I can understand all sides of the view.
Sometimes I want to take it to the bitter end when I am winning or losing. Just because I think that if Side A is only marginally stronger then Side B but has enough planets to win the game, to end a game like that is sometimes cowardly in itself when the real meat and potatoes is still to be had.
Sometimes, I have an empire thats flourishing. Then something unexpected happens and I'm ruined. And there is literally nothing I can do about it. Even if I fight on every single turn, the damage I can do to myself and the advancing destruction is marginal. My fleets are to far away, and by the time they get home they will be out of fuel.
Sometimes, I have an empire that does really well. But other people are doing a lot better. And I have no chance at winning the game because of placement of Star Clusters and Nebulae.
Sometimes, I am losing badly. But I still have the ability to sink small ships and capture planets. I know I won't win. But I can be a good thorn for a very long time.
Sometimes, I show up at a players door and as soon as I sink a single ship or capture a single planet, he leaves the game. Sometimes I blow up everything and I have to kill him to quit. In either situation I wanted the opposite of the actual event to occur.
Sometimes, I start absorbing a player who has left the game. To find another player has randomly replaced the seat. Now I have to spend an extra 20 turns finishing him off because of random minefields and moving targets. Not to mention rioting planets and other ridiculousness.
Sometimes, I have joined team games only to have half my team randomly disappear and regardless of how well I play the game is over. Sometimes, I have joined team games and all but 3 other players randomly left the game. Now its a land grab battle more then any real fight.
Ultimately,
I would love to see players hold on to the bitter end. But I can't always expect myself to do the same. You can look at my profile and see that I have lost way more games then I have won. And games where I have, I was not #1. Sometimes sticking it out to the bitter end can make some additional headache. Sometimes it won't. Unless you are a cloaking race, sticking it out to the end is a lot more painful then joyful. Your easy to hunt, going to run out of fuel/ammo, and you can't hide. Wheras a Bird player with a handful of Resolutes can simply do nothing for 10 turns then magically uncloak suddenly and blow up everything now that your warships are gone fighting elsewhere, maybe even turn the tide of the game for someone else. A Privateer player can even come back from the grave if he limps to a resigned player's space or simply catches someone unaware. But the Evil Empire, Solar Feds, Rebels, Colonies, Robots and Crystals are all but impossible to make an "Eternal Last Stand of Annoyance". Your going to die, sooner than later.
All this said, penalizing a player for dropping a game as far as losing all accumulated points for said game may be a little stiff. Especially if he has fought bravely for 100 turns and now has enough remaining to be of no consequence one way or the other. And didn't want to fly his remaining Stardrive 1 Merlin that got Ion Stormed off the game map to normal space and try to find a planet to disassemble on within another 150 turns. Likewise to the game completed counter, there will always be a similar exception that will force a player to either give up a game slot, waste 15 minutes a week (while being forced to show up and hit turn ready every X hours), and be reminded of how his once glorious empire is now a single ship with a few hundred crewman on a science ship. Sure sticking it out for another X time would be really no major thing to the remaining players. But all aspect of any fun has been lost, and it is now a matter of duty to show up so he doesn't ruin his reputation as being a worthy opponent.
(Again a moment to key up the necessity of game moderators and tutors). A handful of Volunteer Staff that helps out with tutoring and answering questions, can also be assigned the menial task of helping this situation out. If a player views his position as duty more then play-ability, he could flag his seat for resign-ment. And if he is willing to wait X time for an outside spectator to observe his position and make an honest opinion as to whether or not it is worth that player to continue playing that that player can leave the game without sacrificing his score. (Referee TKO?) And if he is able to still play with any purpose useful enough to change the way the outcome of the game could end up, deny him the ability to leave safely.
He could also maybe call a vote to remaining players in the game. And depending on a 2/3 majority vote, he could either resign the seat and "Dead" out. (Mercy Kill?)
Perhaps maybe an automation feature that if you lose X% of your planets/ships/mil score within a certain period of time due to minehits, combat, and capture you can perhaps leave the seat without penalty. (Blackout?)
And if none of these (more or less) terms are met, then a player would have to take a blow to his score or completed game counter (Karma?). Some games are worth playing to the end because you can ruin someone else's chance of winning. Some players may be willing to give you hospice in their space and give/fuel a SB for you simply so they get every other ship that rolls out of it while securing your survival. |