Vepr, as far as editing goes, I can probably come up with something where you can cycle through the map objects and delete (or maybe edit) just the ones you want. I think especially if there are multiple layers, that should be sufficient since you wouldn't have that many per layer hopefully. What I was saying is that I don't want to try and make objects clickable, where I would have to look at where you clicked and all the objects and try to figure out what you were trying to get to. It's just a pain I think, though I'm open to thoughts on the matter if anyone has a good idea on how to do it.
Anyways, I put together a little interface for this if anyone wants to take a look and see if it makes sense to them. It's very limited in functionality (you can only draw white circles, and there is no saving of objects between game loads), but I'd like feedback on the flow of things if you heave the time to take a look.
To use, select "Draw" from the Map Tools drop down. It should show 4 options, of which only "circle" has been implemented. You are now in "draw mode". When you click on the map, it should draw a circle, with a default radius of 81ly. You can edit the radius (and tweak the center coords if you want). You should be able to save it and draw another, or cancel. Clicking "Starmap" should take you out of draw mode, and bring back the map tools drop down.
Try it out on a FINISHED game (where no harm can be done) and see what you think. Adding the other object types shouldn't be too much work, and saving between turns is pretty trivial I think. Multiple layers, editing/deleting, and sharing will take a bit though. And I guess I should add some sort of color control too.
http://userscripts.org/scripts/show/133919
|