Hail,
@McNimble
OK, nice description on the 3 dots. It makes it easy to see your tow break point and more importantly your intercept break point which is not intuitive. I was using the spreadsheet created by MJS68508 showing the Escape points to make sure I could break an intercept but this is a really cool feature as you can do it right within the game map. I am glad you documented this because that alone makes the script extremely useful.
http://planets.nu/discussion/bug-with-intercept-movement-due-to-rounding-in-game-67726
For nostalgia sake, this old forum thread explains the intercept break pretty well and links to MJS excel sheet although I think that link is now broken as I got a AVG malware warning with it. I do have the excel sheet saved though if someone wanted it but with McNimble script you don't really need it.
I was aware of the intercept break going back to the 90s and thought VGAP had a hard limit on intercept movement of 81.5 LY while regular movement could exceed this in certain circumstances.
Normal_x = rnd(warp^2/(way_x^2 + way_y^2) * way_x) - .5 Normal_y = rnd(warp^2/(way_x^2 + way_y^2) * way_y) - .5
Finnw explains in the thread it is really the same movement and the quirk is because you can set certain waypoints that if you target them directly you cannot reach in 1 turn BUT can still serve as "half-way" points for another waypoint farther away. Essentially this is a rounding error that you are using to your OWN advantage.
As Emork commented in that thread: "Big Beefer recently pointed to a very interesting site about movement created by streu: http://www.phost.de/~stefan/movement.html
I haven't tested if this old wisdom is true for planets.nu. If it is and you can use it to escape an interceptor then this is HUGE."
Well, it definitely holds true for Nu. There are actually 48 intercept escape points for any spot on the map. This is really all based on Stefan/Streu work at http://www.phost.de/~stefan/movement.html#normal
Its interesting to see some of the old players I don't see as much posting there like Figak, MJS etc... I do miss the old forums.
****************************** TANASCIUS - It is working at the moment. I did restart the computer and the browser and it is working fine.. but for NOSTALGIA SAKE...
Interestingly enough, in that same thread I posted about Tanascius.
"Also, I use the tanascuis tool mostly for quick glance at ship costs for any races with any loadout and also when cloning where I simply double the megacredits. It does however have a movement function where you can input xy coordinates, warp and mass and predict the exact spot you will end up next turn. The Nu interface sometimes reports information that doesn't correspond exactly with what will happen that turn, and I call them quirks (like pba NOT being a PBP code despite the interface highlight coloring them like true pbp codes) rather then actual bug"
I had forgotten about using the xy coordinates in Tanascius as it is rare my cubes are running from an intercept. It was a bit of work to find Tanascius_1.37 google search returned nothing and Tanascius returned info about the former player/programmer.
http://www.donovansvgap.com/utilities/tanascius.htm is the website mentioning the tool but the link for his homepage doesn't work anymore. The link from Stefans page is the same and doesn't work anymore. I did however find it stored here at http://www.rcworld.de/vgap/filedb/index.php?act=view&id=3
I see @Glyn found it archived as well.
It is the Tanascius.msi file. It looks to be the same file I saved when I got back into VGAP in March 2013 after chancing upon the Nu website. As I recall, I tried to install the original floppy disk game to practice but it wanted my security key and Tim W promptly answered his email and sent my key back to me so I installed it on an XP computer and even got to use echoview tool. I also used Tanacius as well as PCCV. I then started playing on Nu and installed Tanascius on a Win7 computer but it would not work because it expected to be in the Winplan directory and was looking for 8 old files folks might still remember like Race.nm, Hullspec.dat, TrueHull.dat, Beamspect.dat. Engspec.dat, Torpspec.dat, Plnhlp.dat and xyplan.dat. I popped these files into the install directory for Tanacius and it has worked fine in Win7 and Win10.
Here are some pics for those that remember using this tool back in the day.
I still use it primarily for ship cost in cash/minerals/tech and double the cash when cloning as in this picture:
https://imgur.com/a/615kL
I used it early on for simulating battles but then switched to PCCV and now I commend @Joshua and @Bigbeefer for the updated integrated battle sim where I can merely click the involved ships and simulate many different battles with different weapon specs for the unknown ones.
https://imgur.com/a/rK5vu
It also has some minefield/minesweep, ground combat utility but I use VGAPcalc for those. It has the EXACT movement prediction which is great but BigBeefer adding the dot and McNimble utility on map make it less likely I would use it:
https://imgur.com/a/aWKSu
The game and evolution screens don't work with Nu because they I believe they need your old .rst files from the Winplan game so ignore those
Cheers and thanks again
MEGA
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