I: Standard games make up most of what I play, but I like campaign melees and team games just as well- there are simply fewer of them overall. I tend to choose games based on which race I plan on trying to improve with.
PN: Name a memorable friend and/or a memorable foe, and what made them stand out.
I: I've played with many fine commanders, and remember them all!
PN: Give an example of excellent tactics you've used or seen (w/ details so readers can view it, if possible).
I: I don't think I'm good enough to have been a part of any excellent tactics, but I've certainly been wooped on by some excellent tactics a time or three- fascist Shield generators still make me shudder when I see them in a stack with a carrier.
PN: What do you think is the most important skill for a Planets player to succeed?
I: Learning how to plan ahead and formulate a strategy without losing flexibility- thinking "big picture".
PN: Describe the process you use to make a turn.
I: I try and view it as soon as possible, check VCR's/combat reports, Reports in general- nothing explosions, distress calls etc. I'll do an initial run through with my ships- setting orders, then I'll check/cycle the planets- changing ship orders if necessary, and handle any outstanding diplomacy.
Then I let the turn "cook" - I sometimes catch mistakes in my sleep and change orders in the morning, so I use the host to my advantage.
PN: What is your favorite thing about Panets Nu?
I: The illusion of realism. I love light years and hyper speeds, warp wells and nebula- the details that make it seem like I'm building an actual working empire, and then testing that empire building skill against cunning and intelligent enemies.
PN: Is there anything else you would like to add?
I: If you love planets.nu- spend the three bucks a month to help ensure I'm playing this game 40 years from now!
-And a special thank you to the planetsmag team, keep plugging away!
Thank you to Issen Adtur!
You can view Issen Adtur's profile here.