I am a VGA Planets veteran, who just find out this jewel of a game. :) I jumped into an ongoing game to see how can I do in harsh circumstances. To my disapointemnt, the previous player had build a lot of medium freighters with lvl 6 or 7 engines. This made me write the following fast guide for new players. 1. Engines Dont't build anything else than lvl 10 engines for ur ships. Anything else is just not efficient. Trick: If you fight with a carrier race, u may notice that big carriers require a lot of engines (gorbie class for instance). It may be wise to build ur initial carriers with lvl 1 engines and tow them arround. 2. Freighters For expanding ur empire, build only Large freighters, as those are the most efficient. 3. Combat Ships Beam only ships are generally not efficient. You will notice that each race has an overall efficient medium ship somewhere arround lvl 6 hull tech. This means the best combination between firepower and cargo. These ships are as follows: Feds: Nebula Class Lizards: Lizard Class Birds: Fearless Class (cloak, good cargo), Death Specula Class (cloak, good weaponry, low cargo). Fascist: D7 (cloack, fair weaponry, good cargo), Ill Wind (doesn't cloak, good cargo, great hull, great weaponry), Death Specula. Privateers: MBR Cyborg: Firecloud Class Crystals: Emerald Class Empire: Super Star Frigate (the only torpedo ship), Super Star Destroyer Robots: Cats Paw (the only torpedo ship). Instrumentality (great fighter ship for lvl 6, low cargo tho) Rebel: Tranquility Class Colonies: Cobol Class 4. Early expansion.
Game tutorial sais its best to build a Large freighter in first turn. My opinion is to build 2 combat ships first and to move as fast to ur neighbours, while droping clans on nearby planets. Try to move stealthy if possible (jumping from planet to planet). Dont use cloack (if available) until u feel u are close enough to ur neighbour. This strategy will allow u to get as much land as possible when u will negociate a peace treaty with ur neighbours. Note that a large freighter will certanly only get killed in an encounter. Trick (thanks to veldan for reminding me this): When the next planet is 2 jumps away from your ship location, dont move directly to that planet. Select instead a waypoint between the 2 planets. This way the enemy will not be able to see where u are coming from, as ur ship will appear as just sitting in space, opposed to when u have a clear waypoint. If there are more planets where u can go or come from, try to set a waypoint between them, so that the enemy will not know for sure where u go or come from. Just make sure u will arrive at ur destination in 2 turns, ok? :)
Once u get 2 combat ships out its time to build ur first large freighter. U will use it to colonise ur planets with natives first, as this is where the money come from. I take priority in ghipsoidals and humas, as they offer the greatest benefits when building starbases. And you will want as many good starbases fast, in order to build as many good ships until the ship limit is reached. If your combat ships and initial medium freighter have discovered many native planets, its good to build another freighter. If u are not lucky, then build another 2 combat ships and send them towards enemy border aswell. Use ur freighters to expand above and bewllow ur homeworld, where u are not likely to jump into enemy ships. 5. Base tech level Best tech level for your base for the first turns is Engine 10, Hull 6, Beam and Torp 5. Personally I go for Beam lvl 5 and not 6 because disruptors ocasionally allow u to capture an enemy ship (like a large freighter for instance) in the first skirmishes. 6. Fuel Don't fully load ur ships with fuel when leaving ur homeworld. You will run fast out of fuel on ur homeworld this way. Besides, fuel counts towards ship mass, so the more fuel you get onboard, the more fuel u will consume for your travel. Uncolonized planets always have some neutronium on surface. Use this to your advantage and use the beam up fuel mission while droping clans and move to other planets. Beam up fuel works before the ship moves, so you will never run out of fuel this way, while colonizing in the initial stages of the game. Well, this is it, I hope this will be of help. And thank you for reading. :) Edit: Some typos and added veldan sugestion when moving between planets |