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The Strategic Information Sharing Act + Holiday Mode

Tuesday, November 08, 2011
In the Nu Year 0011, during a rare moment of diplomatic unity, the 11 races came to a new strategic information sharing agreement. The new agreement states that any race which has gained information through an alliance or strategic intelligence agreement will not share that information with other allies. 

This resolves the "transitive information sharing" problem faced by many races when attempting complex diplomatic relationships during battles. Before the agreement the following could happen:

Scenario: The Feds have an alliance with the Lizards, and the Lizards also have an alliance with the Birdmen, but the Feds and the Birds are not allied. 

Before the strategic information sharing act (SISA 2011) the Feds would get information about the Birdmen through their alliance with the Lizards and vice versa. After SISA the Lizards are not permitted to share this information unless they break off the alliance with one or the other races. So the Feds would not see Birdman information unless the Birdmen cancelled their agreement with the Lizards or the Lizards broke off the agreement. In which case they would still know about the Birdmen planets and would now be free to share that with the Feds. - So beware creating alliances and breaking them.

Holiday Mode


A new simple holiday mode has also been created. This feature is for Premium members only. Premium members will see a new "Holiday Mode On/Off" button on their game pages. You can toggle holiday mode on and off with this feature. When holiday mode is on your turns will automatically be marked as "Ready" just before the host run. This will prevent you from missing turns and being dropped from the game. It also keeps the game running smoothly when you are gone. The other players will not know you are in holiday mode or missing turns and you are still welcome to play a turn (or half a turn) if you get a chance.  

Game pauses will not occur unless unanimously agreed by the players in a game. Setup your turns so your empire will be ok, set your holiday mode and just miss a couple turns instead so others can continue to enjoy playing. 

Comments

 
There are 31 comments - add your comment
aladrius - Tuesday, November 08, 2011 8:00 PM
Holiday mode should have a random timer which sets your turn viewed and then ready 2-12 hours after the host. An immediate ready in a big game is basically the same as an AFK announcement.
joshua - Tuesday, November 08, 2011 8:19 PM
You could still play your turn after it is marked ready. Feel free to use that as a tactical strategy if you think someone is watching that closely.

thin lizzy - Tuesday, November 08, 2011 8:22 PM

top - i like the changes

(thought the same about the random timer)
olio - Tuesday, November 08, 2011 8:25 PM
Dang, I could've used Holiday Mode already last weekend :D Good to have it anyway!
olio - Tuesday, November 08, 2011 8:50 PM
Oh! "i" and "o" can now be used in Time Machine to scroll through turns!
darksunny moon - Tuesday, November 08, 2011 10:34 PM
All new features sound good! Luke
sakawa - Tuesday, November 08, 2011 10:45 PM
Nice ones! Good work!
kira benodo - Tuesday, November 08, 2011 10:59 PM
Turns should be marked ready shortly before schedule host run.
Otherwise it is possibly that you have more turns in the holiday because of all (other) players are ready too. So I will miss more turns because of this holiday feature as I would without!?
kedalion - Wednesday, November 09, 2011 12:02 AM
+1 to kira benodo's comment.
mugulor - Wednesday, November 09, 2011 12:41 AM
Two thumbs up to the SISA.
coldsteel - Wednesday, November 09, 2011 1:42 AM
I really like SISA.

Also, I appreciate the introduction of the holiday mode, but I agree with kira benodo that by having it click turn ready it actually is a disadvantage because even more turns will elapse.
minobu - Wednesday, November 09, 2011 5:01 AM
Turns should be marked ready shortly before schedule host run.
rudel - Wednesday, November 09, 2011 7:30 AM
As already stated, when the turn is marked ready right after the host run the feature is useless
figak - Wednesday, November 09, 2011 10:30 AM
Love the SISA.

On holiday mode there is a perception of a risk that it would ACCELERATE the turns run while a player is on holiday. Perhaps a tweak would be to tick it when there is ~1h left from host run or earlier when the player is the last missing turn.
dark'a'man - Wednesday, November 09, 2011 11:29 AM
+1 to Rudel and Figak.
joshua - Wednesday, November 09, 2011 12:45 PM
Holiday mode has been tweaked to come just before the host run.
jobo - Wednesday, November 09, 2011 1:41 PM
The tweak adds a new unwanted feature.

Any player not wanting the host to ever run early, could just go on a permanent holiday, and then just do their turns as normal, but never press "turn ready".

Perhaps a limit on the amount of comboned holiday turns you can have in a game? Otherwise turn progress will take a rapid decline in slow 2/week games :(

Regards
kwesy - Wednesday, November 09, 2011 2:33 PM
jobo,
I actually consider it a wanted feature.
It makes me never forget to click "turn ready" which I like.
I still have the opportunity to "turn ready" fast if I like so it doesn't slow down anything really.
kedalion - Wednesday, November 09, 2011 2:41 PM
Still a limit might be good as players should be dropped after prolonged inactivity. Otherwise you could have players that quit the .NU completely still be in games for months...
baer - Wednesday, November 09, 2011 3:13 PM
Excellent comprimise and a good feature. I can se times when this could be used strategically as well as other ways this could be used.
It should take away the vast majority of concerns for those that for what ever reason want or need to take a break from the game.
Good job.
baer - Wednesday, November 09, 2011 3:17 PM
In response to kedalion, I think anyone who sets to holiday mode for weeks on end will get wiped out, I do not believe that missing more than a few turns will allow you to prosper and after a week or so you will be in severe decline and on the way out anyway. However, this is a good point and I am sure that if it becomes an issue the developers will look at it.
figak - Wednesday, November 09, 2011 5:42 PM
Hehe, just try to figure out who is on holiday mode so you can take a good sweep at them ;)
jobo - Wednesday, November 09, 2011 5:43 PM
If we keep the current holiday mode, we might as well remove the "3-missed turns and your out" part of the setup. Any player that sets the holiday mode will be immune to that :(

I vote against the current holiday mode (though I doubt I get much of a vote ;)).

Regards
challengespaceyard - Wednesday, November 09, 2011 5:45 PM
@kedalion: The issue you describe is offset by the fact that Holiday Mode is a premium feature, thereby eliminating (or otherwise significantly reducing) abuse of Holiday Mode.

@jobo: The 3-misses system still makes sense for free users. Read the above paragraph.
kedalion - Wednesday, November 09, 2011 5:49 PM
Good point... forgot about that. :)
toxis142 - Wednesday, November 09, 2011 9:18 PM
Even though SISA is in place, I'm still seeing planets that my allies ally is visiting. It doesn't say who owns them but it still gives me a general idea of where he is expanding and such. We have also discovered that dark sense information is passed along as well.

I can't speak for anyone else but I would prefer to have to find their planets rather than having them turn orange and having a general idea of where they are at, also dark sense information to only be passed from Empire to its allies and anyone the empire is sharing intel with.
daniel payne - Wednesday, November 09, 2011 10:22 PM
What is the downside to making holiday mode have a 10-turn limit?
coldsteel - Thursday, November 10, 2011 7:09 AM
The downside would be that you might get kicked out of the game if you exceed the 10-turn limit.

I have a suggestion though to circumvent that. Every premium player has a 10-turn holiday allotment over a particular amount of time (say 6 months, after six months you get recharged to 10-turns). So for those 10 turns it only clicks you ready near the officially planned host time. If you exceed your 10-turn allotment then holiday mode just clicks turn ready immediately.
d-wreck - Saturday, November 12, 2011 6:58 AM
The number one most asked for new feature:
'Holiday Mode'

We got it. NICE. Now I know why I support this site.

That's what's up NU!
nebula knight - Thursday, November 24, 2011 9:33 PM
….But, VGAP “is” what I do on my holiday???? ;o}

Great add-on Team .nu
So say we all!!

0/
kedalion - Tuesday, February 28, 2012 1:42 PM
However this non-sharing work. It is confusing (or bugged). I see loads of stuff of enemies and races far away which I shouldn't: http://planets.nu/discussion/information-sharing-buggy-i-see-too-much

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