Yes, the UI is a little buggy about eating supplies. I'm writing up a bug report detailing the issues.
For original VGAP, you need 40 supplies per 10 clans; planets.nu computes it in single-clan increments. However, supplies are eaten first, so you should add those to the number, as you did. I'm still not quite clear on how to calculate #supplies eaten, but for small overpopulation (below 100 clans) it's certainly only 1. And the number is rounded, so 6 supplies (7 before eating) support 2 clans above maximum population.
Factories produce supplies before they're eaten (the Nu-UI is incorrect about this, but Nu-Host does do it that way). So, to maintain an overpopulation of 10 clans and build 10 factories, I believe you'd need to bring only 39 supplies and 30 MC per planetoid. You can thus even colonise 4 planetoids with a single MDSF load. (Note that in the original VGAP, because of rounding, 21 supplies would suffice!)
(I've never played a game that had planetoids by the way, but from what you write, I gather that they just have a maximum population of 0?) |