[quote]Ships not attacking and stealing ships with the starbase are part of the game.
In my opinion, these examples are flaws in the game. If you are aware of these flaws, you can work them to your advantage. If you are a new player (or unaware), they are just frustrating.
[/quote] That is ridiculous. You could make the same argument for "not knowing what warp wells are" or "not knowing to put torpedoes on your ships" or "not knowing that megacredits are not global" or "not knowing that your opponents can build ships too". The game has depth and complexity that allow for experienced commanders to manipulate details to gain advantage. Fooling opponents with friendly codes is front and center of that element of the game. If you start to trim parts of the game because you got burned by them, or you don't fully understand them, you are falling victim to one of the classic blunders. The most famous is "Never get involved in a land war in Asia." Seriously, for less complex tactics, try Elf Bowling. Now, if we are talking about making the whole friendly code thing less of an eyesore (it is such a hack job), then it requires a different approach. We can begin by changing the name to something other than Friendly Code, as its function has gone way beyond that. A few come to mind. Security Code, Ship Code, Function Code, Central Access Code, etc. Then, you want a complete menu of codes visible any time a player is making a change. There also needs to be a text box under the friendly code box. If a player uses "msc", that box should have color-coded text with the words "Scooping Up Mines" clearly visible IFF the ship can possibly do it. If a player has a planet set to "bum", the text should read "Beaming all Megacredits up to Enemy Ships". If the friendly code is something random, it is an empty box. The better the graphic on this, the more convincing the change will be. Alternatively, hover text could accomplish the same thing, but then the code has to glow to attract the user's attention to it. |