*sigh*
I am sure the question is more of a "what do I bring in with XYZ ship so that I can actually build mines and factories and bases, all while my colonists do not die and extracting these minerals."
My main tip: be lucky and find the bovinoids in there. Oh, and there is other fun things like races that can support a minimum number of clans on ice/desert planets, can also do that in debris disks! So at 50 degrees, clans die, at 90 degrees they do not. Cute!
OK, seriously. Develop a base nearby, on a nice income planet, max factories. Colonists should grow well. Build MDSF or so, mid-tech engines that allow you to reach the debris disk. bring some clans, more supplies and money. Get the vgap calculator out to compute how many. e.g 33 clans, 167 supplies and 231 MC. Build 33 mines and 33 factories. Leaves 100+33 supplies to let all your colonists live. 33 mines is a nice start, because densities tend to be high. To keep doing this, you need many supplies per turn! See what I mean with the bovis? Could be bovis just outside the debris disk, too. Because who needs a Merlin next to a debris disk...
B.t.w. A Diplomacy can also enter a debris disk.
Note: I did this in an earlier MvM game. It resulted in significantly more Golems to hold the midshipmen off, than I would otherwise have been able to. With 1 debris disk used, because I had to learn that in that game. Had I known it and properly colonized the other two as well, it would no longer have been fun.
Note on the note: cascading debris disks are a bad idea. |