|One quick little bug, or two perhaps:|
1. The warpwell thing doesn't work when you do multi waypoints.. so if my first waypoint is in deep space and my second is to a planet, the second waypoint will not sue the warpwell.
2. If your ship has damage it shouldn't use maximum warp, it should use maximum warp available based on the damage you have. That could be misleading for some, thinking that htey'll get to their destination in 1 turn when really it would take 2 if the damage limited travel to warp 7 or something like that.
Also to add to #2, it would be super awesome if the warp setting for a damaged ship would take into account the supplies on board... so if I have 30% damage but I had enough supplies to repair it all, it would say Warp 9 as opposed to warp 7...
Either way, this is one of the best scripts here, so these are just minor things, not a huge deal either way.