I've re-read this entire thread again. It makes interesting reading and indeed some important points are raised pro and con. I have not (yet) played Borg but i have had the pleasure to own some FC's. Personally from my perspective I would be disapointed to see the tow-chunnel removed. It adds a layer of complexity that is rewarding to players that bother to apply it. It adds a dimension of second guessing as a defending player to see if you should move your fleet to avoid the chunnel (or set warp etc.). Also sometimes a failed tow chunnel adds to the excitement! To remove what in 'most' defintions is a clever interpretation of the host order would be a shame when we already have a large number of other examples of this type of activity listed by others particularly Mike. Before removing this lets take a look at all these 'tricks' 'exploits' or i prefer 'clever utilisation of established host order'. We should consider them in total not in isolation. Frankly even the original debate from usenet where tim didn't want people able to clone 2 ships by using chunnel and ship build phase 1 and 2. I can see the reason for removing but to me any player fortunate to capture/trade for a ship with enough turns left to really clone it and proffesional enough to set-up the required logistics to benefit from the dual clone is probably deserving of the prize for the lmited times it is achievable. On the other point that DM referenced such as my inability to refit ships for much of the Nixon game. To me that was a game breaker and a bug of the system that affected the game completely.. Far worse than this tow chunnel. Please lets refocus on ironing out the remaining bugs and issues in the existing UI before we go into fix mode on these type of issues. Joshua the fact you only read this thread now since you experience the issue is a concern (I have read it 3 times since it was started all those months ago!) I know the dev team are busy but it could well be worth a full review of all threads/bugs/issues posted to make sure you have a comprehensive list of current issues from here and on the uservoice forum. Pretty sure a published view of all issues to be resolved and the resolution times will go a long way to satisfying many of the members here who respond to the new enhancements (which i like) with calls to please fix what we have today first. You've made massive strides forward on the site since i joined over a year ago and one of the things i have always felt is you have not been public enough in showing the work put in (often behind the scenes) to fix the issues. no central change log is an absolute must in my view and would serve as a record of the ongoing commitment to fix issues and reassurance that that is a focus for the team. Would love to get to a change controled site with public patch notes. For added bonus how about a Public Test Section for some of the more radical proposed changes where specific games can be hosted for the new rules/fixes/enhancements.. my 2 (ok maybe 3) cents. |