The horwasp is a race that was designed to be heated by all...

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982 days, 4 hours, 55 minutes ago
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sudakan
The horwasp is a race that was designed to be heated by all...Write Reply
The horwasp is a race that was designed to be heated by all the other races. Basically, a lonely wolf than in almost each game had become the target of multi alliances. At that had worked, it has been designed to be hated and is actually being hated and feared in most game.
But is this fear justified? WELL NOT IN MY OPINION!!! Unfortunately, it has been terrible designed in my opinion. The race is susceptible to each of the best abilities of the other races. The consequence is that a simple combination of two races is enough to put at end to the initial strong development of the horwasp. I will be surprised to see a horwasp wining a game in a regular set up.
As was mentioned in other post the Horwasp aren't capable of defending their worlds from big carriers.
The only defense is protofields, but can be sweep by colonials with fighters. Then if you have hope to win a game you better hope someone else destroy the colonos.
Privaters combining with any other races can easily block any possible attack of the hornwasp ships using the strategy mentioned by @martinn .
Small stupid webs are enough to stop big fleets of horwasp ships at small cost for the crystal.
I just was able to stop several waves of fleet of broods, (same time 3 at the time and same time 4 at the time) using a Missouri and a nebula. Just by laying minefield, controlling it size as the enemy fleet advanced and intercepting …ridiculous!!! I can feel the frustration of the player that was attacking me.
So far, in my opinion playing the horwasp is simplify a waste of time.
It is difficult to manage, simulation to see how to defend your planets are not in place, damage dealt by your protofield have to be assessed by going back to the previous turn and calculate the trajectory of the enemy in your protofields…and a lot of etc etc etc, that at this point not sure deserve to continues with the list.
Please guys realize that so far the horwasp need a LOOOOOOOOOOOTTT of redesign other way is a bad joke.
Sorry for my frustration, but I feel that I have been losing a lot of time and effort to finally discover that the destiny was already written in the bad design of this race.
Sincerely
Sudakan
982 days, 4 hours, 45 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
I feel with you sudakan. Remember its alpha. Call in mind the non horwasp players that are starting next to a good horwasp player who has a acceptable starting position with planets/natives. Slain without chance in less 15 Turns.
Frustrating is the turnaround when the tech 10 Ships of the others come and ressources run low.

So thumbs up for your posting. In your opinion horwasp should get more strong in mid/late game or just enable the diplomatic cap that prevent horwasp be a partner like borg?
982 days, 4 hours, 32 minutes ago
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mandrake
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Sudakan:

"I will be surprised to see a horwasp wining a game in a regular set up."

Except one already HAS, and quite easily! Simply mopped up the competition!

Sorry, don't know which game, but I think I was playing it. Wish I could link it!

So maybe most of us just don't know how to play hornwasp? And this one hornwasp commander was a genius and figured it out?

Hope some one can find that game and link it so the community could study it and learn!
982 days, 4 hours, 29 minutes ago
View emork the lizard king's profile
emork the lizard king
RE: The horwasp is a race that was designed to be heated by all...Write Reply
I'm also trying out the Horwasp. I agree that they need a significant change if they are meant to be played as regular race. They're quite strong in the very beginning and too weak in the end game. It's a bit like the design flaw of the borg just the other way round.
Of course there are other races like the EE which are totally helpless against the Pirates but such races can seek for help and trade Lokis. The Horwasp can't. Diplomacy and trading is the big balancing factor in Planets. As the Horwasp can only do very limited diplomacy they have to be a very balanced race from the start.
That said I have fun in my Horwasp games. I know that any competent and half developped regular race will kick my ass. But I'm a builder by nature so meawhile I enjoy to make my planets 50 degrees with 15 million natives AND Horwasp. And it's fun to think about measures / tactics to at least improve the Horwasp attack strength. I assume that no all is discovered yet. Well, the tactics I know up to now don't thrill me. They're not like playing Planets. It's more like Planets vs. Starcraft. Of cource Planets will win :)
982 days, 4 hours, 28 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
No @mandrake, this game was a easy victory for the horwasp. Exelent starting position and no resistance the first 25 Turns. After this explosion at start the player did not even need to manage ressources or natives. The opponents dropped or were just overwhelmed. Yes that player was attacking good and steamrolled till victory.
982 days, 4 hours, 15 minutes ago
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sudakan
RE: The horwasp is a race that was designed to be heated by all...Write Reply
At least I will start by :

1: Not allowing the colonos to sweep protofields with fighters. ...And that will add to the narrative..the fighters should be infected with protofields when they are trying to sweep the mines.

2: Same as Webs for crystal,,the protofields should have a lower rate of minesweeping.

3: Protofields should not decay with time

4: pods should be inmune to webs

5; make supplies useful for something (or they are?)

6: cloaked ships should be visible to pods

7: duering long trips (> 1 turn) each steep should be a random number around the launched initial speed. Let's say a pood is launched at warp 6.. The actuall movement shoul be

34.7, 38, 36,, 35,2,,,,36.5.....37.2.....etc etc etc....at the end it will avarage an speed of 36,, but that will avoid easy to set up traps for pods.

8- Poods should be able to be launched at different speeds.

982 days, 4 hours, 7 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
One question at your current horwasp public game your leader. They have stopped you now and you have no idea how to win?
1. Means colonial fighters get destroyed by chance while sweeping protofields?
I support that.
2.thumbs up.
3.reasonable.
4.Too hard for crystals.
5.Find a player who share minerals for peace. Send dunghills to his merlin and neutref. Scout with the dunghills.
6. They are. Arent they?
7. How will a privateer win vs Horwasp?
8. They are. Warp 3, 6, 7, 9 and all with accelerator factor 1.5.

;-)
982 days, 3 hours, 53 minutes ago
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vindicator
RE: The horwasp is a race that was designed to be heated by all...Write Reply
Agree with the flaws highlighted and a mid ship capable of doing some legwork plus carrier damage (say a smaller version of a soldier but with a jackers hull) is needed.

But...

There are other ways of executing diplomacy though. In both games I have played so far, I have managed to secure a non horwasp ally in both that is keeping me in those games in the later stages beyond where I should be dead. I am (Not sure what the other non horwasps will think since everyone clubs together to beat us up), but open minded non horwasps can benefit from some natives placed on a planet they might like rapid mining, bovinoids, cheap tech 10 torpedo star base etc). It also takes time to communicate in messages,rather than diplomatic settings, but our long range scanning can also supply information to them. THAT is what we can trade rather than something conventional like a ship. You just need a reasonable non horwasp neighbour who can see beyond bug squashing to secure themselves a good game position...

Vin

982 days, 3 hours, 37 minutes ago
View bondservant's profile
bondservant
RE: The horwasp is a race that was designed to be heated by all...Write Reply
You are forgetting one thing -- the galaxy is not infested with only one Horwasp.

I fully expect a Horwasp player to win over half of the Melee alpha games. Including the galaxy that Emork is playing the Horwasp. So while the Horwasp are certainly not to be feared, the Melee setup that creates so many open positions is ideal for the Horwasp to expand and become big enough to win. I suspect over half of the time.

The Horwasp can certainly be slowed and even stopped. And the Horwasp can actually be defeated at the beginning of the game as well. But any galaxy that begins with 10 Horwasp, 10 non-Horwasp, and 10 open positions -- my money is on the Horwasp as an eventual winner. One of the Horwasp should have enough open positions near them to expand big enough so that they cannot be stopped. YES - a Crystal or Robot or Pirate or Colonies (the best player to fight Horwasp) or any non-Horwasp player can put efforts to stop one Horwasp and maybe even two or three of them, but assuming the Horwasps are being played by good players, then another Horwasp will expand elsewhere to win while one or two players are stopping the Horwasp near them from expanding.

Half the time -- one of the Horwasp in a Melee alpha galaxy will dominate. That is my prediction.
982 days, 3 hours, 35 minutes ago
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sudakan
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Hays
In respond to your question. I am not proud of leading that game, I was just initially lucky with the map. I was just able to kill one player a EE, most of the planets I took where planets not colonized. As soon as I reach my crystal neighbors (two smart players) that was it. Now I am fighting two crystal, two robots, privateers, facist, and finally the colonos arrive to remove protofields my only protection. Do that answer your question?

Regarding my suggested improvements

4- why to hard for crystal? A emerald with mk8 can stop and kill most pods except for brood and soldiers. But a Diamond does. Strategic allocation of regular mines is a lethal weapon against broods.
6- no they are not.. You can see the mcbr for example..you can see that you will arrive to a point in the sapece where the mcbr and your ships will be sharing some spot in the space. Once you are there, you still see it but you can not reach it. In consequence they rob you and your ships is gone. Can you see how easy is for the privateers?
And that does not agree with the narrative neither.
7- how, well with speed and regular ships. I do not agree with that the horwasp is so strong in the beggning neither. Only if the planets are very close. I defeat a horwasp in the game that you were leading with horwasp. And I defeat it by just using nebulas. You just wait for the pod to take the planet, and then you attack the planet. It is relative easy to stop the initial growing of the horwasp. But more imporantanly remember that he horwasp eventually will be fighting many different races. And just make them unable to reach cloakers because the privateers is a big error.
982 days, 3 hours, 34 minutes ago
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sudakan
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Bondservant
in that case it shoud be impossed a limit of horwasp players per melee
982 days, 3 hours, 30 minutes ago
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mandrake
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Hays:

"Yes that player was attacking good and steamrolled till victory."

So are you saying that player just got "lucky", or that he was WAY more skillful than other hornwasp commanders?

Also refer to Vindicator's post above. Well thought out! Worth others considering when facing the hornwasp.

And can you link the game?
982 days, 3 hours, 23 minutes ago
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mandrake
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Emork the Lizard King:

" I agree that they need a significant change if they are meant to be played as regular race. "

THAT to me seems to be the problem! Most people seem to want to play them like a regular race! AND THEY ARE NOT A REGULAR RACE! NOR can they be played like a regular race. I am a total noob with some experience in vgap 3. So I don't do well with the hornwasp as I think and play like regular races. But I also don't do well with the privateers as again, I don't grasp how to play them. They also are not like a "regular" race, though more so than the hornwasp.

Others with more vision or brain power than I seem to have figured out how to play them in a totally different manner which allows them to win.
982 days, 2 hours, 50 minutes ago
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sudakan
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@mandrake. Which is the game where you are playing as a horwasp player?
982 days, 2 hours, 44 minutes ago
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martinr
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Mandrake = @Captain+storm
982 days, 2 hours, 42 minutes ago
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martinr
RE: The horwasp is a race that was designed to be heated by all...Write Reply
But then @Captain+Storm is not playing Horwasp. Must be third account?
982 days, 2 hours, 38 minutes ago
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sudakan
RE: The horwasp is a race that was designed to be heated by all...Write Reply
Sorry @martinr. I di not follow. I see two different accounts for those 2 names
982 days, 2 hours, 33 minutes ago
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martinr
RE: The horwasp is a race that was designed to be heated by all...Write Reply
The person who is @Captain+Storm also has the account @Mandrake.
982 days, 2 hours, 31 minutes ago
View psydev's profile
psydev
RE: The horwasp is a race that was designed to be heated by all...Write Reply
Re: Crystal webs

Maybe an easy solution to the problem of the Crystal webmines being too good would be to simply lower the odds of a hit against Horwasp pods to 1%. This fits into Horwasp's race flavour of being "low observable" units which can sneak through places undetected.
982 days, 2 hours, 26 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Mandrake glyn has the link to the game. Send a message to him. As i remember the horwasp player was lucky at start but played decent style. I did not analyze the game in full after i explored why he exploded so fast and faced just minor resistance in midgame.
Perhaps you need to play Horwasp all or nothing assault with scorced earth in your backyard. Just planning where to expand fastest (highest density of planets). Dont care bout who is there and what happen after.

In general game is just as easy as your opponents are. No opponents, no resistance. Easy win with every race.

The main diffrence of the horwasp to the old races is they depend on the planets they have and the position of the planets.

Easy Example:

15 Ships of a non Horwasp face 25 Horwasp ships arriving at 15 Planets. Horwasp take 10 Planets, cause you cant be everywhere, and just defend the importand planets. Horwasp Lose all ships but the next wave of 25 ships are on the way. Now there are just 5 Planets to defend. 15 Ships can easy defend 5 Planets. But then 35 horwasp ships will be lauched. The 15 ships will run out of ammo/fighters. So the region will fall to the horwaps.

That was normal acting.

Same scenario with a skilled non Horwasp.
15 ships defend 15 Planets. 25 Horwasp attacking. All ships enter warpwell. All planets fall to the horwasp. 25 other ships on the way. All the second wave of 25 ships vanish. 15 Ships recapture 15 Planets.
Horwasp ressouces get depletet so just 20 ships attack.

15 ships defend as before.
15 horwasp ships attack.
Now its time to counter attack.








982 days, 2 hours, 15 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Sudakan
Well.. we are on same side and have earned enough knowledge vs and with horwasp not to discuss details that are out of our hands and decision.

WE both and almost all responding here agree that something bout horwasp must be done. Joshua will decide this, and as far as i know he will decide on his own expirience and the hard fact analysis from finished alpha games.

I just realized that i described your counter of horwasp early expansion in detail.
982 days, 2 hours, 4 minutes ago
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glyn
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Sudakan: "Sudakan: simulation to see how to defend your planets are not in place"

Yes it is... you select Horwasp and enter the Horwasp Clan population. Not documented so you have to figure it out by trial and error.


"Sudakan: damage dealt by your protofield have to be assessed by going back to the previous turn and calculate the trajectory of the enemy in your protofields"

Not sure why you expect that information to be provided... but it'd be cool if proto-molecules transmitted damage and crew #'s back to Horwasp.

"Sudakan: cloaked ships should be visible to pods"

Aren't they though? You mean attackable don't you? Use protofields against them, if you invade without sending Protofields first, you deserve to lose. Protofields are awesome, use them.

"Sudakan: Poods should be able to be launched at different speeds."

They can, Warp 3, 6 and 9.

"Sudakan: in that case it shoud be impossed a limit of horwasp players per melee"

There is already.
___

Horwasp Sectors tracking thread; http://play.planets.nu/#/activity/2820310

Horwasp are overall winning even though everyone is ganging up on them and has CAMPAIGN-MODE ships and features!
___

My suggestions after reviewing the first finished Horwasp sector;

"Glyn: What I suggest Joshua do;

-Reduce Horwasp maximum Beam and Torpedo tech to 7
-Make each lost fighter equivalent to one Horwasp Clan after battle, and make them unlimited for each engagement like their Torpedoes are.

-Make the Hive ship a pod.
-Remove pods minesweeping ability, except their Sentry pods.
-Make pods totally immune to Webs/Minefields EXCEPT if launched from a planet covered by them at time of launch...and only for that first movement at launch. (We already know mines communicate with each other to adjust their overall size, how can they not notice a massive energy launch?!? Also makes Sentry actually worthwhile to build for them)
-Remove pod visibility totally, but show "pod launch detected" at origin planets if within sensor range (no indication where it is going).

-Change proto-molecules to attach to higher crewed ships faster (count clans).
-Have proto-molecules attach to all ships within the protofield, not just Towers moving through them... and then reduce in size after proto-molecules attach.
-Make it so you have to be inside protofields to minesweep them.
-Remove minefields ability to annihilate protofields.
-Change the proto-molecule damage effect to lower Shields strength instead, 100 proto-molecules=no shields, then have them begin to kill clans and then crew, proto-molecules consumed in the process (make Robots immune to the clan/crew loss).
-Only allow Starbase Fix and Repair ships to remove proto-molecules, encouraging players to sit still to remove proto-molecules only slows the game down.
-Allow sweeping proto-fields which have their center-point covered by Ion-Storms (but still not visible on scans)

-Have ghostships in protofields convert to Soldier ships that retain original ship fighter-bays, engines, shields, torpedo tubes and beams... but can be loaded with Horwasp Clans which up their fighter-bay count, supply fighters and torpedoes, and add beams/torpedo tubes if not originally equipped.... would hit mines and be Web-drained like all non-pod vessels (but still fight without fuel)

-Make Horwasp clans/crew immune to Star Cluster Radiation (but not natives on farm pod)
-Make Asteroid Fields uninhabitable to Horwasp due to no atmosphere (and change it so planetoids can't have natives also while on the topic).

edit) Also only make minefields and Webs that cover inhabited Horwasp planets visible to them, since otherwise they don't effect Horwasp in any way shape or form... they don't scan, they sense life."
982 days, 1 hours, 53 minutes ago
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glyn
RE: The horwasp is a race that was designed to be heated by all...Write Reply
"Emork: They're quite strong in the very beginning and too weak in the end game."

"Captain Storm: Most people seem to want to play them like a regular race! AND THEY ARE NOT A REGULAR RACE! NOR can they be played like a regular race."
____

Exactly, Horwasp strength is in steamrolling. Instead I see players trying to build up strong core planets and making all their ships full of Clans.

You launch unmanned rocks to scout, protofields BEFORE you invade to stop your pods being intercepted, and you never stop expanding outwards in all directions... don't give your enemies a chance to earn back PBPs... don't leave Sentry sitting unguarded.

With Webs you create a Soldier / Sentry invasion column, launch other pods at warp 3.

Your empire should consist of a 'donut' in a Sphere map Sector... deplete your core planets to assist expanding in all directions.
___

Currently, Horwasp pod launches don't show where the pod will be at the end of each Turn. That is something I figured people that know what they are doing would complain about.
982 days, 1 hours, 51 minutes ago
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mandrake
RE: The horwasp is a race that was designed to be heated by all...Write Reply
Wow, you don't want much do you? While we are at it, why not just make them immune to every thing every race in the game has and declare them winner on turn 1!

Because that seems where you are headed!
982 days, 1 hours, 40 minutes ago
View marklein's profile
marklein
RE: The horwasp is a race that was designed to be heated by all...Write Reply
Well there's one very basic and easy change that would help the late game Horwasp: allow them to trade ships and form alliances, just like all the other races. No major programming changes needed, no new ships or capabilities needed. Done.

Having said that, I expect a good year or more of games for the developers to observe before they make any changes to the race. How many thousands of game results were tabulated before they released Fascist double beams? It's too easy to make a bad change unless you have a good dataset to make your decisions from.
982 days, 1 hours, 37 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
"Horwasp are overall winning even though everyone is ganging up on them and has CAMPAIGN-MODE ships and features!"
Really? I think opposite is fact.
982 days, 1 hours, 0 minutes ago
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martinr
RE: The horwasp is a race that was designed to be heated by all...Write Reply
Of the three finished Horwasp game two games have been won by Horwasp. And these were finished very fast.

Of the 12 ongoing games five have the Horwasp in the top slot and seven do not.

So where is this all the games are winning all the games coming from?
982 days, 0 hours, 54 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
And on the five games Horwasp currently in top position they are close to be stopped and if game progresses beyond Turn 60 i predict they will lose.
982 days, 0 hours, 46 minutes ago
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glyn
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Marklein: Horwasp don't use MCs or have Starbases to build fighters... perhaps having Clans on board can be setup to provide them. I like the idea of protofields converting ships and keeping Horwasp 'lone wolf' style.

@Hays: Well the facts are easily accessible in my tracking thread, and last time I looked, Horwasp are winning against overwhelming odds in Melee Sectors;
http://play.planets.nu/#/activity/2820310
982 days, 0 hours, 41 minutes ago
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martinr
RE: The horwasp is a race that was designed to be heated by all...Write Reply
Apart from one of mine.
982 days, 0 hours, 35 minutes ago
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issen adtur
RE: The horwasp is a race that was designed to be heated by all...Write Reply
As the 'wasps can ONLY be played in campaign or private games- the argument they arent a good standard race is moot.

I'll agree the 'wasps need a way to kill carriers late game- maybe simply allowing a nest for every world would do it.

Other than that- I like them.

There's a steep learning curve, and you have to adjust a lot of your thinking to play them. They absolutely arent like other races as has been mentioned.

I'd love to talk tactics- but I'd leave the adjustments to @Joshua.
Saying he's not already tweaked them- post release is simply erroneous.

They are in alpha, the admin are playing them.

Have faith.
982 days, 0 hours, 19 minutes ago
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glyn
RE: The horwasp is a race that was designed to be heated by all...Write Reply
"Joshua: Wow, good game everyone! I was crushed by the mob! But not before taking out 3 chordates."

That is why Horwasp lose, people gang up on them.

Just play a Sector AGAINST yourself and you'll realize how powerful Horwasp are one on one.

Late game is their weakness... and that is only because mid-game the Ship Limit holds back the other races from invading.

That is why my suggestions both strengthen and weaken the Horwasp.

Unless you think Horwasp SHOULD take out three other players before a massive alliance can stop them... you should be agreeing they are too powerful.


Because apparently this isn't sinking in; "Emork: They're quite strong in the very beginning and too weak in the end game."



981 days, 23 hours, 29 minutes ago
View emork the lizard king's profile
emork the lizard king
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Mandrake: You got me wrong. I didn't mean that Horwasp should be played in the way of the old races. I meant "played in standard which would then be a 12-player game".
981 days, 18 hours, 28 minutes ago
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mrchrstn
RE: The horwasp is a race that was designed to be heated by all...Write Reply
As one of the 'Smart' Crystal players in Sudakan's game, I'm not sure I feel Sudakan's pain. I've finally landed on the Crystals as capable, at least, of fighting an even battle with the Horwasp offence, but I'm certainly not feeling the Horwasp as underpowered.

(By the way, Sudakan, I appreciate the complement.)

I admit I'm colored by the Horwasp knocking me out of two other games as the Feds - and the Feds just *cannot* complete with the Horwasp offensive. I really need to stop playing them. At least the Webmines can defend against them, but spending an entire Crystal campaign WITHOUT the ability to actually capture a ship is no fun at all. I'm feeling pretty neutered playing the Crystals in this war.
981 days, 18 hours, 25 minutes ago
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mrchrstn
RE: The horwasp is a race that was designed to be heated by all...Write Reply
I should add, Sudakan, that you've been able to blow up about a dozen Emeralds and the only Carrier I've been able to muster. Crystal can hold you back, but I haven't been successful advancing on you in any way.

The upgrades you suggest for the Horwasp seem too much to me.
981 days, 16 hours, 10 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Glyn i am reffering to your tracking thread.
981 days, 15 hours, 54 minutes ago
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glyn
RE: The horwasp is a race that was designed to be heated by all...Write Reply
I update my tracking thread, here are the results;

Two Sectors Won by Horwasp, 3rd in countdown for Horwasp, four Sectors Horwasp winning.

One Sector lost by Horwasp, two Sectors Horwasp losing.
___

Five in-progress to soon to call... three of which have Horwasp in second place.
981 days, 12 hours, 9 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
Ok you conviction me Glyn.
Planets had just three rules:
1.Kill Borg on sight.
2.Kill Privateer on sight.
3.Kill Crystals on sight.

Now adding a fourth rule:
1.Gang up on Horwasp at all cost, before following rule 2 to 4.
2.Kill Borg on sight.
3.Kill Privateer on sight.
4.Kill Crystals on sight.
981 days, 9 hours, 21 minutes ago
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sudakan
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Glyn
"That is why Horwasp lose, people gang up on them."
That is exactly how I started this thread. And that is by design, the race was designed to be heated and feared and natural reaction is people ganging up on them.

However the changes I suggested will not change drasticallly what the horwasp is today, but it will increase the chance to survive and keep fighting agains multirace gangs
981 days, 9 hours, 0 minutes ago
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martinr
RE: The horwasp is a race that was designed to be heated by all...Write Reply
I think you need to give some diplomacy options to the Horwasp.

Currently its a lonely, time consuming time as the Horwasp.

Everyone is out to get you as you cannot assist anyone to the win without sacrificing your win.

If you wish to assist someone it will be mostly to keep out of their way and be a neutral border.

Any coordination will add to the coordination time and is open to mistakes as your ships will also fight each other.

And any winning you do is going to be solo wins.

How about the Horwasp can have one ally only?

No mater how many allies people can have.

This will allow diplomacy and some coordination but is broadcasted to all the other players.
981 days, 5 hours, 0 minutes ago
View emork the lizard king's profile
emork the lizard king
RE: The horwasp is a race that was designed to be heated by all...Write Reply
I'd like to play the Horwasp with 2 little improvements. The first one is more important and Sudokan suggested it already: Make it much harder to meet a pod in space without using the intercept mission. It's too easy to meet pods in space while staying cloaked.
This could be done by hiding the waypoint of a pod or varying the travelling distance each step for e.g. 0-2 LJ.

The second one: Care for a _little_ mineral supply for the Horwasp. To have a chance in the late game the Horwasp swarm of pods has tgo stay big and constant and many Horwasp planets have to participate in this task.
This could be done by either adding a supply conversion at a bad rate like 1 : 20-50, by increasing the chance of small meteors (e.g. 2-4 times) or by increasing the transuranium decay rate (e.g. 2-4 times).

The Horwasp will still have problems dealing with incoming enemy tech 10 ships but they have a better chance to counter this by creating a similar problem for the opponent with a constant and big pod swarm. A typical asymmetrical warfare.

Btw: In another thread I saw a list of Horwasp games and who won / is winning. I think the finished and currently running Horwasp games are no good basis for a statistical evaluation like win percentage. They're all big drop feasts. Such a statistic also doesn't reflect the skill of the players involved and if the Horwasp / old races played as a team or not. These games are cmore suited for an intellectual analysis of Horwasp strength and tactics/anti-tactics.

981 days, 4 hours, 48 minutes ago
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sudakan
RE: The horwasp is a race that was designed to be heated by all...Write Reply
However I insist that;

1- not minesweep with fighters
2-protofield do not decay
3-reach cloaked ships....

that will give the horwasp chances to keep it identify but still be able to fight back againt those multirace gangs
981 days, 4 hours, 35 minutes ago
View emork the lizard king's profile
emork the lizard king
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Sudokan: Seems the environment has to be defined better. My suggestion doesn't refer to a Horwasps vs. Old Races scenario but to the Horwasp being played as one race among others. E.g. in my first Horwasp game I was able to negotiate solid peace with one neighbour (old race) and we cooperated to take out a third party (also old race).
I admit I don't know what role the Horwasp are meant to play in the future - common threat or regular race.
981 days, 4 hours, 34 minutes ago
View whisperer's profile
whisperer
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@Emork,

For the late-game minerals, I think that problem could be reduced if the Pod's hull were able to generate minerals when it lands. Even the 75% recycle rate of the Land and Disassemble mission would deliver a measureable improvement in late-game mineral availability.
981 days, 3 hours, 58 minutes ago
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hays
RE: The horwasp is a race that was designed to be heated by all...Write Reply
@whisperer its a bug in my opinion that the landet pods do not recycle at 75%. I write a bug report.

Nice common thread scenario would be like MvM game couple of horwasp start in center with the old races around. Both teams fixed allies.