Interesting discussion. I'd like to expand the discussion to another perspective: Why do you play Planets? What are the winning features that you look for in this game and makes you sacrifice all that time to it?
For me, there are two really important things that Planets offers: 1) Meaningful intelligence Knowing your neighbours, their fleets, the equipment of those fleets, the position of those fleets, the attitudes and skills of other players is the key to victory. If you don't know what you are up against, you won't succeed, it is as simple as that. 2) Meaningful logistics Extracting minerals, gaining taxes, selling supplies. Transporting those minerals and money, careful ship positioning, fuel logistics, torpedo logistics.
In Planets, it just isn't enough to have the most powerful fleet to win. Even the most massive of fleets can be picked apart or stranded somewhere without fuel if you don't do careful logistical planning and have good intelligence on the target.
There are very few multiplayer strategy games that come to mind that would compete on these levels. The Europa Universalis series comes to mind, but it has a host of other problems hindering the perfect multiplayer strategy experience.
Other strong selling points for Planets would be: 3) Tradition The game has been played for two decades. People know the rules in and out and debate them. Several strategy guides have been published, several tools and support sites exist. It is not just another game. Sure, the races are not all balanced, but there is strong tradition around them, people know the strong and weak points and the game balances itself out thanks to that. The races having sci-fi 'role models' certainly help to add to the tradition part. 4) PBEM nature You can check the turn results in the morning, think about your plan during the day and complete the turn in the evening. If you work and have a family, the PBEM type of gaming is pretty much the only option to have any sort of serious multiplayer strategy going on. Also, you can choose to make your turn in 5 minutes or 5 hours depending on _your_ schedule. No waiting for obsessed micro-managers to finish their turn!
The list is of course longer than that, but those are sure enough good reasons for me to put up with some of the inconveniences and the hard learning curve. |