@Fantasia,
I can think of two possible resolutions to this that will have minimum change to the Client and no change to the Host:
1. Give a visual indication of an uncolonized Homeworld if it's within 81 LY of a ship. 2. Give a visual indication of a Homeworld after you colonize it. Actually, that could be considered to already be in place. An uncolonized Homeworld should have thousands of KT of all four minerals. Have you checked for this?
Would either of these solve the problem for you?
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@Marceline,
> would it be reasonable to assume the mechanism for generating "verycloseplanets" is also the mechanism for positioning the freighters on the first turn?
I just finished running some statistics on this. Based on the information I have, the mechanism is similar, but different.
From 110 samples (one sample being the distance from the fleet to the designated homeworld), here's what I found:
Minimum: 7.1 LY Maximum: 65.1 LY Average: 37.5 LY Median: 38.7 LY Standard Deviation: 13.1 (for the statisticians out there)
The Minimum distance is similar to the 7 LY minimum distance between planets. I don't expect that a larger sample set would drop this to below 7 LY.
The Maximum is far short of the 81 LY for "verycloseplanets". I'm thinking that a larger sample set would yield values approaching 67 LY, but I don't have time to test this.
The distribution of distances is quite even. I'd need to get the distribution of "verycloseplanets" to compare to, but I think they're very different.
I'll see about getting some of this information into the documentation. My time's tight right now, so it could take a few days. |