1. Biocide vs. Gorbie: If they meet 100 times, 99 times will have other considerations (other ships, number of fighters, damage, ownership, etc.)
2. Destroy Planet has a thousand implications. Debris disks hinder both crystal's web and robot's huge minefields. It is a great defensive tool. Great for cracking open planets for minerals. Big ships, besides Empire ships, have to go around them. They move all planets withing 500 lys a few lightyears without moving ships. Peek-a-boo, all ships within 500 lys are exposed. It is a great trap. Start it up with a lone Gorbie. Stop sequence next turn while sending support ships to kill arriving enemy.
3. Since the Rush is always on the left, it can hold its own. You have to attack the Rush to stop it from RGA'ing.
- Ship type determines how the battle is fought
- Diplomacy determines the victor |