Recent changes to MvM games We've been putting a lot of...

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1205 days, 7 hours, 41 minutes ago
View big beefer's profile
big beefer
Recent changes to MvM games We've been putting a lot of...Write Reply
Recent changes to MvM games

We've been putting a lot of effort into improving the MvM experience lately (they are quite important to the growth of Planets Nu), and I thought I'd share some of the details with you, as it's com up recently in the feed:

- When Accelerated Start was released a few months back, a major reason for it was the MvM games. We wanted players to be able to do more in their first game then the rather simple first turn before having to wait for the game to fill and host.
- We've shrunk the map a little, and moved the midshipmen in some from the edge. This let's them get into combat sooner, and with less need for long distance fuel logistics. It's important that they learn how to develop, but getting to fight is the fun part that will keep them playing.
- Players that don't complete the 5 turn accel start period are cleared from the game, so there aren't a bunch of abandoned ships and stuff floating around. This gives the active players more room to expand, and in general just looks better than having a bunch of unplayed stuff sitting there.
- Player slots that are dropped after the accel start period are opened up as usual (we actually do see a fair number of replacements in these games, so it's good to leave some positions for this). However, the midshipmen have the option to drop the alliance with open/dead slots to attack them if they like.
- Upon completing the accel start period, players are immediately started into the single player levels, so they have something to play while waiting for the game to start.
- One of the most significant new changes: as a MvM game fills, players that have not even played the first turn (the "looky-loos" I call them), are removed from the game to give a chance for an active player to take the position. This helps increase the number of active players in each game. For example, instead of having 2 games start with 5 active players each, now we might have only 1 game with 10 active players. Which make things better for the both the midshipmen and the mentor.

A lot of these changes have been going in over the last month, so it's still too early to fully judge the effects, but so far it's looking encouraging. Out of the last 15 MvM games to start, 12 still have 4 or more players, and 11 of those have 5 or more.
1205 days, 7 hours, 36 minutes ago
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frostriese
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
Sounds very good - I am curious, if that works as intended :)
1205 days, 7 hours, 26 minutes ago
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hays
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
So a human mentor is in and he gets a kind of reward?
1205 days, 6 hours, 22 minutes ago
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olegboleg
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
The pleasure of helping. :)

Also those games count as a normal game when it comes to achievement and campain ressources.
1205 days, 5 hours, 54 minutes ago
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glyn
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
@Hays: We learned above average compensation draws incompetent teachers and politicians in the real world... and that randomly selected people excel as managers better than those that earn in on 'merit'... and that people will farm in any manner they can here to unlock-advantages/ascend-ranks...

So lets not advocate rewarding Mentors, it doesn't work in the real world, why would it work here.
1205 days, 4 hours, 11 minutes ago
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endymion
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
@ Big Beefer That post sounds like you and the staff spent a lot of time listening to suggestions then put a lot of effort into implementing them. Thank You !
1205 days, 2 hours, 11 minutes ago
View marklein's profile
marklein
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
EXCELLENT. I will once again consider mentoring a game when my schedule clears up.
1204 days, 23 hours, 53 minutes ago
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ficklid
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
I am just at the end of my MvM game (as midshipman) and I applaud the change to bring everyone a bit closer. I think I spent most of the game trying to get enough fuel to get my big ships to the enemy! Turn 70 is a bit late to start the battle! LOL
1204 days, 20 hours, 34 minutes ago
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hays
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
The reward should not be achivementpoints. works as in RL @Glyn pointet out correct. Midshipmen should be taught and have some fun and not be farmed. The success of former midshipmen is hard to measure.
USMC Drill Instructors arent incompetent, i guess but they are rewardet.

Planets Academy needs a Gunnery Sergeant. You, Sir!
1204 days, 18 hours, 10 minutes ago
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captain storm
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
I like the midshipman games as I am a rank beginner! They give me a chance to play a race and learn it without getting smashed as in other games!

Thank you for having them! I really enjoy these games. Less pressure on me if I only have to worry about 1 enemy! More chance to learn!

Keep up the good work!!
1204 days, 15 hours, 45 minutes ago
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erku
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
Yes, this sounds very well thought out! Thank you very much!
1189 days, 10 hours, 16 minutes ago
View dragondejhi's profile
dragondejhi
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
I love being the mentor in a MvM game. However, spending countless hours giving tips and offering suggestions so they can kick my butt gets depressing when there are so many drops and you end up with only a few players. Any changes that helps the midshipmen stick with the game and gets rid of those not playing the game because they didn't really sign up for it is a huge boost. I also think the MvM games are important, but getting quality mentors to waste their time when they could be spending the time playing another game was an issue. Keep it up BB !!!
1189 days, 8 hours, 18 minutes ago
View gnerphk's profile
gnerphk
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
I'd missed this when it first came out. I'm ecstatic! :o)
1189 days, 8 hours, 0 minutes ago
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elqbuse
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
Generally speaking, all changes sound good. Hooray for starting closer to the mentor!

The quick-kick-out policy for inactive players also seems fair, though replacements should be encouraged somehow. Have you considered using computer player to command the empty slots, so that race doesn't lag behind? (I don't know if the c.player honors alliances)
1189 days, 7 hours, 46 minutes ago
View marklein's profile
marklein
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
I joined an MvM game to see how it goes.

I'm wondering if we just need a smaller map, maybe 350 planets?
1189 days, 7 hours, 44 minutes ago
View gnerphk's profile
gnerphk
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
Heh. Smaller map means you die fast.
1189 days, 7 hours, 15 minutes ago
View bondservant's profile
bondservant
RE: Recent changes to MvM games We've been putting a lot of...Write Reply
You don't want the Midshipmen TOO close. That way you can show them by example how to develop your Homeworld area including building a second and third starbase much faster than they do. So you can explain what you are doing and why, and what they need to do differently and why. Then they will know how to develop much faster themselves in their next game.

All before the glorious fighting with a multitude of VCRs begin.