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Fuel calculation now includes alchemy, build torps and fighters

Tuesday, February 08, 2011
A small, but important to know, update has just been released. Your movement fuel calculations now include mass adjustments that occur when your ship is performing an alchemy mission (Neutronic Refinery and Merlin) or when your ship is building fighters or torpedos. If you have your ship set to do one of these missions your overall mass will be adjusted before movement.  When you set your waypoint it now calculates this mass change in the fuel calculation. So your calculated mass is less and fuel consumption will be less if you are performing one of these missions.

Comments

 
There are 5 comments - add your comment
stenweb - Tuesday, February 08, 2011 8:19 PM
Nice change... I like the idea of having more of these calculators built in... maybe things like "max population allowed", based on Temperature, etc.
crackpot - Tuesday, February 08, 2011 8:44 PM
nice..I noticed earlier that it takes into account being cloaked (-5kt fuel).. this is a nice addition to the older clients..

it just gets better :)
minobu - Thursday, February 10, 2011 6:14 AM
Great!

The "Max population-thing" from stenweb is a good idea
baer - Monday, February 14, 2011 11:31 PM
That is a very useful upgrade.
dungeonmaster - Monday, February 21, 2011 12:18 AM
Agreed, very good and useful.

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