After reviewing the first turns on the new games and fixing many small bugs we're making our first substantial change to the Horwasp. Establishing a combat battle order.
Since the Horwasp have no friendly codes there is no way for them to set a combat order for their units. It turns out that the Horwasp have a very rigid social structure which leads to a simple and consistent combat order that they always follow. Their units will always fight in the following order:
Within each unit type the units will fight in order from the most clans on board to the least clans and lastly in ID order.
This change takes effect immediately.