Horwasp Battle Order

Sunday, July 24, 2016

After reviewing the first turns on the new games and fixing many small bugs we're making our first substantial change to the Horwasp. Establishing a combat battle order.  

Since the Horwasp have no friendly codes there is no way for them to set a combat order for their units. It turns out that the Horwasp have a very rigid social structure which leads to a simple and consistent combat order that they always follow. Their units will always fight in the following order:

  1. Stingers
  2. Jackers
  3. Broods
  4. Soldiers
  5. Hives
  6. Sentries
  7. Armoured Nests
  8. Accelerators
  9. Nest/Farms/Rocks/Dunghill


Within each unit type the units will fight in order from the most clans on board to the least clans and lastly in ID order. 


This change takes effect immediately.