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Auto adjust taxes to maintain happiness levels

Friday, April 08, 2011
A new checkbox has been added to the planetary tax screen entitled "Auto adjust taxes to maintain happiness levels". This checkbox is quite simple, its purpose is to adjust tax rates up or down (usually down) to keep happiness at the level that you have specified with your tax rate.  

For example, you set the tax level on your natives so that they will have a 0 happiness adjustment. Then several turns from now your auto build has added more factories and now your tax rate is actually causing -1 happiness. The taxes will be auto adjusted down 1% to maintain the 0 happiness that you are targeting. This is a step toward developing one-touch planets. So that you don't discover 20 turns later that you have very unhappy natives that you didn't intend.  

The checkbox is entirely optional and off by default. But you can turn it on if you want to keep  your natives at a consistent happiness level.  


Comments

 
There are 11 comments - add your comment
kwesy - Friday, April 08, 2011 6:58 AM
That's a good enhancement!

But the inevitable question is: does this option make sense when you're a Lizard? I guess no?
figak - Friday, April 08, 2011 7:50 AM
Neat, it's a start.
sakawa - Friday, April 08, 2011 11:11 AM
Nice one! thanks!

If I can make a wish... Next checkbox for ships and planets once you are done with them in the turn. ;-)
thin lizzy - Friday, April 08, 2011 3:25 PM

YEAH!
thin lizzy - Friday, April 08, 2011 3:28 PM

YEAH!

Kwesy: It does, or do you have 400 hissers on 150 planets? And doesn't it stay on the level they have? Could be -20 as well
matsudo - Friday, April 08, 2011 6:59 PM
+1
nitemare - Saturday, April 09, 2011 1:16 PM
http://vgaplanets.nu/discussion/auto-tax-level-system-not-working-for-crystaline
androidandy - Sunday, April 10, 2011 8:42 PM
Found what looks like a garden variety bug where it set the tax rate for some (close to rioting) Avians to -2%. That was in beta 4 Last turn.

The UI handled it gracefully enough.

Come to think of it, slushing the natives to quieten them down could be quite useful ;-)
namespacebrian - Friday, April 15, 2011 3:45 PM
In a training game, I had it error on a few avian planets. One of them ended up with taxes at like -11% and -1900mc on the planet.. so I had negative cash.

I had some supplies on the planet and tried converting them to cash.. which did as expected (decreased the cash debt).. but I couldn't undo it.. If I tried to convert the cash back to supplies, it would convert it all to negative supplies.

Weirdness. Anyway, yeah I think there's an avians bug with the autotax checkbox.
joshua - Friday, April 15, 2011 4:14 PM
thanks namespace, there was a bug. It is now fixed.
james t. plagerism - Friday, April 22, 2011 1:16 AM
I think the logic could still use some tweaking. Several times I've seen planets where the natives are 100% happy, and I could set 5% (or more) tax and make several hundred MC, but the auto-tax decided the natives need to be happier and set the tax to zero, so I get no money.

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