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Text AreaText Area - VGA Planets Ship Database

VGA Planets Ship Database

The following is the current master dataset of ships in the VGA Planets "Nu" game.  Pulled directly from the original specifications.  

The images are the current working set.  Images obtained from Ex Astris Scientia and several other sources. Images from Ex Astris Scientia are used with permission.

Ship images are not to scale, however, relative size is roughly indicated.  The images below will be used as a sort of "icon" for each ship type in the game.  The idea is create a timeless representation of the classic ships, kind of like the shapes of chess pieces. 
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Ship ListShip List - New Ship List

The Solar Federation

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Outrider Class Scout175260401801150204050
2Nocturne Class Destroyer2901805019014270255070
3Medium Deep Space Freighter166025020061654460
3Bohemian Class Survey Ship332180307022401020315Terraform Ship
Terraform Ship - Will raise planet temperature by 1 each turn until it reaches 50.
4Eros Class Research Vessel83511030782230431315Terraform Ship
Terraform Ship - Will lower planet temperature by 1 each turn until it reaches 50.
5Vendetta Class Frigate410014030792441701223570
6Large Deep Space Freighter171306001200102216085780
6Nebula Class Cruiser517047035043024439042617320
6Banshee Class Destroyer6120140803362421102247530Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
7Brynhild Class Escort9901403016214100545355Bioscanners
Bioscanners - Will detect 20% of all native life when Sensor Sweeping.
8Missouri Class Battleship1339526017081028651014014315020
8Arkham Class Frigate1015012090328263701243670
8Loki Class Destroyer71011408026522417010204340Tachyon Device
Tachyon Device - Will decloak any cloaked enemy ship within 10 ly.
9Kittyhawk Class Carrier191732806537024619525454910
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
9Thor Class Frigate11173160953702181303555890
9Diplomacy Class Cruiser12180350953282664103553790
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Super Transport Freighter1816012002600202422012513180
10Nova Class Super-dreadnought2065056032018104101081024034335040

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Outrider Class Transport1001752601301801150204050
5Vendetta B Class Frigate100410014030991441401223470
5Vendetta C Class Frigate2004100140309914490917290
6Wild Banshee Class Destroyer200612014060336210111022475310Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
6Banshee B Class Destroyer1006120140703362711102247530Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
8Arkham Class Cruiser20101602502703282637012436710
8Arkham Class Destroyer1010155180140328263701243670
9Diplomacy B Class Cruiser101222035012532826641035638910
9Thor Class Heavy Frigate201129326095390218130456510915
9Thor B Class Frigate1011233210953802181304060995

Advantages

Default?NameDescriptionAdvDurTriMolMC
TrueFed Crew BonusFed ships will fight with an extra 50kt of hull mass, fighter ships will fight as if they have 3 extra fighter bays, damaged Fed ships will fight with all their weapons and 25% shields are recovered between fights. 400000
True200% TaxingThe Solar Federation is very good at making friends with the natives that they contact. They collect twice the megacredits per turn per tax rate percentage point from both the natives and the colonists.500000
TrueSuper RefitFederation starbases may upgrade the parts on Federation owned ships after they are built. 500000
True70% MiningDue to regulations protecting the environment and native life the Federation can only mine at 70% of normal rates.-400000
TrueLoki ImmunityCloaked ships are not decloaked by Lokis.200000
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Money TransferAbility to transfer money between starbases using the Send Money and Receive money starbase missions. Starbases set to Send Money will send all the available megacredits on the planet to any starbases with the Receive Money command set. The megacredits will be evenly divided between any receiving starbases.70104019008105010
FalseStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines. 2034072010103150
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000
TrueClone ShipsThe ability to clone captured ships for twice the cost as normal before the ship limit is reached.100000
FalseAdvanced CloningThe ability to clone captured ships for twice the cost as normal as part of the normal build queue. If advanced cloning is active any time a starbase is scheduled to build it will check for a ship set to clone before doing a normal build. The starbase still can not build twice build turn. Requires Clone Ships advantage to be active.303802351451115

The Lizard Alliance

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Small Deep Space Freighter15302007021102230
1Serpent Class Escort245516020351240153350
3Medium Deep Space Freighter166025020061654460
3Reptile Class Destroyer216012050452450223315Yes5
3Neutronic Fuel Carrier141090022220102200
4Lizard Class Cruiser22160330290430243190428130Yes20
4Eros Class Research Vessel83511030782230431315Terraform Ship
Terraform Ship - Will lower planet temperature by 1 each turn until it reaches 50.
5Vendetta Class Frigate410014030792441701223570
6Large Deep Space Freighter171306001200102216085780
7Saurian Class Light Cruiser2512026015033624285326723Yes10
8Loki Class Destroyer71011408026522417010204340Tachyon Device
Tachyon Device - Will decloak any cloaked enemy ship within 10 ly.
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
9Madonnzila Class Carrier493312901509102454201101239010
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Super Transport Freighter1816012002600202422012513180
10T-Rex Class Battleship23421490190810210535014015310020

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
3Reptile Class Escort10216012050451450223315Yes5
5Vendetta Stealth Class Frigate3004100140309914490122337Yes5
5Vendetta B Class Frigate100410014030991441401223470
7Saurian Class Heavy Frigate202519026090336293105326743Yes20
7Saurian Class Frigate102513026012033627285326723Yes10

Advantages

Default?NameDescriptionAdvDurTriMolMC
TrueLizard Crew BonusLizard ships can take up to 150% damage before blowing up.300000
True30X Ground CombatClans dropped on enemy planets will fight at a ratio of 30 to 1. 400000
True15X Ground DefenseClans defending a planet will fight at a ratio of 15 to 1.200000
TrueHisssss! The Lizard Hissss! ship mission prevents civil wars through fear. Native and colonist happiness +5 per Hissss!500000
True200% Mining200% mining rate.500000
TrueLoki ImmunityCloaked ships are not decloaked by Lokis.200000
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.30137015203404400
FalseStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines. 2034072010103150
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000
TrueClone ShipsThe ability to clone captured ships for twice the cost as normal before the ship limit is reached.100000
FalseAdvanced CloningThe ability to clone captured ships for twice the cost as normal as part of the normal build queue. If advanced cloning is active any time a starbase is scheduled to build it will check for a ship set to clone before doing a normal build. The starbase still can not build twice build turn. Requires Clone Ships advantage to be active.303802351451115

The Empire of the Birds

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Small Deep Space Freighter15302007021102230
1Swift Heart Class Scout27451702012612606205Yes5Neb Scanner
Neb Scanner - Can detect ships or planets within a nebula up to 100ly away at any intensity.
3White Falcon Class Cruiser26120430140150241110326133Yes10
3Neutronic Fuel Carrier141090022220102200
3Medium Deep Space Freighter166025020061654460
3Bright Heart Class Destroyer32809040122224140224315Yes5
4Small Transport59301805015122522200
5Skyfire Class Cruiser481503702502702422505261830
5Fearless Wing Cruiser28150360240300261180528163Yes10
6Large Deep Space Freighter171306001200102216085780
6Deth Specula Class Frigate3311314035240264280254589Yes10Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
6Valiant Wind Class Carrier301801908032227338052611230
7Resolute Class Battlecruiser31180480280348283380527193Yes30Advanced Cloak
Advanced Cloak - Does not burn fuel while cloaked and can cloak in ion storms.
8Red Wind Class Carrier4770856040222150223715Yes5
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Super Transport Freighter1816012002600202422012513180
10Dark Wing Class Battleship294912901509102108450170183110Yes80Advanced Cloak
Advanced Cloak - Does not burn fuel while cloaked and can cloak in ion storms.

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
3Bright Heart Light Destroyer1032809040122124100224315Yes5
4Medium Transport10593018018015122522200
5Skyfire Class Heavy Cruiser104821537031027024425071619320
6Valiant Wind Storm-Carrier2030180190403222732403241730
6Deth Specula Armoured Frigate103315318050240264180305089Yes10Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
6Valiant Wind B Class Carrier1030180190603222733104251930
6Deth Specula Heavy Frigate303318320550240246180305089Yes20Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
8Red Wind Storm-Carrier104770856040222150223715Yes30Cloaked Fighter Bays
Cloaked Fighter Bays - While cloaked this ship will add its fighter bays and fighters to other fighter ships owned by the same officer fighting in the same location. Max 1 Red Wind.
9Enlighten Class Research Vessel1061601804052025134040628820Educator
Educator - Raises native government levels by 5% per turn (4 turns per government level) to a maximum of Representative.

Advantages

Default?NameDescriptionAdvDurTriMolMC
TrueSuper SpyBirdman ships may spy on enemy planets and gather resource information and friendly codes.500000
TrueSuper Spy DeluxeBirdman ships may change an enemy planetary friendly code. (20% chance per ship)200000
TrueLoki ImmunityCloaked ships are not decloaked by Lokis.200000
FalseDiplomatic SpiesBirdman ambassadors are excellent spies. For any race where you have sent an ambassador you will be notified of any diplomatic relation changes. Note: This may get your ambassadors rejected.2090170451450
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Money TransferAbility to transfer money between starbases using the Send Money and Receive money starbase missions. Starbases set to Send Money will send all the available megacredits on the planet to any starbases with the Receive Money command set. The megacredits will be evenly divided between any receiving starbases.70104019008105010
FalseStarbase Fighter SweepingFighters from starbases are able to sweep mines up to 100 ly away. Web minefields can not be swept by fighters. 3084054013253800
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000
FalseSuper Spy CommandSuper spy deluxe with the additional option of setting a planetary friendly code to NTP which will prevent the fighters on a planet or starbase from launching. Requires Super Spy Deluxe to be active.407304505203590
TrueClone ShipsThe ability to clone captured ships for twice the cost as normal before the ship limit is reached.100000
FalseAdvanced CloningThe ability to clone captured ships for twice the cost as normal as part of the normal build queue. If advanced cloning is active any time a starbase is scheduled to build it will check for a ship set to clone before doing a normal build. The starbase still can not build twice build turn. Requires Clone Ships advantage to be active.303802351451115

The Fascist Empire

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Small Deep Space Freighter15302007021102230
2Little Pest Class Escort40751802017526601227450
2D7a Painmaker Class Cruiser3417023012035224904281430Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
3Neutronic Fuel Carrier141090022220102200
3Medium Deep Space Freighter166025020061654460
4Small Transport59301805015122522200
4D7 Coldpain Class Cruiser36175430100373242120427163Yes10Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
5D3 Thorn Class Destroyer389012040222224110324325Yes5Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
5Ill Wind Class Battlecruiser37275480260525210232082919320Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
6D19b Nefarious Class Destroyer3996160402652718032536535Glory Device,Radiation Shielding
Glory Device,Radiation Shielding - Can self destruct doing 1 mine hit worth of damage to all enemy ships at a location. Will not lose crew or colonists from Star Cluster radiaion.
6Deth Specula Class Frigate3311314035240264280254589Yes10Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
6Large Deep Space Freighter171306001200102216085780
6Valiant Wind Class Carrier301801908032227338052611230
8Saber Class Frigate411531502542021028025359535Glory Device,Radiation Shielding
Glory Device,Radiation Shielding - Can self destruct doing 1 mine hit worth of damage to all enemy ships at a location. Will not lose crew or colonists from Star Cluster radiaion.
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Super Transport Freighter1816012002600202422012513180
10Victorious Class Battleship3545129013081021064101701939020Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
2D7b Painmaker Class Cruiser1034170230120352249042814335Glory Device, Radiation Shielding
Glory Device, Radiation Shielding - Can self destruct doing 1/2 mine hit to any ship at its location and 20% of a normal mine hit to any friendly ships. Will not lose crew or colonists from Star Cluster radiation.
2Little Pest Light Escort104055180301151650614220
4Armored Ore Condenser1078521017064229012451610Ore Condenser
Ore Condenser - Raises mineral density by 5% per turn for all minerals up to 50%.
4Medium Transport10593018018015122522200
5D3 Thorn Class Cruiser2038130250130222135175645163Yes20Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
5D3 Thorn Class Frigate103811018040222135110324325Yes10Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
6Deth Specula Armoured Frigate103315318050240264180305089Yes10Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
6D19c Nefarious Class Destroyer103996160402651718032536550Glory Device,Radiation Shielding
Glory Device,Radiation Shielding - Can self destruct doing 1 mine hit worth of damage to all enemy ships at a location. Will not lose crew or colonists from Star Cluster radiation.
6Deth Specula Stealth203315318050240264280305089Yes30Recloak Intercept, Radiation Shielding
Recloak Intercept, Radiation Shielding - If undamaged, will recloak immediately and remove primary enemy after a cloak intercept attack only attacking the intercept target. Will not lose crew or colonists from Star Cluster radiation.
8Saber Class Shield Generator10411731502542021033050779560Shield Generator, Radiation Shielding
Shield Generator, Radiation Shielding - Will provide an additional 25% shields and invoke a 50% engine shield generator in any ship owned by the same player at its location (up two 2 Sabers at the same time) based on the engines of the boosted ship. Will not lose crew or colonists from Star Cluster radiation.

Advantages

Default?NameDescriptionAdvDurTriMolMC
TruePillage PlanetFascist ships with beam weapons may plunder natives and colonists for money and supplies (1 MC and 1 supply per 10000 colonists or natives), killing them in the process. 400000
True15X Ground CombatClans dropped on enemy planets will fight at a ratio of 15 to 1. 200000
True5X Ground DefenseClans defending a planet will fight at a ratio of 5 to 1.100000
TruePlanet ImmunityCan not be attacked by planets. 300000
FalsePlunder PlanetIncreases the supplies and megacredits earned from Pillage Planet by 2.5X.402905101102250
False2X Faster BeamsBeam weapons are tuned to fire two times faster than normal.606104906402650
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.30137015203404400
FalseStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines. 2034072010103150
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000
TrueClone ShipsThe ability to clone captured ships for twice the cost as normal before the ship limit is reached.100000
FalseAdvanced CloningThe ability to clone captured ships for twice the cost as normal as part of the normal build queue. If advanced cloning is active any time a starbase is scheduled to build it will check for a ship set to clone before doing a normal build. The starbase still can not build twice build turn. Requires Clone Ships advantage to be active.303802351451115

The Privateer Bands

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Small Deep Space Freighter15302007021102230
1Br4 Class Gunship44558020552560121735Yes25Gravitonic
Gravitonic - This ship moves twice as far as normal ships at the same warp speed using Gravitonic Accellerators.
1Outrider Class Scout175260401801150204050
2Little Pest Class Escort40751802017526601227450
2D7a Painmaker Class Cruiser3417023012035224904281430Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
3Br5 Kaye Class Torpedo Boat455780204024170221715Yes30Gravitonic
Gravitonic - This ship moves twice as far as normal ships at the same warp speed using Gravitonic Accellerators.
3Dwarfstar Class Transport4310018022012226280624315Yes5
3Medium Deep Space Freighter166025020061654460
3Neutronic Fuel Carrier141090022220102200
4Small Transport59301805015122522200
5Skyfire Class Cruiser481503702502702422505261830
5Meteor Class Blockade Runner4690285120102244250221755Yes90Gravitonic
Gravitonic - This ship moves twice as far as normal ships at the same warp speed using Gravitonic Accellerators.
5D3 Thorn Class Destroyer389012040222224110324325Yes5Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
5Lady Royale Class Cruiser4213067016027024125052618310Gambling Ship
Gambling Ship - This ship has a casino on board. The ship generates 1 MC/turn for each colonist clan on board.
6Large Deep Space Freighter171306001200102216085780
8Red Wind Class Carrier4770856040222150223715Yes5
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Super Transport Freighter1816012002600202422012513180
10Bloodfang Class Carrier502201908022227448042611330

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Outrider Class Transport1001752601301801150204050
2Little Pest Light Escort104055180301151650614220
3Dwarfstar II Class Transport104311027032012226180324315Yes10
4Medium Transport10593018018015122522200
5Skyfire Class Heavy Cruiser104821537031027024425071619320
8Red Wind Storm-Carrier104770856040222150223715Yes30Cloaked Fighter Bays
Cloaked Fighter Bays - While cloaked this ship will add its fighter bays and fighters to other fighter ships owned by the same officer fighting in the same location. Max 1 Red Wind.

Advantages

Default?NameDescriptionAdvDurTriMolMC
TrueRob ShipPrivateer ships have the ability to Rob enemy ships of their fuel and cargo.1300000
True3X Beam Crew KillPrivateer beam weapons will kill 3X more crew than regular beams.100000
TrueTow CaptureAbility to capture a ship which has no fuel just by towing it.300000
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.30137015203404400
FalseStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines. 2034072010103150
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000

The Cyborg

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Watcher Class Scout57472705086125062550
1B200 Class Probe51308015612301217710Hyperjumping
Hyperjumping - Can move 350 ly through hyperspace in a single turn using 50 fuel.
1Small Deep Space Freighter15302007021102230
2Iron Slave Class Baseship856032070258112802223100
2B41 Explorer54352707081440620150Neb Scanner
Neb Scanner - Can detect ships or planets within a nebula up to 100ly away at any intensity.
3Medium Deep Space Freighter166025020061654460
5Quietus Class Cruiser581304702501702411205261730
5B222 Destroyer558616040165271303243650
6Large Deep Space Freighter171306001200102216085780
6Firecloud Class Cruiser56120440290236262290324784140Warp Chunnel
Warp Chunnel - Can produce a wormhole in space between two Firecloud Class Cruisers allowing any ship to pass instantly from one to the other.
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
9Biocide Class Carrier52860126032028106101091034034355065
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Annihilation Class Battleship53960126032029106101091034034355040
10Super Transport Freighter1816012002600202422012513180

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
2B41b Explorer10543527070814406201520Chunnel Target, Neb Scanner
Chunnel Target, Neb Scanner -Ships which can begin a chunnel can chunnel to this ship. Can detect ships or planets within a nebula up to 100ly away at any intensity.
2Iron Slave Class Tug10856032070258212802223100
5B222b Destroyer105586160401652713032436540Chunnel Self
Chunnel Self - Can chunnel itself to any B200 probe or chunnel target.
10Dungeon Class Stargate10819704403900100101440125051084035Stargate, Chunnel Stabilizer
Stargate, Chunnel Stabilizer - Allows any ship to chunnel to any other stargate or valid chunnel target. Allows ships in the surrounding area to initiate chunnels while moving.

Advantages

Default?NameDescriptionAdvDurTriMolMC
TrueAssimilationAssimilation of natives at a rate of 100% per turn.700000
TrueRecover MineralsRecover minerals and fuel from the hull of defeated enemy ships.50000
TrueRepair SelfShips may repair themselves in space at a rate of 10% per turn while stopped.100000
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.30137015203404400
FalseStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines. 2034072010103150
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000
TrueClone ShipsThe ability to clone captured ships for twice the cost as normal before the ship limit is reached.100000
FalseAdvanced CloningThe ability to clone captured ships for twice the cost as normal as part of the normal build queue. If advanced cloning is active any time a starbase is scheduled to build it will check for a ship set to clone before doing a normal build. The starbase still can not build twice build turn. Requires Clone Ships advantage to be active.303802351451115

The Crystal Confederation

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Small Deep Space Freighter15302007021102230
2Opal Class Torpedo Boat6667551925111601229200
3Topez Class Gunboat656560152014601227250
3Ruby Class Light Cruiser601203903701362429532474320
3Medium Deep Space Freighter166025020061654460
3Neutronic Fuel Carrier141090022220102200
4Small Transport59301805015122522200
5Sky Garnet Class Destroyer629012030802711103243250
6Large Deep Space Freighter171306001200102216085780
6Emerald Class Battlecruiser6118048051025828339052719330
8Onyx Class Frigate641531501032028128025359515Terraform Ship
Terraform Ship - Will raise planet temperature by 1 each turn until it reaches 100.
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
9Diamond Flame Class Battleship63451400905102106410709339020
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Super Transport Freighter1816012002600202422012513180
10Crystal Thunder Class Carrier6732029080422468480426123330

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
3Topaz Class Gunboats106565601520146012272510Squadron, Elusive, Planet Immunity
Squadron, Elusive, Planet Immunity - Topez Gunboats are actually 4 long range fighters. Torpedos fired at them only have a 10% chance of hitting and they do not lose crew when attacked. Once destroyed only one fighter is destroyed (1 beam weapon is removed) and they will circle back for another pass until all four are destroyed. The others escape.
3Imperial Topaz Class Gunboats206565601520157515353125Squadron, Elusive, Planet Immunity
Squadron, Elusive, Planet Immunity - Topaz Gunboats are actually 5 long range fighters. Torpedos fired at them only have a 10% chance of hitting. When destroyed only one fighter is destroyed (1 beam weapon is removed) and they will circle back for another pass until all four are destroyed. The others escape.
4Medium Transport10593018018015122522200
5Sky Garnet Class Frigate1062901205080171751533220
5Sapphire Class Space Ship11057120302011139015333940Hyperjumping
Hyperjumping - Can move 350 ly through hyperspace in a single turn using 50 fuel. Special note: The Crystal designed hyperjump engines on this ship interfere with webmine tracking capabilities. Any ship at the same location as this ship or travelling with it will not be affected by or stopped by webmines.

Advantages

Default?NameDescriptionAdvDurTriMolMC
TrueTow CaptureAbility to capture a ship which has no fuel just by towing it.300000
TrueWeb MinesThe ability to lay web space minefields up to 150ly in radius that entrap enemy ships and drain their fuel.1500000
TrueDesert WorldsColonists grow faster on desert planets.100000
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.30137015203404400
FalseStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines. 2034072010103150
FalseImproved Desert HabitationThe Crystalline colonists grow even faster on hot worlds (2.5X faster on 100 degree planets), but slower on cool worlds. 3093012805702900
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000

The Evil Empire

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Pl21 Probe77241802011130112520Hyperjumping
Hyperjumping - Can move 350 ly through hyperspace in a single turn using 50 fuel.
1Mig Class Scout73372702010125062550
1Ru25 Gunboat71659011014601227250
1Small Deep Space Freighter15302007021102230
2H-ross Class Light Carrier721702301203522221204291530
3Neutronic Fuel Carrier141090022220102200
3Moscow Class Star Escort68173140653702422852555890Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
3Medium Deep Space Freighter166025020061654460
4Super Star Frigate75150180801022531403251620
5Super Star Carrier7625024018035226432042911430
6Super Star Destroyer692501808045828339042719260Imperial Assault
Imperial Assault - Drop 10 clans on any planet from this ship and the planet will be captured. Can not be attacked by planets.
6Large Deep Space Freighter171306001200102216085780
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
9Super Star Cruiser7427045011057828449042711220
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Gorbie Class Battlecarrier70980176025022876101079014247144260
10Super Transport Freighter1816012002600202422012513180

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Ru25 Gunboats1071659018146012272510Squadron, Elusive, Planet Immunity
Squadron, Elusive, Planet Immunity - Ru25 Gunboats are actually 4 long range fighters. Torpedos fired at them only have a 10% chance of hitting. When destroyed only one fighter is destroyed (1 beam weapon is removed) and they will circle back for another pass until all four are destroyed. The others escape.
1Ru30 Gunboats20716590110157515353125Squadron, Elusive, Planet Immunity
Squadron, Elusive, Planet Immunity - Ru30 Gunboats are actually 5 long range fighters. Torpedos fired at them only have a 10% chance of hitting. When destroyed only one fighter is destroyed (1 beam weapon is removed) and they will circle back for another pass until all four are destroyed. The others escape.
1Mig Class Transport10733727014010125062550
3Moscow Class Star Destroyer1068173140653701442852555890Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
5Super Star Carrier II1076250350220352264320429111310
9Super Star Cruiser II1074325450110578385490427112210

Advantages

Default?NameDescriptionAdvDurTriMolMC
TrueDark SenseAbility to dark sense all enemy planets and their mineral information within 200 ly. 700000
True5 Free Starbase Fighters5 free fighters are produced at each starbase each turn only using the minerals. 500000
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines. 2034072010103150
FalseStarbase Fighter SweepingFighters from starbases are able to sweep mines up to 100 ly away. Web minefields can not be swept by fighters. 3084054013253800
FalseDestroy PlanetThe Gorbie Class BattleCarrier has the ability to blow up a planet and turn it into a debris disk. The Gorbie must have Heavy Phasers, Transwarp Drives, a full tank of fuel and no damage. It must move within 10ly of the target planet (the nearest planet will be targetted) but not inside the Warp Well and set the Destroy Planet misssion. When the mission is set to Destroy Planet any ship within a 300 ly radius will recieve a notice that the ship has powered the death ray and is preparing to destroy the planet, the Gorbie will be set to warp 0 and may not move. The weapon will fire the following turn after movement and combat and all fuel will be used except 1. Any ships within 3 ly of the planet are destroyed immediately and any large ships not permitted to be inside of the debris disk will be destroyed. If other nearby planets are caught in the explosion they will be destroyed as well (a chain reaction). 3095010506403100
TrueDebris Disk DefenseShips larger than 200kt can travel inside a debris disc but risk hitting an asteroid. The faster the ship flies the greater the chance of hitting an asteroid. Each asteroid hit does the equivalent of one mine hit of damage.100000
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000
TrueClone ShipsThe ability to clone captured ships for twice the cost as normal before the ship limit is reached.100000
FalseAdvanced CloningThe ability to clone captured ships for twice the cost as normal as part of the normal build queue. If advanced cloning is active any time a starbase is scheduled to build it will check for a ship set to clone before doing a normal build. The starbase still can not build twice build turn. Requires Clone Ships advantage to be active.303802351451115
False4 Free Starbase Fighters4 free fighters are produced at each starbase each turn only using the minerals. May be combined with other free fighter advantages.4040012008004000
False3 Free Starbase Fighters3 free fighters are produced at each starbase each turn only using the minerals. May be combined with other free fighter advantages.303009006003000
False2 Free Starbase Fighters2 free fighters are produced at each starbase each turn only using the minerals. May be combined with other free fighter advantages.202006004002000
False1 Free Starbase Fighter1 free fighter is produced at each starbase each turn only using the minerals. May be combined with other free fighter advantages.101003002001000

The Robotic Imperium

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Small Deep Space Freighter15302007021102230
2Cat's Paw Class Destroyer811203003002582421203261510
2Iron Slave Class Baseship856032070258112802223100
3Q Tanker828060012022150102200
3Pawn Class Baseship842607204035822213034223105Advanced Bioscan
Advanced Bioscan - Will detect 100% of all native life when Sensor Sweeping.
3Medium Deep Space Freighter166025020061654460
4Cybernaut Class Baseship833409805055843515029216350
6Large Deep Space Freighter171306001200102216085780
6Instrumentality Class Baseship7835098080958447390242711230
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
9Automa Class Baseship80560148020012586486902421314540
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Super Transport Freighter1816012002600202422012513180
10Golem Class Baseship798502000300195886109904421713250

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
2Iron Slave Class Tug10856032070258212802223100
3Pawn B Class Baseship108426072040358222130142231010Advanced Bioscan
Advanced Bioscan - Will detect 100% of all native life when Sensor Sweeping.
4Cybernaut B Class Baseship10833409805055833519019261520
5Sage Class Repair Ship1090100150507924217012632710Repair Ship
Repair Ship - Can repair damage to any ship in space using the Repair Ship mission. (Crew is not added)

Advantages

Default?NameDescriptionAdvDurTriMolMC
True4X Mine LayingTorpedos are converted into 4X as many mine units. 700000
TrueBuild FightersShips with fighter bays may build fighters in their cargo bays using only the minerals + 5 supplies each. 1000000
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Money TransferAbility to transfer money between starbases using the Send Money and Receive money starbase missions. Starbases set to Send Money will send all the available megacredits on the planet to any starbases with the Receive Money command set. The megacredits will be evenly divided between any receiving starbases.70104019008105010
FalseStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines. 2034072010103150
TrueStar Cluster Radiation ImmunityThe Robots are immune to star cluster radiation.100000
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000
TrueClone ShipsThe ability to clone captured ships for twice the cost as normal before the ship limit is reached.100000
FalseAdvanced CloningThe ability to clone captured ships for twice the cost as normal as part of the normal build queue. If advanced cloning is active any time a starbase is scheduled to build it will check for a ship set to clone before doing a normal build. The starbase still can not build twice build turn. Requires Clone Ships advantage to be active.303802351451115

The Rebel Confederation

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Taurus Class Scout98955901401802250204050
1Cygnus Class Destroyer103901305019014470255070
1Small Deep Space Freighter15302007021102230
2Falcon Class Escort8730150120271250551240Hyperjumping
Hyperjumping - Can move 350 ly through hyperspace in a single turn using 50 fuel.
3Deep Space Scout9130450200101419011290
3Neutronic Fuel Carrier141090022220102200
3Medium Deep Space Freighter166025020061654460
4Armored Transport936825020012621351412160Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiaion.
4Gaurdian Class Destroyer8880120202751361801060110
5Sagittarius Class Transport10099450300226221751412380
5Sage Class Frigate9010015050792421701263270
6Tranquility Class Cruiser8616046038033024214042714310
6Gemini Class Transport1011403504003262411451442480
6Large Deep Space Freighter171306001200102216085780
6Patriot Class Light Carrier92901403017212690545350
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
9Iron Lady Class Frigate8915021060992822902223470
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Super Transport Freighter1816012002600202422012513180
10Rush Class Heavy Carrier9464515503901858651098724217124250

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Taurus Class Transport1098505901201801250202050
4Gaurdian C Class Destroyer2088130180402751361301060110
4Heavy Armored Transport10936828052012621351720230Radiation Shielding
Radiation Shielding - Will not lose crew or colonists from Star Cluster radiation.
4Gaurdian B Class Destroyer108880120402751361301060110
5Sage Class Repair Ship1090100150507924217012632710Repair Ship
Repair Ship - Can repair damage to any ship in space using the Repair Ship mission. (Crew is not added)
9Iron Lady Class Command Ship1089150210609928229022234750Command Ship
Command Ship - All ships at the location of the command ship which are not intercepting will move before enemy ships and before minelaying. Ships will still fight after all other ships have moved.

Advantages

Default?NameDescriptionAdvDurTriMolMC
TrueBuild FightersShips with fighter bays may build fighters in their cargo bays using only the minerals + 5 supplies each. 1000000
TrueRebel Ground AttackCan sabotage enemy planets destroying structures and creating civil war.300000
TrueDark Sense DefenseCan not be detected by Dark Sense50000
TruePlanet ImmunityCan not be attacked by planets. 300000
TrueArctic Planet ColoniesThe Rebels can put a colony of up to 9000 clans on an arctic planet without harm.200000
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.30137015203404400
FalseStarbase Mine SweepingBeam weapons from starbases are able to sweep mines or web mines. 2034072010103150
FalseEnergy Defense FieldPlanets without starbases and at least 20 defense posts can generate an energy defense field which prevents orbital attacks by ships. Planets with an energy defense shield can only be captured by ground combat or imperial assault. Falcon Class Escorts which are located on planets with an energy defense field can land on the planet and can not be attacked or seen (they are cloaked by the defense shield). It takes 50 fuel per turn to run an energy defense field. It can be activated using the planetary friendly code EDF.40130026207504700
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000
TrueClone ShipsThe ability to clone captured ships for twice the cost as normal before the ship limit is reached.100000
FalseAdvanced CloningThe ability to clone captured ships for twice the cost as normal as part of the normal build queue. If advanced cloning is active any time a starbase is scheduled to build it will check for a ship set to clone before doing a normal build. The starbase still can not build twice build turn. Requires Clone Ships advantage to be active.303802351451115

The Missing Colonies of Man

Race Pic

Base Hulls

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Taurus Class Scout98955901401802250204050
1Small Deep Space Freighter15302007021102230
1Cygnus Class Destroyer103901305019014470255070
2Little Joe Class Escort9565852017516504226150
3Neutronic Fuel Carrier141090022220102200
3Medium Deep Space Freighter166025020061654460
4Cobol Class Research Cruiser9611545025028624215032372340Ramscoop, Bioscan
Ramscoop, Bioscan - Will earn 2 fuel for each unit of movement travelled. Will detect 20% of all native life when Sensor Sweeping.
5Sagittarius Class Transport10099450300226221751412380
5Aries Class Transport9769260260226226514122520Alchemy
Alchemy - Will convert any minerals in the cargo hold to fuel at a rate of 1 to 1.
5Lady Royale Class Cruiser4213067016027024125052618310Gambling Ship
Gambling Ship - This ship has a casino on board. The ship generates 1 MC/turn for each colonist clan on board.
6Gemini Class Transport1011403504003262411451442480
6Scorpius Class Light Carrier1023152509095844228792231820
6Large Deep Space Freighter171306001200102216085780
6Tranquility Class Cruiser8616046038033024214042714310
6Patriot Class Light Carrier92901403017212690545350
9Neutronic Refinery Ship10471280010501901069701251505270Alchemy Ship
Alchemy Ship - Converts 1 supply and 1 mineral to 1 neutronium (fuel).
9Iron Lady Class Frigate8915021060992822902223470
10Merlin Class Alchemy Ship10592045027001201088406252501340Alchemy Ship
Alchemy Ship - Converts 3 supplies to 1 mineral.
10Super Transport Freighter1816012002600202422012513180
10Virgo Class Battlestar9962515502901858810888714237114245

Also Available

TechNameHull IdMassFuelCargoCrewEnginesBeamsTorpsBaysCostDurTritMolyCloakAdvSpecial
1Taurus Class Transport1098505901201801250202050
2Little Joe Light Escort10956595301751650211370
6Scorpius Class Carrier11023302509095835428772131620
6Scorpius Class Heavy Carrier2102360250130958465387721519220
9Iron Lady Class Command Ship1089150210609928229022234750Command Ship
Command Ship - All ships at the location of the command ship which are not intercepting will move before enemy ships and before minelaying. Ships will still fight after all other ships have moved.

Advantages

Default?NameDescriptionAdvDurTriMolMC
TrueBuild FightersShips with fighter bays may build fighters in their cargo bays using only the minerals + 5 supplies each. 1000000
TrueFighter Mine SweepCan sweep enemy minefields up to 100 ly away using fighters at a rate of 40mines per fighter even in ion storms.700000
FalseIon Starbase ShieldIon shielding on starbases enable ships at those starbases to be safe from ion storms. They will not be dragged or damaged, but they will uncloak.51502201901780
FalseStarbase Mine LayingAbility to lay mines (or web mines if the webmine advantage is active) from starbases.30137015203404400
FalseStarbase Fighter SweepingFighters from starbases are able to sweep mines up to 100 ly away. Web minefields can not be swept by fighters. 3084054013253800
TrueLay Large MinefieldsThe ability to lay deep space minefields up to 150 ly in radius.300000
TrueLay MinefieldsThe ability to lay deep space minefields up to 100 ly in radius. 700000
TrueClone ShipsThe ability to clone captured ships for twice the cost as normal before the ship limit is reached.100000
FalseAdvanced CloningThe ability to clone captured ships for twice the cost as normal as part of the normal build queue. If advanced cloning is active any time a starbase is scheduled to build it will check for a ship set to clone before doing a normal build. The starbase still can not build twice build turn. Requires Clone Ships advantage to be active.303802351451115
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