Planets Nu is introducing a new Award system which will also be directly tied to achievements and the leader board. The system features 40 new awards which can be earned during your games. These awards are fun targets which can be achieved as games progress. They will give your officer a new badge on your profile page as well as some achievement and campaign rewards. Awards will contribute to promotions and will help guide both new and experienced players toward better play.
The System
The new system features 10 levels of badges for each race for 4 different time points within a game of planets. The four time frames are Turn 20, Turn 40, Turn 80 and End of Game.
For example:
The level 1 beginner turn 20 badge for the Federation can be earned if you acquire 10 planets, 10 ships and 1 starbase by turn 20.
To earn the level 5 intermediate turn 20 badge for the Federation you must acquire 15 planets, 30 ships, 3 starbases and a military score of 30000 by turn 20 and you must do this on a game with a difficulty modifier of at least 1.0.
The beginner end game badge requires that you Survive to the end of a game.
While the Intermediate end game badge can be earned by being part of a diplomatic victory in a game with at least difficulty 1.0.
Each badge has increasing values and are different for different races. Certain badges are required for each rank before you can be promoted.
You've probably already earned some badges!
All badges you have already earned have been awarded. You can see the top end game badges earned for each officer on your officer summary page (or other players pages) and you can see the detailed badges earned by drilling into your individual officer pages on the Awards screen. For example we can see all the badges earned by our illustrious Emperor here: http://planets.nu/#/officer/5584/awards
Why add an award system?
More fun of course! The goal of the award system is to define fun, incremental goals that each player can achieve over time. Earning the awards while you play will happen more frequently than the end of game and may also help with knowing you've accomplished something even if you end up not winning the game. In addition, we hope it will help set achievable goals that will help beginners understand what they should be trying to do to get better at the game. Lastly, we hope that by tying these accomplishments to the leader board we hope to enable the best players to rise to the top and force them to play and defeat other good players before getting promotions rather than picking on beginners.
What happens next?
We plan to add more awards in the future for certain situations (eg: survive 10 more turns if under heavy attack). In addition, we are planning a leaderboard shakeup which will apply these badges and some other small rule changes to the leaderboard ranks. Be prepared, the shakeup is coming!
As for now, you should start seeing a new Goals section in your in game dashboard which will show you the next available badge you can try to earn at any given point in a game. Have fun and happy award hunting!