Logistics and economy is king, especially in a long game. Be sure to understand the game type you are playing, and know small map/Blitz/Melee games require speed production over long term.
Understand the ship limit and priority point systems and establish a plan to either maximize priority build points/ starbases or go after total ship count. It is really hard to do both.
I try for a ratio of warships to logistics ships of 3 to 1. Obviously my logistics ships (freighters, NFC, Merlins, Refineries) get priority early so you end up with a skewed ratio till about turn 30. If you have done things right, you will not need to build any more logistics ships (out of need) after the ship limit hits.
I play a different style of game than many of those speaking above, and definitely use strategies that compliment my style. I think long term, and strongly disagree with overtaxing. If you are being overrun early, you are doing two things wrong. One, you are not using diplomacy. Two, you didn't scout out and evaluate your neighbors properly.
I'd also point out that minefields are you friends, and in a game where most people can guess your Homeworld plus or minus a planet or two, worrying about showing your core is pretty pointless. If you don't have some minefields starting to go up by turn 10 in the directions of your neighbors, you are setting yourself up for an overrun. Amazing how a single minefield can convince a neighbor you are prepared for a bum rush and encourage him to look a different direction. Especially if they are cloaking races. But I digress...
I recommend MDSF builds early, to get exploration and planet claiming maximized in multiple directions. Bigger freighters follow. I rarely build more than 1 or two LDSF though. I have my reasons of course, and know this puts me contrary to some of the VGAP geniuses in here. Every effort must be made to get new starbases built ASAP, so every freighter needs to be working 100% of the time to that goal.
There was a Youtube video done from one of the PlanetsCon meetings with some great discussions on early production. While I do not follow the methodology since it does not fit my style, it does work and yields good results. Maybe someone in here has a link for it. |