Here is the complete interview (as seen in the Planets Newsletter), this month we talked to Jwest - Enjoy!
PN: Tell us a little about yourself.
J: Software Engineer - Java/C++/Python/JavaScript/Ruby
PN: When did you first start playing?
J: Fall....1993.
PN: What's your favorite race and why?
J: Favorites:
Birds - Advance cloaking is a lot of fun. The only race that can decloak your ships are the Fascists.
Fascists: Lots of options: 10x ground attack, amorph planets can always be cleaned out.
Colonies: Never short on fuel and you're not slowed by normal minefields.
Least Favorites:
Evil Empire: (Though some of the recent campaign enhancements make them look interesting)
Rebels....
Robots: Always significantly short on fuel. Never enough minerals to build all the big ships you want
and too much worrying about those nasty pirates.
PN: What do you build on first three turns with them (or your general opening strategy)?
J: In general, I build up my productive capacity and scout planets. I build lots of mines and factories on my homeworld. I make sure my taxes are set to maximize output and growth. Then build a LDSF in the first 3 turns as well as a small warship (depends on the race).
PN: How many games do you play at the same time?
J: At one point I found myself with 8 games (22 turns/week) ...too many. Now it's two or three games, no more than 8 turns per week.
PN: What types of games do you like playing most?
J: Classic.
PN: What's your most memorable game, and what made it so interesting? (link or id number)
J: http://play.planets.nu/#/sector/80058 Played with my son. Came back to capture victory after defeat looked inevitable (the leading team dropped)
http://play.planets.nu/#/sector/49553 Defeated a Lizard/Colony combo. Took a lot of diplomacy and a lot of risks that paid off.
PN: Name a memorable friend and/or a memorable foe, and what made them stand out.
J: jomii (friend): Fought against him in one game. Partnered with him in a latter game. He's a good player, so I'd rather work with him than against him.
ryndium (friend): Partnered with him in my first game on planets.nu. Ended up battling him for part of a latter game. Another good player and I'd rather work with him than against him.
PN: Give an example of excellent tactics you've used or seen (w/ details so readers can view it, if possible).
J: Towing. Its a very powerful tool that can be overlook. Having a cloaker tow away a ship from a starbase is fun when you can do it, but not fun to receive. As a the Privateer I learned to have my Merlins on constant Rob missions. It took my Lizard opponent 3 times to learn he could do that to me (after he did it to me once).
PN: What do you think is the most important skill for a Planets player to succeed?
J: Diplomacy/negotiation/communication. I've played in at least one game where I did poorly because of poor diplomacy. I've been in a few games where someone else started out strong and finished poorly because they over played their hand and didn't work well with other players.
PN: Describe the process you use to make a turn.
J: Early Game/Mid game
1- check each star-base and make sure its not under threat. Figure out the resources it needs to start being productive (producing useful ships). Figure out what to build
2- check each planet: Factories/Mines/Taxes. Does it need more colonists? from where
3- check each ship: (Firecloads & jump ships, check those FC's). If it doesn't have a mission from step 1/2, have it do something useful
After ship limit is reached (At this point, most planets should be on auto-pilot)
1- Where's the build queue? Which of my starbases are next in line to build (don't want to miss a free build)
2- Have my priority builds in place
PN: What is your favorite thing about Planets Nu?
J: The other players. You meet a lot of interesting people from other places.
Thank you to Jwest for sharing his expertise and experiences with us!