Every NU Planets game is different. Different players. Different
setup. Different circumstances. Nevertheless, as I play each of my Nu
games, I compare my system scorecard to a Turn Progress Guide that I
have created to help me determine if I am on track to achieve my primary
Nu game objectives.
As I start each game, I remind myself that my primary objectives are to
have fun, be flexible, and to team up with one or two other players to
win the game. I know I will need a certain number of planets, starbases
and ships to win, so I have developed a Turn Progress Guide for my
personal use (see below). It is for when I play the Crystals race, but I
alter it slightly and use it for other races I play as well. For
example, I increased my Military Score expectations for the games where I
am playing the Robots or Colonies. And I increased my expectations for
the number of starbases and ships when I played the Lizards.
This is not a race guide or a guide on how to develop your economy,
diplomacy, or military strategy. If you have questions wanting details
on how to play the Crystal race or how to develop your diplomacy, feel
free to go to Donovan's VGA Planets website; I have short guides in the
Raceguides and Strategy sections that are specific to each of those
topics. In fact, as most Nu players know, there are numerous guides
there that cover most aspects of the game. It is a great resource
site. It provides great reading material from your mobile phone
whenever you have to wait in a line for a few minutes and you would like
to make productive use of your time. And lately, a new Wiki resource is emerging at vgaplanets.org too.
Below is simply a guide I use to
measure how well I am progressing in a Nu Planets game, based on the
basic measures that are provided in the game data scorecard. Note: this Turn Progress Guide are general guidelines. I will
lower my expectations if I know 1) I am in a game with lots of
high-level talent, or 2) I start a game late or in a poor position, or
3) I am in a game where my ally drops and my enemies have their good
friend join the game as my ally's replacement to help them with their
war against me and my other ally (e.g. Colony 6 System). Conversely, I
will raise my expectations if it looks like most of my opponents are not
very good or if they drop the game completely and no replacement takes
their place. Finally, this guide is for expectations of a VGA Planets
veteran. If you are new to Nu Planets, please adjust your progress
expectations significantly for your first game and then each new game
you play you can adjust your progress expectations upwards until you
meet or exceed this guide.
Bond's Crystal Confederation Turn Progress Guide
Turn 1. Start with 1 Planet .. 1 Starbase .. 1 Ship.
Time to assess the layout of the planets around me. How many are
connected to my homeworld without having to expose myself in space? How
many are good sources of income and/or resources? Which ones would
make a good future starbase? What order of colonization should I choose
to optimize my expansion? It is also time (now not later) to begin to
reach out to the other players in the game to determine who is near me
and who might make a good ally.
Turn 10. Goal is to have 15 Planets .. 1 Starbase .. 10 Ships. Military Score 10K.
By now I should have colonized all planets near me and begun to explore
clusters further away. I should have identified the right planet to
build my second starbase. I should have already begun to bring
resources and MCs back to my home planet so I continuously build quality
ships. I should have identified where I will get the duranium to
build my first Merlin. And I should be communicating with several
players by now, including someone that may end up becoming my ally.
Turn 20. Goal is 35 Planets .. 3 Starbases .. 30 Ships. Military Score 40K.
By now I should have secured my main base of operations -- my home
cluster and some key clusters nearby. I should have built my second
starbase by turn 15 and third starbase by turn 20 (both with natives). I
should have a Merlin at my home planet and/or at a nearby Bovinoid
planet. I should have started laying small web minefields around all my
planets, no matter their importance. And I should have communicated
with nearly all players by now, including multiple conversations with
the two-four players located closest to me. I should have determined
who my friends and foes will likely be, including potential foes not
located near me but needing to be slowed down soon so that I can later
win instead of them.
Turn 30. Goal is 45 Planets .. 7 Starbases .. 75 Ships. Military Score 160K.
Normally, in only a few turns the ship limit will be reached. So my
primary focus should be making sure I churn out some nice ships while I
still have the opportunity to build a ship at each of my starbases every
turn. In order to have the number of ships I desire to dominate later
in the game, I should have 2-4 more starbases than most other players by
this time. But that also means I likely would have sacrificed
colonizing planets far from my homeworld, so that my ships could be nearby working to
build up factories/mines at my planets and feed my starbases with ample
resources/MCs, including fuel, to do all of this movement. Especially
since a large portion of my ships moving resources should be Emeralds --
because I will want them to truly serve me as my Battlecruisers later
in my game, but they should be serving me well as freighters at this
juncture of the game. That takes fuel mined from planets and at least
one Refinery ship as well.
At this point in time, I also step back to assess what kind of game this
is likely to be. By now, depending on the level and dedication of my
allies and opponents, my game could just be getting started with up to
100 turns still remaining (eight more months) or it could likely end
early and already be half over (only 10 more weeks).
Turn 40. Goal is 55 Planets .. 10 Starbases .. 100 Ships. Military Score 300K.
Game is in full swing. What I will do from now until the end of the
game, whenever that may be, completely depends on the circumstances
around me. I will further develop my planets. I will build more
starbases and queue quality ships in each one of them. I will work
closely with my ally(ies) to secure new areas of the galaxy. I will
defend our planets vigorously and/or slowly capture enemy ships and
planets. I will remain flexible. I will have fun.
Turn 50. Goal is 65 Planets .. 15 Starbases .. 105 Ships. Military Score 400K.
Turn 60. Goal is 75 Planets .. 20 Starbases .. 110 Ships. Military Score 500K.
Turn 70. Goal is 85 Planets .. 25 Starbases .. 120 Ships. Military Score 650K.
Turn 80. Goal is 90 Planets .. 30 Starbases .. 130 Ships. Military Score 750K.
Turn 90. Goal is 95 Planets .. 35 Starbases .. 140 Ships. Military Score 900K.
Turn 100. Goal is 100 Planets .. 40 Starbases .. 150 Ships. Military Score 1,000K.
Good fortunes and good gaming,
Bondservant
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