally eliminate. It is tempting to list the Feds, but they may very well bargain their super-refit power for survival. Therefore, I am going to go with the Rebels to be the first totally eliminated. People will want to get rid of them because of their free ftr power and they have less to bargain with. 3) The first race will probably not be eliminated by their enemy. The coup-de-grace will be administered by an ally or neighbor of a very, very weak race just to consolidate their territory and not have to look over their shoulder. "Keep your friends close, and your enemies closer." 4) While turn 25 would be my guess with a team/alliance game with experienced players, I am going to go with turn 29 as my first guess and turn 33 as my second guess. With no permanent alliances, their will be less incentive to build crappy ships that an ally can use for hissing, ftr building, probing, mine-laying, etc. In addition, I think there will be some early battles that will eliminate a few ships and inhibit SB building. 5) The next Emperor game starts in 6 months (52 turns). It is extemely difficult to kill a race that will do anything to survive. So, I doubt if a race will be killed before turn 50. My guess is turn 54. (Besides, that was the year I was born and what could be more scientific than that?)
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