I have finally ran across an asteroid field. Could...

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217 days, 14 hours, 2 minutes ago
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mykus
I have finally ran across an asteroid field. Could...Write Reply
I have finally ran across an asteroid field. Could somebody give me a game I can replay to learn how these should be handles? I'm pretty sure my game will be a good lesson on how not to proceed. :)
217 days, 13 hours, 36 minutes ago
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fredzo
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217 days, 11 hours, 4 minutes ago
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dines
RE: I have finally ran across an asteroid field. Could...Write Reply
Im also curious.
In particular, how does the
"falcons can cloak at a distance from one ly"
work, when it ends its movement iside a debris disc ?
are they invisible to all enemy ships, unless he is at the same location, or how does it work ?
Does it only work the turn it enters, or always ?
217 days, 6 hours, 8 minutes ago
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snork
RE: I have finally ran across an asteroid field. Could...Write Reply
Screw the special ship crap and mine the shit out of them!
217 days, 6 hours, 7 minutes ago
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snork
RE: I have finally ran across an asteroid field. Could...Write Reply
Seriously. Extract the resources before your enemy's can.
217 days, 2 hours, 44 minutes ago
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dines
RE: I have finally ran across an asteroid field. Could...Write Reply
@snork
You are not being any help here.

In my case, the asteroid field has already been visited by an enemy emerald, the strongest ship capable of travelling inside, so its quite important to know how falcons can hide from them.

@mykus
If we get no usefull answers, would be willing to join a test game with me in order to learn ?
If yes, what race do you need experience with ?

I already ran a test game against ai, but i need to know more.
216 days, 21 hours, 37 minutes ago
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snork
RE: I have finally ran across an asteroid field. Could...Write Reply
@dines He asked what to do. I gave an answer.

You hijacked his thread and asked a specific question about Falcons.

Start your own threads.
216 days, 20 hours, 14 minutes ago
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mcnimble
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*sigh*

I am sure the question is more of a "what do I bring in with XYZ ship so that I can actually build mines and factories and bases, all while my colonists do not die and extracting these minerals."

My main tip: be lucky and find the bovinoids in there. Oh, and there is other fun things like races that can support a minimum number of clans on ice/desert planets, can also do that in debris disks! So at 50 degrees, clans die, at 90 degrees they do not. Cute!

OK, seriously. Develop a base nearby, on a nice income planet, max factories. Colonists should grow well. Build MDSF or so, mid-tech engines that allow you to reach the debris disk. bring some clans, more supplies and money. Get the vgap calculator out to compute how many. e.g 33 clans, 167 supplies and 231 MC. Build 33 mines and 33 factories. Leaves 100+33 supplies to let all your colonists live. 33 mines is a nice start, because densities tend to be high. To keep doing this, you need many supplies per turn! See what I mean with the bovis? Could be bovis just outside the debris disk, too. Because who needs a Merlin next to a debris disk...

B.t.w. A Diplomacy can also enter a debris disk.

Note: I did this in an earlier MvM game. It resulted in significantly more Golems to hold the midshipmen off, than I would otherwise have been able to. With 1 debris disk used, because I had to learn that in that game. Had I known it and properly colonized the other two as well, it would no longer have been fun.

Note on the note: cascading debris disks are a bad idea.
216 days, 13 hours, 42 minutes ago
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mykus
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Thanks for the quick responses.

@Mcnimble I'm playing Feds. and I found a Bovi on my first choice in the field, although I'm still having problems keeping the clans alive. I brought in a MDSF with 200 clans and have been Transfering them down, building Factories and Mines, then moving the clans back to the MSDF to keep them alive. I was hoping for an easier method. Do you remember which game that was, I wouldn't mind reviewing it.
Do I have to build an asteroid base on each planetoid?


@Dines I would be interested in a Practice game, but don't have the time now. Maybe a week or two?
I'm playing currently playing Feds.
216 days, 13 hours, 39 minutes ago
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mykus
RE: I have finally ran across an asteroid field. Could...Write Reply
@Snork Luckily, I have an Ally on the other side.
216 days, 13 hours, 9 minutes ago
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marceline
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The easiest (and quickest method is to take 100 clans and 100 supplies plus 300 mc.

As soon as arrive drop 1 clan and your supplies and wait in orbit. Next turn drop the remaining clans and convert all the supplies in to factories. You need 400 supplies to sustain 100 clans so a few of them will die but after four turns you should still have 80 clans plus 90+ factories and your population will stop dying. This asteroid is now producing supplies inside the asteroid belt that you can move to other asteroids without having to ship them in from outside.

If you don't want clans to die you have to drop 30 clans and 170 supplies and you can only build a few factories and it takes ages before they are anything like self sustaining. let alone producing minerals. It's much better to just sacrifice 20 or so clans and build 100 factories right from the start.

Also aim to build asteroid starbases ASAP. When they have a starbase clans wont die and they can support up to 500 clans per asteroid. Once you have a foothold in the asteroid field, colonising the rest of it gets much easier.

What I tend to send (to be as quick as possible) is two MDSF carrying 200 clans and 200 supplies plus 2000 mc and send them both to the same asteroid. This lets you build 100 factories and 100 mines in the first turns with 100 clans left over. Keep 100 clans on one of the freighters in orbit and send the other back to get more. Then as soon as your factories produce the first 100 supplies you can load them on the freighter along with 300 MC and move to a second asteroid where you can drop the extra 100 clans and build another 100 factories. In a couple of turns your asteroid with the mines should have enough minerals and money left to build a starbase (they are only cheep).

Now, the next time you send freighters they only need carry clans and money. You do not need to keep wasting cargo space carrying supplies. You should have a few hundred supplies at your first asteroid which doesn't need them now it has a starbase. You can then keep your freighters in the asteroid belt to colonize everything else only occasionally needing to return to a planet to get more clans.

Clans are the only thing your asteroid belts cannot produce.

I tend to build starbases around every asteroid with 100 factories and 100 mines on each. This is probably overkill because an asteroid produces so much minerals it's hard to transport them out using just MDSF's. If there is no planet within one turn of your asteroids then park a freighter just outside. You can send six MDSF's in to the steroid belt and they can pull out enough minerals to fill your freighter. Two turns later you should have another LDSF ready to load up the next haul.

Hope this helps.

216 days, 12 hours, 53 minutes ago
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marceline
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Also if you are the feds you should use Nebula class cruisers to colonize your asteroid belts because they can carry more cargo.
216 days, 12 hours, 22 minutes ago
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mykus
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@Marceline I guess i was doing what you suggest, I just mis-calculated how much supplies were needed.
I thought the Nebula was too big, I'll send a few in.
Thanks
216 days, 5 hours, 24 minutes ago
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mcnimble
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@marceline, Note that in my scenario, the planetoid produces minerals from the first turn.

In any case, @mykus, find my single Robot game.
215 days, 21 hours, 11 minutes ago
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chanain
RE: I have finally ran across an asteroid field. Could...Write Reply
Marceline has some good advice. One of the really important things to consider: What are you going to be doing with the resources once you've colonized the field?

One of the things that changes the approach significantly is the distance to the nearest planets outside the field. If I have a planet in range of some or all the planetoids, I'll use that as a staging point for colonization, and I'll often try to set up my economy so that that world will be capable of exploiting the field's minerals - it's going to be easier to move your credits to that planet, than to move all the field's minerals somewhere else in your empire. If there isn't a connected planet, you may need to use LDSFs to rendezvous with your collection ships outside the field.

So I'll usually get a Nebula making runs with clans, supplies, and credits, to start mining. Recognize that a few clans are going to die. That's okay. Then, once I've mined the minerals for starbases (sometimes you need to move minerals around between the planetoids for efficiency), I bring the credits for starbases from outside. Once the starbases are set up, I'll use multiple Nebulas to run in and out on dedicated runs - bringing a load of minerals out, and bringing more clans into the field. Even once it's totally colonized, I like to move it toward max clans, for better defence. If a wasp Hive ever gets near the field, you'll be glad you did...
215 days, 19 hours, 20 minutes ago
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dines
RE: I have finally ran across an asteroid field. Could...Write Reply
Now this is the kind of advice i was looking for. Thanks.
but i guess still nobody with experience against falcons.
(a small expansion of the subject is not a hijack)