Happy Holiday Features![]() Monday, December 19, 2011 Since it is the holiday season, our gift to you is a whole set of new features, just the ones you've been asking for on your list. We have also made one change to the default config and have now made "beginner" games available. New Features1) Multiple Waypoints - You can now tell you ship where to fly this turn and future turns. This is useful to remind yourself where you were planning to send a ship and to reduce playing time when used in conjunction with the Ready checkbox. To use the multiple waypoints press the shift key to specify the future points. 2) "Am I cloaked?" display - If you ship is currently cloaked (as of the current turn) it will show the word - Cloaked next to your current location in Blue. This does not consider your current ship mission, only the state of your ship after the last host run. This is valuable if you set your ship to the mission cloak, but fly into an ion storm or are decloaked by a loki. You can know whether your enemies can currently see you or not. 3) Range Circle - Displays a circle indicating how far this ship can travel at current warp from your target. In the map tools or with the ship screen hotkey "a" you can toggle range circles on or off. This will draw a circle around your waypoint with the distance that you would be able to travel at your current speed. You can also use this to get an idea of how far an enemy ship could travel in the current turn. 4) Tow indicator - Indicates if this ship is being towed and shows the tow path. Tow paths are now shown in Magenta (bright pink). If a ship is set to be towed you will see your indicator with the different color. 5) Snapping to waypoints - if you click anywhere near the end of a waypoint your waypoint will be set exactly to it. If you do not want to snap immediately to a waypoint either zoom in to 1000% or greater or use the arrow keys to make small adjustments. 6) Warpwells are now included in the "how long till I get there calculation". 7) Spreadsheet view - this feature was actually released last week. If you haven't noticed you can now view detailed tables of information for your ships, planets and starbases. You can click on the table headers to sort by the various columns. There were also a number of bug fixes released. Most of these features were chosen because they were the most requested features on the feedback forum here: http://planets.uservoice.com. We would like to thank all of you for making the feedback site such a success. It has helped the development team organize, track and prioritize your requests tremendously. Be sure to visit http://planets.uservoice.com to cast your votes for what we should work on next! Default Config ChangeOne significant change is being made to the default configuration. After reviewing many games using the diplomatic planets win condition we have decided to setup new games with Max-Allies = 1. The current setting in most games is Max-Allies = 2. By reducing the maximum number of allies which can win a game we hope to promote more combat, more challenging diplomacy and raise the difficulty level in gaining leaderboard achievement. Beginners Games and Senior Officers GamesBeginner games are now being segmented from officer games. Beginner games have a maximum rank of Lieutenant. Players who have achieved Lieutenant Commander or higher status in any race will not be able to play in these games and must join an officers game which requires Lieutenant or better rank. In addition new Senior Officers Games requiring a rank of Commander will be created once the existing games fill up. As more players reach higher ranks we will develop 3 or 4 levels of games and players will be required to play against similar level players at all times. Enjoy all the new features and games. If you have any suggestions for improvements please post them on the feedback site: http://planets.uservoice.com I hope you all have a wonderful holiday season! CommentsThere are 37 comments - add your comment turssi - Monday, December 19, 2011 12:23 PM I love the Tow indicator! Thanks! bondservant - Monday, December 19, 2011 1:02 PM I definitely agree with the change to Max-Allies=1 and the reasoning behind it. Although perhaps Beginner games should still allow for 2 Full Allies. Thanks for all the improvements - Nu Planets continues to be a dynamic, high-value game site. daniel payne - Monday, December 19, 2011 2:41 PM Brilliant. There really is something to be said for an expert team dedicated to improve your favorite game. It is not just the improvements that are made either. It is the level of communication from the company and the idea that the game will continue to improve. It seemed too much to imagine such a thing only a few years ago. I just figured VGAP would quietly diminish like so many other games. Worth the fee many times over. thin lizzy - Monday, December 19, 2011 3:37 PM top!! nu is moving in big steps at the moment! :) figak - Monday, December 19, 2011 4:56 PM Great nuuuus ;) How do you go about using these? Do we need to wait until next host run? So far I "only" found 3 & 7. figak - Monday, December 19, 2011 4:59 PM Perhaps its with the test group? Cause I think I found bug. When I use 3, for example from a MCBR targeting a Gemini go to "toggle Range" the circle drawn is centered at the Gemini an radious 162ly. joshua - Monday, December 19, 2011 5:04 PM The circle is always at your waypoint. It is an indication of how far you can travel from your next point, or if your waypoint is on yourself it is how far you can travel from where you are at. The primary purpose is when planning your next move. joshua - Monday, December 19, 2011 5:04 PM You can use the Multi-Waypoint by holding the shift key while clicking for another destination. figak - Monday, December 19, 2011 5:40 PM Oh yea... Cheers n@ndus - Monday, December 19, 2011 9:56 PM you really found a good solution for the distance circle, espacially that it follows your clicks mthomas47 - Monday, December 19, 2011 9:58 PM Think I have a problem with the way you propose to do game level segregation. I had a lucky first game with the Borg and have obtained a high rank. But I've never played the Fascists, for example, and with this system, I will have to learn while getting my butt kicked playing against pros. I don't mind being required to play at a higher level as the Borg but I am a beginner as the Fascist and some other races. I should be able to play as one until I gain rank in that race. The rest of this sounds wonderful! vepr - Monday, December 19, 2011 10:07 PM LOVE IT! joshua - Tuesday, December 20, 2011 7:09 AM @mthomas47: Don't worry to much about that. The first level officer games are still set at a very low level. Just about anyone who completes a full game won't qualify for the beginner games anymore. They are designed for true beginners. The junior officers games are still very open. The Senior Officers Games are where you get some serious competition. There is a bit of overlap between the levels. So you can make the call on whether you want to go up or down. draven - Tuesday, December 20, 2011 12:37 PM I like many of the implemented improvements, but I think we are going to face a problem with the level seggregation. If until now sometimes a game was opened for 3-4 days until all the players signed on it, now a new game can stay opened more than a week until it all the players sign. This is not a big problem for official players, but if a newcomer wants to play soon he might be waiting for days until he plays, and maybe it is not the best option to get new players. draven - Tuesday, December 20, 2011 12:41 PM I like many of the implemented improvements, but I think we are going to face a problem with the level seggregation. If until now sometimes a game was opened for 3-4 days until all the players signed on it, now a new game can stay opened more than a week until it all the players sign. This is not a big problem for official players, but if a newcomer wants to play soon he might be waiting for days until he plays, and maybe it is not the best option to get new players. eraulli - Tuesday, December 20, 2011 1:05 PM Love the new features, great job guys! Mugulor - Tuesday, December 20, 2011 1:17 PM Keeps getting better at .nu! Merry Christmas to all:) solkar - Tuesday, December 20, 2011 7:06 PM Great those improvements ! I would only make 2 suggestions... the cyan blue used for the Cloaked ship and the Towed ship tags is very "subtle". I would use the same magenta used for the direction on the towed ship for its tag, and a bright red for the Cloak tag,... play - Tuesday, December 20, 2011 11:58 PM Fantastic! This what the web permit, a good feedback and luckily we have a team answering fantastically to it. Thanks, very much. Play. veldan - Wednesday, December 21, 2011 2:12 AM Having an issue with this release. I can't see the range circles, I had them during the test phase, but now that they are released they are gone. Is there a toggle that I'm missing? http://planets.uservoice.com/forums/136520-general/suggestions /2465868-bug-not-seeing-new-range-circles- veldan - Wednesday, December 21, 2011 2:15 AM I really did read this several times, but I completely missed that hitting 'a' toggles it on and off.... Ignore my issue, I need to learn how to read. emork the lizard king - Wednesday, December 21, 2011 2:03 PM Great X-Mas surprise, thx! turssi - Wednesday, December 21, 2011 3:27 PM Can we get a toggle for hiding the filling for mine fields? I'm having problems in seeing my waypoint lines in the midst of multiple overlapping minefields! centurionprime - Wednesday, December 21, 2011 3:54 PM Despite all of these great features, I *love* the Death Star Ornament for this article! Awesome touch! ;-) dungeonmaster - Saturday, December 24, 2011 3:39 AM I love the changes, what needs to be done for the Max Allies = 1 games is to disallow even low-level intelligence and peace agreements. I'm in a game now with something like the whole damn map attacking me and I don't feel it's appropriate for people ganging up to have all their ships not fight each other and the more important intelligence advantages. It's nice to label the game "max allies < 2" but in my last 2 games I've seen alliances/agreements of 4+. You can't stop them but let's not help the bastards who do so, please. I want a death star ornament... strider712 - Saturday, December 24, 2011 1:43 PM These are really good things - I used to play VGA4 about 5 years ago I was then pursuaded to join a game here earlier in the year. .nu has grown on me and the levelm of interaction is getting better. Still many things to happen but ewith the feedback page and the team responding to that it is by far the fairest way for all of us to take part. Strength ti strength in 2012, Merry Christmas everyone and lets pray for a more peaceful 2012. attercob - Sunday, December 25, 2011 7:59 PM Thanks for your continued work making this great game even better. I don't want to sound ungrateful, but I do have a slight criticism. The starship spread sheet doesn't show the ShipName. It makes it a little more work to tell the ships apart that are the same ship class. With consideration to screen real estate, I'd recommend replacing the Hull name with the ship name, leaving the hull icon there to tell the ship classes apart. Just my opinion. Otherwise, great job with everything! figak - Monday, December 26, 2011 7:30 PM max allies 1 good idea, a few too many games were becoming de-facto team games ;) nakor - Tuesday, January 03, 2012 10:04 PM Awesome! I love the new improvements! Fantastic work guys! I also like the change to Max Allies = 1. softmonk - Sunday, January 08, 2012 8:43 PM Everything looks great. I'm specifically diggin the cloaked notice and the tow line. Tow chunneling is far easier with the tow information :) Only thing that i'm not completely satisfied with is the circles. While i appreciate the effort and creativity that went into this solution, it's not the direction i was hoping that would go. it only allows you to see one object at one warpspeed at one time. if you want to see a circle on an enemy ship you have to use your own ship, reset its warpspeed and waypoint. moreover you can't use this to check gravitronic ships. What we want to see is independent circles that we can place anywhere at any size. using the same sort of function as the hyp circles, except adding in control over the lightyear radius. this would allow is to triangulate multiple waypoints for multiple ships many turns in advance. adding in radius control may be clunky, but it would be better than limited effectiveness of fixed warpspeed circles. dungeonmaster - Sunday, January 08, 2012 9:28 PM I agree with softmonk, something closer to the echoview warp circles would be ideal. So if you were to right click on a ship, planet, whatever, you see warp9 circle, warp8, warp7 -> concentric rings. I again have to stress that max allies = 1 is WORTHLESS if an "ally" is only considered a full alliance. For all intents and purposes people are manipulating the current system right now and intelligence agreements and peace treaties allow for concentric minefields, minefield transit, essentially everything an "alliance" in the original VGA planets game allowed. I'm often fighting what is effectively a team in what should be an ally restricted game. Huge chains of intel agreements and "peace" treaties are simply abuse. If max allies = 1 is going to be taken seriously it should be 1 and only 1 diplomatic treaty of ANY form. attercob - Sunday, January 08, 2012 10:41 PM I don't think the "Max Allies = 1" feature was meant to solve any problems pertaining to abuse of the ally system. It's merely a control to limit one person to win a game, and not a team of people. No one is trying to say players aren't allowed to team up and gang up on other players. No one is debating whether that's abuse of the system or not. It's just saying that regardless of how many people team up, ultimately only one person is going to be declared winner, and all teams will eventually break down to individuals. But if we were to debate the subject of "Abuse of the ally system", my two cents are that nothing of what you described seemed like abuse to me. And I think your error is perceiving the alliance restriction to mean how many people you are allowed form co-operative agreements with. The alliance restriction is just there to limit how many people can participate in a winning group. Huge chains of intel agreements and "peace" treaties is not abuse. It's creative diplomacy. Especially in a game where betrayal is inevitable, and all other players must be defeated. But that's just my opinion. dungeonmaster - Sunday, January 08, 2012 11:07 PM There's creative diplomacy and then there are assholes, and frankly I've seen a lot more assholes than creative diplomats. Most reasonable people who will see "max allies = 1" will understand it as: "you're only allowed 1 ally" and not "you're allowed an extended pseudo-alliance BUT only the top 2 assholes get leaderboard points". Sorry to be blunt, but it's true. thin lizzy - Monday, January 09, 2012 1:27 AM i find that many people turn from creative diplomats into §%#*!! when they start attacking me. :) dungeonmaster - Monday, January 09, 2012 2:02 AM This topic deserves it's own thread. oliphaunt - Thursday, January 12, 2012 11:54 AM I had a couple of glitches with the multi-waypoint feature and it took me a while to figure out what went wrong. When you set a waypoint in a warp well to save fuel and next turn's waypoint somewhere else, the next turn the ship winds up at the planet (of course) but its first waypoint is again in the warp well. That's hard to spot and has resulted in ships 'not moving' for me a couple of times already before I figured out what was wrong today. So: could you change this so it handles waypoints in warp wells, please? nakor - Thursday, January 19, 2012 8:00 PM >> 6) Warpwells are now included in the "how long till I get there calculation". I just noticed that this does not affect the fuel calculation - at least for cloakers. I.e. if I send an LCC into to a planet being e.g. 82.5LY away, the fuel-burn-preview charges 2x 8kt Neutronium for cloaking instead of just 1x.
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