Chaos, I think it's
pretty funny that we disagree over every aspect that was discussed here on this
forum. But I still think this one here needs to change.
1. You cannot
compare real-life combat to Planets. In a "real" battle, there are thousands of
units fighting. If someone gets a lucky shot, this doesn't matter in the overall
picture. In planets, victory most of the times depends on 2,3, sometimes even
one ship. A "lucky shot" is far more decisive here than in real battles. I agree
that there needs to be some kind of random number generators as we do not want a
2nd game of chess here.
But the randomness
should only give you slight advantages/disadvantages and not decide the course
of the game. A freighter will never beat a Gorbie, that's right. But
an Instrumentality will if fighting from the left, even though it costs so much
less. In my oppinion that is not a fun element, but a frustrating one.
2. I agree that
there need to be aspects of the game where a very good player has advantages of
new players. This is mandatory to make the game fun. But I do not think that
using the FC in some unexplained and completely counter-intuitive way is the
right way to go. I started here on .nu with 5 friends who never player planets
before. And believe me, they had other issues than dealing with the right side
of combat.
This would be okay if the outcome would not depend so heavily on the
right side. Giving it a small advantage would be fine, but not so gamebreaking.
And no, I think that 1 Bio shouldn't beat 2 Virgos in a row just because he is
fighting from the left.
3. Finally, there is
still the issue with Carrier VS Carrier and no one wants to set PE or Kill.
Because you will lose if you set one of them. I think that all agree that this
is pretty stupid. |