Color Settings![]() Sunday, May 08, 2011 The colors we use to display the map are now editable. Inside your game dashboard you will now see a section called "Settings" in your dashboard menu. Inside of this menu you can find color settings for planets, ship, minefields and ion storms based on the way we divide them now into yours and your enemies and now also your allies. These settings are account level settings. So any changes you make will affect all your games. We will be adding more color options in the future for setting race colors in specific games. We've also extended the mineral scanning to include supplies and megacredits. If you are looking for values to put in as colors for your planets you can use this chart: http://www.w3schools.com/css/css_colornames.asp Color names like "red", "green", "blue" are all valid as well as any hexadecimal values like #cccccc for light grey. CommentsThere are 17 comments - add your comment challengespaceyard - Sunday, May 08, 2011 6:00 AM What a surprise! Playing a turn, see this news, reload the turn, and it looks much cooler, now. lindybomber - Sunday, May 08, 2011 6:25 AM Where on the dashboard is this? lindybomber - Sunday, May 08, 2011 6:27 AM found it. I guess I needed to reload the client. solkar - Sunday, May 08, 2011 8:38 AM When you change ship colours (own or enemy), waypoint line colour does not change,.. is this intended or a bug ?? bondservant - Sunday, May 08, 2011 2:20 PM Without editing, I noticed my ally is now a unique color -- very nice. Bond james t. plagerism - Sunday, May 08, 2011 10:31 PM Yahoo for non-red allies! :D riley - Monday, May 09, 2011 12:59 AM Love the options. Was glad just to see the different colours for allies/enemies, but this is great! Anyone got a good color scheme for allied ships/my ships? The current default greens are very hard to tell them apart. I changed allies to a shade of yellow, then blue, and both made it easier to see the allied ships, but harder to see both colors when on the same planet. Would prefer to keep green for mine, but so far the best contrast color is the enemies color... :P dungeonmaster - Monday, May 09, 2011 10:29 PM Excellent on the supplies and MC! I'm sure I speak for all borg commanders when I say that. rudgar - Tuesday, May 10, 2011 12:27 AM Amazing! Now all that is missing as a map tools is something to show where I have how many clans ;-) stepheniniowa - Tuesday, May 10, 2011 2:05 AM I love the concept.....I do wish we had more boxes at one time so that I could have more colors available without having to recode a color box as another color How about another codeable row of boxes beneath the first row? baer - Tuesday, May 10, 2011 2:24 AM Thank you, thank you. d-wreck - Tuesday, May 10, 2011 7:52 PM Apparently you have to no a thing or two about hexedecimal coding to pick a color? What ever happened to "Red" "Blue" Took a look and have no clue what I would type in to say have my allies ships become "yellow". Can I just type "yello"? james t. plagerism - Tuesday, May 10, 2011 8:13 PM As it says in the original post:
"If you are looking for values to put in as colors for your planets you can use this chart: http://www.w3schools.com/css/css_colornames.asp Color names like "red", "green", "blue" are all valid as well as any hexadecimal values like #cccccc for light grey." lindybomber - Tuesday, May 10, 2011 11:21 PM Nice feature, but the interface is a little cumbersome. I think it would be much easier to input red = (0,255) green = (0,255) blue = (0,255) and /or add a preview next to the input boxes. sakawa - Saturday, May 14, 2011 10:06 AM Nice one and thanks about the MCs and supplies! Could it be possible for Colonists and natives too? baer - Monday, May 16, 2011 6:02 AM LAst turn I was so happy that I finally could color code that I took over an hour to color code my basses and key planets. The new turn came in and all the color coding is gone and it no longer works. I have not changed anything here. Any idea what is happening? I do not want to take the time to do it again even if it was working unless I know it is going to hold. fafnr - Monday, May 30, 2011 3:10 AM Are they any plans to implement some of the VPA (VGA Planets Assistant) features? Most notably awesome would be: - Ability to draw PERMANENT figures. This includes lines, circles, and points, each of which may have text labels viewable on the starmap. - Ability to draw estimated Minefield size, given a center, # of torps, and torp type. - Ability to input a ship from the game into the combat simulator Some more suggestions: - Connections feature is an awesome feature. Could connections be made for: * Gravitonic Accelerator Ships (162 LY plus warp wells) * Hyperjumping ships (show all 340-360 LY connections) - This one only for true computer data geeks: An output file download which gives all info for planets (location, minerals (surface/core/density)), ships, etc. Cheers!
|