I'm playing Colonies in game 18198: Star Curcuit System and I traded a D7 Coldpain with the Fascists. I cloned it a few times (of course!) and then flew it to the Birdmen HW. I then tried to tow a Bird LDSF away to avoid killing it wih my Virgo that arrived next turn. Next turn the Virgo destroyed the HW, but something strange happened. The Coldpain had not moved and had mission set to exploration. Also there was a brand new Coldpain in orbit owned by the Birdmen. So it seems the Birdmen base cloned my Coldpain! This should not have happened (but I am very grateful :-P) according to the cloning rules as explained by Donovan's:
Both the ship which is to be cloned and the starbase which is to do the cloning must be owned by the same player.
Yeah, just didn't bother to change it, because it wouldn't clone anyway unless on a SB that doesn't build a ship. And also, you can't have enough cloakers.
For cloaker races this gives you the opportunity to prevent your opponent to build something valuable by placing (shit weapon or none at all) a cloaker at FC 'cln' in orbit.